Uh-oh, looks like we've got some backlash: The game was put onto Kong last week, then removed, and now it's been added again.
Here's what happened: The first time it was uploaded, it had been stolen by another user. Jim offered to simply transfer ownership of it to me, but the game didn't have Kong's API built in, which meant it wasn't actually ready for Kong yet. Jim took it down, and once the API was finished, it was reupped. This is the final, genuine version.
Here's Jim saying in the forums that he's removed the impostor:
I'm embarrassed that this is the highest rated game on the site. This game isn't fun. Period. I understand the commentary. I really do. The self-awareness is cute. But I play games to have fun. If the point is that the upgrade system made me trudge through a shitty game, then you might have made a point, but you've done so by getting me to trudge through a shitty game. This is a game that seems to WANT to be shitty. That being said, the devs should be proud of my 1/5 rating.
Maybe I'm just being a dick, but why is there motion blur on the hog itself? It's staying right in the center of the screen. If anything, he (she?) should be the only thing that ISN'T blurred. And if he's blurred, why isn't his jetpack? Buhhhh. Anyway, satisfying upgrades, even if it's a little overly similar to the first one. I guess everyone's gotta pay the rent though, yeah?
Really noticeable lack of polish, which is too bad. The tech involved is well done. Lots of collision detection handled quickly, etc. But the game's most impressive feat is the ability to make such a huge gun feel so unsatisfying.
I appreciate the effort put into this game, but it really never clicked for me. The voice acting could use some work, and the gameplay comes off as really, really oddly chancey. The problem is that you and another guy can sit there and swing 50 times and block each one, and then finally the other guy lands a hit and takes out all of your health instantly. The result is a lack of the feeling of progression, and it ends up feeling overly frustrating because even when you have better armor and a better weapon, another guy can still kill you in 2 hits.
Gah, I didn't realize how damn hard the last boss was until just now. Sorry guys, I might fix that in a later version if I have time. Also sorry about the ending. I know the whole "It was all just a dream" thing is overused, but I thought maybe I could still pull it off. My bad.
Starts good, but there are some noticeable problems that distract me here and there. First, a few little graphical hiccups here and there-the mummies randomly pop in, for instance, with no "poof" graphic like the magicians. Shouldn't they pop out of the ground or something? Then the trees, with pop in/out when they scroll into or out of the top or bottom of the screen. Opposite to the mummies, they disappear instantly when destroyed.
Aside from little quabbles like that, I really can't stand the devils. They really break the game's balance--way more than in previous games.
Normally I wouldn't be this nitpicky, but considering how little the series has changed over time, I feel that more effort should have been put into the tweaking stage. Oh well. Still a pretty good game.
Good work on the performance elements--that part of the game, at least, stands out as very well done.
tivaelydoc, I haven't seen any problems with the health system...that's odd. If you get hit, you're invincible for a few seconds (while your character is darkened), and then you go back to normal. If you get hit 5 times you lose.
Oh, sorry jmtb, I hadn't checked yet.
I'm actually sorry cause I know that it sounds very hostile, but if you take away the jackass in the review, it ends up as just constructive feedback. Although there sure is a lot of jackass in my review. :P