3dleigh's messagesPublic messages for 3dleigh
mhoffer
Dec 24, 2011 8:04am whats the deal? if u look thru all the comments, theres been lots of cases where ppl cant get the badge(including me) Ive refreshed the page atleast ten times and tried f5 and I still dont have it. now it says “best so far: 1” whats the problem?
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smug1
Nov 30, 2011 7:27pm
lyankyj
Aug 26, 2011 3:11pm hey 3dleight, coouldn’t reply to your reply, so I’m answering here. hey 3dleight, coouldn’t reply to your reply, so I’m answering here.
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3dleigh
Aug 26, 2011 3:42pm
You’re entitled to your opinion but seriously, 1/5!!?? There’s no justifying that even with only 12 mins of gameplay, This is FREE remember. Ok you want more, which means you must like it.… show moreYou’re entitled to your opinion but seriously, 1/5!!?? There’s no justifying that even with only 12 mins of gameplay, This is FREE remember. Ok you want more, which means you must like it. Ripping us to shreds with a crap unreasonable score is pointless. Compare this to other 1/5 games and think about it. show less
XRRRX7331
Sep 3, 2011 10:10am
Lyan, downvoting a game is no way to say “I hope you finish the game”.
noso1928
Oct 13, 2011 12:35pm
I agree. 3dleigh said it was a demo, so there was no one to be fooled. I gave it 5/5 for the job they did do on that demo, (it says that, they’re not trying to trick you). This demo is fabulous,… show moreI agree. 3dleigh said it was a demo, so there was no one to be fooled. I gave it 5/5 for the job they did do on that demo, (it says that, they’re not trying to trick you). This demo is fabulous, and the minimal score TankBlitz deserves is a 4/5, just because it is a demo, and not a game. show less
dennieblaauw
Sep 28, 2011 10:30am
aguyuno
Sep 17, 2011 1:02pm
Icybreath
Aug 21, 2011 5:30pm Doesnt the Uncertainty Principle go along the lines of: Once you see it, it disappears? Or something?
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3dleigh
Aug 21, 2011 9:31pm
Not quite. things only exist as probability until observed. Which means the room next to the one you’re in doesn’t actually exist until you look into it. Here it is explained by Dr Quantum… show moreNot quite. things only exist as probability until observed. Which means the room next to the one you’re in doesn’t actually exist until you look into it. Here it is explained by Dr Quantum!..
cevin4
Aug 17, 2011 7:51pm A multiplayer would be awesome. 1 vs. 1 PVP or maybe like a team deathmatch. And in-game achievements for money or extra unlockables. Great game!
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Axyraandas
Aug 17, 2011 8:10pm
I like the achievements idea. That would be a nice opportunity to get achievements on Kongregate too. This would be a difficult idea, but perhaps when the tank you’re in runs out of health, you … show moreI like the achievements idea. That would be a nice opportunity to get achievements on Kongregate too. This would be a difficult idea, but perhaps when the tank you’re in runs out of health, you can dash out of that tank and hijack another one? Or perhaps have a sort of garage of tanks? Or perhaps a mission tree, where you can pick which missions you want to take, and which you don’t. Each branch could have a different ending plot-wise, or could give special tanks. Perhaps you could play as a guardian, and protect some small footman or something. show less
3dleigh
Aug 19, 2011 12:01am
Very well thought out, nice ideas. i will write them down. Multiplayer would be great, I’m not the coder so its a technical thing i know nothing about. 8( Leigh
cevin4
Aug 19, 2011 3:03am
Oh yeah, great idea! And we could have different mission types, like survival missions, delivery missions, assassination missions, maybe even side-missions for extra cash on each mission and a lot mo… show moreOh yeah, great idea! And we could have different mission types, like survival missions, delivery missions, assassination missions, maybe even side-missions for extra cash on each mission and a lot more. Also, instead of having a upgrade tree for weapons on one tank, you can have an upgrade tree for buying different tanks. show less
CONKERMAN
Aug 18, 2011 2:41am Tankblitz zero, is a fantastic game; played it about a week ago and thought i wanted to play it again. the upgrades make it worthwhile to go over and over again. perhaps introduce a system where you can only gain money if you play on increasingly difficult levels..just a suggestion as i will be playing it till i get everything. even on the hardest … show moreTankblitz zero, is a fantastic game; played it about a week ago and thought i wanted to play it again. the upgrades make it worthwhile to go over and over again. perhaps introduce a system where you can only gain money if you play on increasingly difficult levels..just a suggestion as i will be playing it till i get everything. even on the hardest difficulty. thanks ! show less
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3dleigh
Aug 18, 2011 10:57pm
Glad you enjoyed it. Yes we are going to have special feature rewards for playing on harder levels in the next versions. Thanks!
