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How Dare You
Apr. 06, 2014
This game is not skill-based. You have to buy upgrades to progress past certain checkpoints, which is a poor game-design decision. 1/5 :(
Oct. 09, 2013
The difficulty of the game doesn't involve player skills, it's so artificial. Bad game design. 2/5
Santa Can Fly
Dec. 26, 2010
More helicopters than coins... >_<
Oct. 07, 2010
The best way to obtain new hats is to defeat other teams (multiplayer mode) who have the hats you don't.
Feb. 24, 2010
Unplayable with azerty keyboard.
Jan. 26, 2010
Spaceship too slow, hitbox too big. 2/5
Toxie Radd 2
Dec. 16, 2009
WASD for moving? With a foreign keyboard? > 1/5
The Black Forest: Episode 1
Dec. 06, 2009
Original, but the frustation is great, especially when us, the players, don't know where to go. Don't forget when designing a game that you must not limit/restrict the player's movement! 4/5
Dale & Peakot
Dec. 03, 2009
Need option for changing the keys. With a non-english keyboard this game is unplayable.
Nov. 30, 2009
I downgraded my rating from 5 to 3 : this game is original, but it can't be in the top 3.
TETRIS'D: The Game
Oct. 14, 2009
Too slipery. 2/5
Momentum Missile Mayhem 4
Oct. 03, 2009
WASD? I'm on an Azerty keyboard and there are no controls options, so 1/5.
Sep. 28, 2009
"similar to World of Goo"
Just similar? It looks really like WoG and the mechanisms are the same. I'ts just a copy. 1/5
Sep. 26, 2009
Clickbox for bomb too small, bomb rain annoying, but a relaxing game. 2/5 because of this bad game design.
Sep. 19, 2009
No originality. Too much like Audiosurf, but not as good. 2/5
Aug. 25, 2009
Too boring. 2/5
Aug. 08, 2009
WASD vs Azerty...
Jul. 29, 2009
5/5 just for the bonus mode.
Bosses need to devellop new patterns when they have low health.
Pandemic: American Swine
Jul. 25, 2009
Too slow, too boring, just the USA and controls don't respond well. 2/5
Hedgehog Launch 2
Jul. 14, 2009
Too easy and sometimes too long (last try = 26mn). 3/5
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