A fresh set of rules for shooting games: don't evade your enemies, eat them before they shoot you down. This makes the gameplay less automatic and adds more phases to it: shooting from the back or going up front to eat foes as they appear.
Interesting, and could be expanded upon with maybe more activated abilities and tougher enemies blablabla.
I'm not convinced about the colors which I think aren't outlined as well as you'd want them to be in a bullet hell but maybe my screen def is the matter here.
I'll give it a five anyway because of the gameplay.
Hey Vitaly, I noticed that the scrolling down and up in the army management window doesn't always follow through, thus making the army management less smooth. Not a big deal, but I thought you'd like to know.
A great improvement over the already classic Feudalism games, keep up the great work. Five'os
I have not stumbled on this concept for a town defense before. And it only takes up three screens ! Interesting layout, real minimalism, fun and as everyone already pointed out, can and should be furthered. Fiveos.
The only flaw I see concerns the miners job task prioritizing. It shouldn't flicker. It's too frustrating to keep seeing your guys move to a building spot only to go back to sleep instantly. They should either go to work or not at all.
What happened to the kong community ? Multiplayer online games require money to host, of course there needs to be a pay-for-content element and there are many on Kong that are loved by the fans. In this game it's not very cleverly implemented and it's irritating, true, but what stops kong users from giving devs advice on advertising their product ?