Hold on. Is the first jump of the last line on level 7 glitched? I made the jump and even saw the cube slide forward multiple times but each time my cube just explodes without me doing anything at all.
It's nice to see NinjaKiwi STILL can't implement a quality button. The last 4 games from you have been completely unplayable for people who don't have a specified gaming computer. Please, for all that is holy, implement a quality button.
Are your games just not very compatible with Chrome or something? Every single other game on this site runs fine at high quality, the only games that ever lag for me, even on low quality, are Berzerk studio games.
It feels like the game is slightly unsure of it's own controls. Half of the time it feels like double jump doesn't work, half of the time it feels like peg swinging doesn't work, and half of the time it feels like there is a delay in the jetpack.
Also, the game needs some general fixing all around. The game right now is very low quality visually (everything is jagged), and I the card zoom in on the left needs to be either bigger or the text needs to be shrunk. The text is just massive and individual cards should NOT have a scroller. Also, add in more card art. Brutal Attack and Destroyer of Dreams should not have the same art, as with any card game. Recycling art is just lazy. In the end though I think the game is pretty solid. It's fun, and you really need to be strategic in order to play well. However, since it is in beta there are plenty of chances to improve the game, and I highly recommend you do, otherwise I don't see it succeeding.
It also feels like the game is trying to take a lot of assets from other games and just mash them together in some sort of bastard child of games. A Words With Friends style of "play when you want" just does not work with a card game, especially one that has as much strategy as this one does. Players are going to forget exactly what they had done if their friend doesn't respond within a day, max. It feels like a lot of things are just taken from different card games, like Yugioh (trap card, graveyard) and Magic (the thinly disguised land system and tapping system), and while it works together it cuts your audience down for people who do know but do not like those games. (2/2)
So after playing for a while, I noticed a few things I think can really improve the game quite a lot. First of all the game needs a massive graphical overhaul. It is just flat out unappealing right now. I'm not quite sure what exactly the game is made in but it looks like the game is making my browser think the game itself is a second browser. Every time I click something my page has to load again. You need to organize the store better. There is so much scrolling and the page is so long that the scrolling itself is very imprecise. (1/2)
There are some random level generations in survival that are just unfair. I can't remember how many times I leaped onto a swinging peg and there was a necromancer just off screen that I couldn't see that killed me.
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