An extremely good opportunity to tie clues and revelations about the suspects into what coincides with the murder that took place (i.e. the murder weapon was a handgun and the murderer may be someone that is versed in firearms) was sorely missed here. The game is nonetheless addicting and thoughtfully produced.
I would be willing to excuse the cost of cards, energy, and gold as well as the grind that's above even a normal OCG's level of repetition, but the fact that the core gameplay itself is delivered so ham-handedly and so uninterestedly and that quite literally nothing as far as game mechanics is explained well enough makes it clear why veteran players are becoming disjointed with this new installment and why new players that stay are almost nonexistent.
If a sequel is to be made, there should be more comprehensive class workings, wider weapon/class restrictions, possibly an additional gamemode, and definitely a new take on the artwork and story. Hopefully at the very least if a sequel is made it does not become the joke it's making about games like CoD.
@Marvaddin - This is a very solid strategy, but there is more to it than just hand-picking certain cuties to farm and to save up. When it comes down to later rounds, killing individual cuties of ANY type is very detrimental to your survivability. Even if you are killing a red cutie, you are still taking 1 turn and subtracting 1 health in exchange for 1 health back. Avoid killing individual cuties by taking the time to thoroughly plot out your path so that you can move along the edge of small groups but still be able to get to a clod of red cuties without wasting health.
The Lich King/Warchief/Demon Lord upgrades are highly useful for killing off bosses before they can even touch your gem hoard. Get to each of the them as promptly as possible, focusing on one of the 3 upgrade paths at a time.
For those having trouble with the hard badge, here are some towers to help counter champions: 1. Ninja champions - weak against Chilling Crypt and Freeze on-hit effect. 2. Paladin champions - weak against Orcish Den and Bastilla Den. 3. Assassin champions - weak against Evileye Temple and Frenzy spell. 4. Priest champions - weak against Poison and Blaze on-hit effects. 5. - Mage champions - weak against Orcish Den and Bastilla Den. As with all champions, save your mana for rapid meteor strikes. + if you believe this helps.
The impossible badge might be impossible, but the bane of my existence in the badge's difficulty is focus loss that freezes my ship in-game right into the path of incoming fire. Maybe the Frantic series could do with a screen size increase?