bookworm291
Aug 18, 2011 4:52am
Thorock
Aug 18, 2011 2:27pm
bookworm291
Aug 5, 2011 6:56pm i would like a bit more indepth missionvbrief basicly who what were when why
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tommy9512
Aug 18, 2011 7:46am
when the next comes out do you know if you can make some way to keep the upgrades (if they are the same) or like “sell” all the upgrades full price and and get 1/10th of that and all your … show morewhen the next comes out do you know if you can make some way to keep the upgrades (if they are the same) or like “sell” all the upgrades full price and and get 1/10th of that and all your money to use in the next one? Love the game and as conkerman said im gonna keep playing show less
ssjagdpanther2
Aug 5, 2011 10:46pm try to make a difference in frontal and rear armor. and if u could make it multiplayer that would be great! itll be like a mini version of world of tanks.
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3dleigh
Aug 9, 2011 1:42pm
Yes, frontal and rear armour is a consideration. Multiplayer is something i really want as i’m a massive quake fan. Lag times are currently the issue although we are looking into it. thanks, Lei… show moreYes, frontal and rear armour is a consideration. Multiplayer is something i really want as i’m a massive quake fan. Lag times are currently the issue although we are looking into it. thanks, Leigh show less
miner2k8
Aug 7, 2011 1:41pm Great idea, great game! I myself have an idea that seems to go well with ALL games. However it would require a heavy amount of coding. My idea is destructable envirmonets. Buildings, walls, trees. This way it adds millions of different ways to play. Hard, but better! Also you could add in a ‘sneak’ mode. That way the player has to choos… show moreGreat idea, great game! I myself have an idea that seems to go well with ALL games. However it would require a heavy amount of coding. My idea is destructable envirmonets. Buildings, walls, trees. This way it adds millions of different ways to play. Hard, but better! Also you could add in a ‘sneak’ mode. That way the player has to choose between ‘guns ablazing/destroying buildings’ or ‘sneakingly infiltrating places, using somesort of close-combat weapon.’ This way you have a million and 1 ways to play. Well good luck with what ever you decide! show less
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3dleigh
Aug 9, 2011 1:41pm
Yes, I agree the more stuff you can blow up the better, just the amount of work thats the issue. Mixing up the gameplay to keep a players interest is paramount. We will be heading in this direction fo… show moreYes, I agree the more stuff you can blow up the better, just the amount of work thats the issue. Mixing up the gameplay to keep a players interest is paramount. We will be heading in this direction for part 1. thanks for post. Leigh show less
railfun
Aug 4, 2011 7:10pm Hey, I don’t know if this has been said, but climbing the tech tree over and over again in Tankblitz (which I enjoy greatly) would be annoying. Just wondering if you’re going to use previous game data (as in mardek rpg) or perhaps just give us more money to begin with (similar to flagstaff). Thanks.
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3dleigh
Aug 5, 2011 12:26am
it was originally intended to have 4 levels but took too long and we ran out of cash so we thought we’d release this as a test to get some cash and valuable feedback. part 1 will be out around n… show moreit was originally intended to have 4 levels but took too long and we ran out of cash so we thought we’d release this as a test to get some cash and valuable feedback. part 1 will be out around november with more levels and stuff. thanks show less
railfun
Aug 5, 2011 4:43am
I meant between part 1, part 2, etc. Not between the levels in any particular part.
