2DArray's Comments

Game Comments
Play You Find Yourslef In A Room You Find Yourslef In A Room Oct. 14, 2014
Absolutely stellar. I feel that I have learned something compelling
Play Run, Sam, Run! Run, Sam, Run! Feb. 04, 2014
This spiritual successor to Jason Rohrer's Passage is...probably more fun to play
Play The Company of Myself The Company of Myself Nov. 28, 2009
Uh-oh, looks like we've got some backlash: The game was put onto Kong last week, then removed, and now it's been added again. Here's what happened: The first time it was uploaded, it had been stolen by another user. Jim offered to simply transfer ownership of it to me, but the game didn't have Kong's API built in, which meant it wasn't actually ready for Kong yet. Jim took it down, and once the API was finished, it was reupped. This is the final, genuine version. Here's Jim saying in the forums that he's removed the impostor: http://www.kongregate.com/forums/1-kongregate/topics/66234-company-of-myself-was-stolen-but-coming-back-for-real
Play UPGRADE COMPLETE! UPGRADE COMPLETE! Jul. 16, 2009
I'm embarrassed that this is the highest rated game on the site. This game isn't fun. Period. I understand the commentary. I really do. The self-awareness is cute. But I play games to have fun. If the point is that the upgrade system made me trudge through a shitty game, then you might have made a point, but you've done so by getting me to trudge through a shitty game. This is a game that seems to WANT to be shitty. That being said, the devs should be proud of my 1/5 rating.
Play Hedgehog Launch 2 Hedgehog Launch 2 Jul. 13, 2009
Maybe I'm just being a dick, but why is there motion blur on the hog itself? It's staying right in the center of the screen. If anything, he (she?) should be the only thing that ISN'T blurred. And if he's blurred, why isn't his jetpack? Buhhhh. Anyway, satisfying upgrades, even if it's a little overly similar to the first one. I guess everyone's gotta pay the rent though, yeah?
Play Orbital Decay Orbital Decay Apr. 20, 2009
Really noticeable lack of polish, which is too bad. The tech involved is well done. Lots of collision detection handled quickly, etc. But the game's most impressive feat is the ability to make such a huge gun feel so unsatisfying.
Play The Egg The Egg Aug. 29, 2008
their*
Play Champion Archer Champion Archer Jul. 13, 2008
Err, stolen. http://www.kongregate.com/games/2DArray/champion
Play Arcane Arcane Jun. 16, 2008
I appreciate the effort put into this game, but it really never clicked for me. The voice acting could use some work, and the gameplay comes off as really, really oddly chancey. The problem is that you and another guy can sit there and swing 50 times and block each one, and then finally the other guy lands a hit and takes out all of your health instantly. The result is a lack of the feeling of progression, and it ends up feeling overly frustrating because even when you have better armor and a better weapon, another guy can still kill you in 2 hits.
Play Just Chatting Just Chatting Jun. 10, 2008
Gah, I didn't realize how damn hard the last boss was until just now. Sorry guys, I might fix that in a later version if I have time. Also sorry about the ending. I know the whole "It was all just a dream" thing is overused, but I thought maybe I could still pull it off. My bad.
Play Boxhead: The Zombie Wars Boxhead: The Zombie Wars Mar. 30, 2008
Starts good, but there are some noticeable problems that distract me here and there. First, a few little graphical hiccups here and there-the mummies randomly pop in, for instance, with no "poof" graphic like the magicians. Shouldn't they pop out of the ground or something? Then the trees, with pop in/out when they scroll into or out of the top or bottom of the screen. Opposite to the mummies, they disappear instantly when destroyed. Aside from little quabbles like that, I really can't stand the devils. They really break the game's balance--way more than in previous games. Normally I wouldn't be this nitpicky, but considering how little the series has changed over time, I feel that more effort should have been put into the tweaking stage. Oh well. Still a pretty good game. Good work on the performance elements--that part of the game, at least, stands out as very well done.
Play Fancy Pants Adventure: World 2 Fancy Pants Adventure: World 2 Jan. 18, 2008
Got all the trophies and all the, uh, pants. Woop woop. Someone make that a badge.
Play Dolphin Olympics 2 Dolphin Olympics 2 Dec. 02, 2007
Haha, 1 to ~130 million in one combo.
Play Breach Breach Nov. 02, 2007
Haha, though I'm totally cool with people not liking the game, seriously people, the 2's are intentional.
Play Desktop Tower Defense 1.5 Desktop Tower Defense 1.5 Oct. 30, 2007
...narp?
Play Breach Breach Oct. 24, 2007
tivaelydoc, I haven't seen any problems with the health system...that's odd. If you get hit, you're invincible for a few seconds (while your character is darkened), and then you go back to normal. If you get hit 5 times you lose.
Play remember me remember me Sep. 24, 2007
Uhhhh.
Play Bloons Tower Defense Bloons Tower Defense Aug. 19, 2007
The concept isn't really new, but whatever. The real trouble is the amount of time it takes to make money. 1 point at a time is damn slow when 250 is the *cheapest* thing.
Play Chat Master Chat Master Aug. 18, 2007
Yeah, there was a half hour period a little while after it was uploaded that it didn't work correctly. It's back up now though.
Play Ball Revamped 5: Synergy Ball Revamped 5: Synergy Aug. 13, 2007
Oh, sorry jmtb, I hadn't checked yet. I'm actually sorry cause I know that it sounds very hostile, but if you take away the jackass in the review, it ends up as just constructive feedback. Although there sure is a lot of jackass in my review. :P