Great game. First time player as Human Fighter. The heal beacon (forgot the actual name) was great. Then played with Vampire Juggernaut and have my own personal constant healing beacon called LIFESTEAL - great. But every time I die from these charging knights (when I mistep in a crowd and I can't escape because of the chargers. Daaamn. Entangle is the best (most usefull) spell here - crowd control at its best. One life is good hardcore touch, but we really need Save Option - one in every 5 or so levels - 5th and 10th should be sufficient.
Great concept (a twist to a popular concept). Smart level design. Well balanced. No, it's not hard even beyond level 10. Stop crying! It's a shame that there is walkthrough, because that's probably will be the reason that the game will not receive badges on Kongregate. I gave a peek at the walkthrough just for level 17, because I didn't know that trick for dynamically extending the tentacle over the limit. Every other level is quite obvious when you use your brain. Good job. 5/5 and favorited. Waiting for sequel...
Great art/visuals, fantastic music and smooth controls. But... quite glitchy (graphic disappearance, etc.) and buggy (dead animation loop, etc.). Imbalanced (easy, easy, VERY HARD, easy, easy) and I dont mean the bosses, but some level design and monster placements. These problems made me give just 4/5 and even worse made me stop playing in some point.
''Credits: Concept, ideas and programming by DZ''. No, no, don't be so impudent! Concept and ideas are by (former) Black Isle Studios. To a great extent this game is a Fallout ripoff, and to not mention Black Isle and Fallout in the credits is plain insolence. I am disgusted.
Concept, graphics and mechanics are very good. Control scheme - bad (unintuitive). We need different button for grabing (like the cloaking). The best way is additional control scheme for player to choose. Directional grabing is very unintuitive and frustrating. Think about that. Nevertheless good game. Cheers.
All you ignorants pressing minuses to my previous comment, explain pls how I almost lose a game where I cast 7 curses to the AI, having 10+ Builders, soldiers and magic as opposed to ~5 of the AI, and having almost 900 bricks, 600 weapons and 400 crystals and the AI keep pulling out damage cards, and I didn't got ANY good damage cards in around 100 turns or even more. I purposely didnt want to win with building 100 castle - I wanted to crush the AI to the ground. And it just didnt gave me almost no good damage card, surviving almost without resources in around 100 turns, and nearly beated me. Random chance? Dont make me laugh! The A.I. is cheating, and thats not going to change no matter how minuses you give to my comments. Cheers.
''Congratulations! You just won the Scaling the Ivory Tower Badge and 15 points!'' 25th floor reached (and saved). That was the most frustrating expirience in Kongragate so far. Please dont include such failures of a game in group-award-contests. This thing is anti-game. Made from sadist for masochists. Uttery annoying and terrible. A little hint: turn off the awful and distracting music and you will feel way better and concentrated. Damn that badge was disgusting. I'm so glad i put it behind me. Wanna forget about this ASAP.
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