3dleigh
Aug 5, 2011 10:41am
ah, yes i saw the problem and didnt realize you could carry over game data. I’m the artist/designer (no tech knowledge at all). yes that would be a great solution to my problem. If thats possibl… show moreah, yes i saw the problem and didnt realize you could carry over game data. I’m the artist/designer (no tech knowledge at all). yes that would be a great solution to my problem. If thats possible we’d start fresh with part 1 and then carry over you’re upgrades to part 2.Perfect! thanks, i’ll speak to Onur the coder! show less
tommy9512
Aug 2, 2011 3:31pm Cant wait for Tankblitz (1) just a suggestion maybe dont name it tankblitz 1 k?
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3dleigh
Aug 3, 2011 1:47pm
well they’ll be 4 missions within part 1. i will dig deep into my creative mushy mind to come up with an answer…
Gunless
Aug 3, 2011 2:57pm
Maybe Tankbliz: Arrival?
3dleigh
Aug 5, 2011 12:32am
How about Tankblitz, Tankblitz Reloaded and Tankblitz Revolutions?or Tankblitz strikes back, Return of the Tankblitz?
noso1928
Aug 3, 2011 5:13am I just stopped by your page just to say, loved the demo of Tankblitz. It was very business savvy to release a soft version of your game to the public to see if it was liked. And it is! The only thing I might add if you’re going to put in a 1st version, is more content, and also some sort of package for 3-5$ for extra upgrades/content (more co… show moreI just stopped by your page just to say, loved the demo of Tankblitz. It was very business savvy to release a soft version of your game to the public to see if it was liked. And it is! The only thing I might add if you’re going to put in a 1st version, is more content, and also some sort of package for 3-5$ for extra upgrades/content (more content would get more buys imo, maybe a mix of both). Great Game, but we just need more! show less
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3dleigh
Aug 4, 2011 1:33am
Thanks for your message. Well it was an idea based around nesessity really. we needed some sponsorship cash to fund the rest and also get the valuable feedback so we totally nail part 1. Looks promisi… show moreThanks for your message. Well it was an idea based around nesessity really. we needed some sponsorship cash to fund the rest and also get the valuable feedback so we totally nail part 1. Looks promising so far and yes monetization is the next thing as we’ve been totally skint for 2 yrs making these flash games. 8) show less
irusaku69
Aug 3, 2011 8:05am
Gunless
Aug 3, 2011 2:10pm
gamerz01
Aug 3, 2011 12:23am
Holikar
Dec 13, 2010 8:20pm I have a problem with lvl 16. It gives me 2 small ramps, 1 large ramp and, 2 bridges. If this is a lvl then either I don’t know one of the ways to place the peices or its a insanely hard one.
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forestwolf42
Dec 14, 2010 8:16am
I have the same problem, if you look at the walkthrough it displays a diffirent level then what is actually there. I’ll poblish a screenshot
forestwolf42
Dec 14, 2010 8:19am
It’s an optical illusion, the option of a topdown view would be nice.
theirbuddy
Feb 20, 2010 1:15pm Great job on Isoball 2, I love it! My suggestion: I’ve been having trouble running Flash, and if my browser crashes it sets me back levels. I thought it might autosave my progress if I backed out to the level select screen or to the main menu, but it doesn’t seem to properly save unless I refresh the page or close my browser in the corr… show moreGreat job on Isoball 2, I love it! My suggestion: I’ve been having trouble running Flash, and if my browser crashes it sets me back levels. I thought it might autosave my progress if I backed out to the level select screen or to the main menu, but it doesn’t seem to properly save unless I refresh the page or close my browser in the correct fashion. I also agree with turoni’s suggestion of a rotating playfield (or maybe an option to switch between opaque and translucent placed blocks?). Anyway, thanks for a cool game! show less
turoni
Feb 20, 2010 11:46am hey I enjoyed playing isoball 2 but I stumbled across a few things that make the game play hard to handle so I have some suggestions to improve the game, its al your choice if you implement them or not I know such things can be a pain the ass to implement but well here are my suggestions: hey I enjoyed playing isoball 2 but I stumbled across a few things that make the game play hard to handle so I have some suggestions to improve the game, its al your choice if you implement them or not I know such things can be a pain the ass to implement but well here are my suggestions: grt turoni show less |