Aaants' Comments

Comment

Waves of the Undead

Play Waves of the Undead

Aug. 18, 2013

Rating: 1

Nice job :D

When Asteroids Attack!

Play When Asteroids Attack!

Mar. 16, 2013

Rating: 0

Nice :)

Developer response from HedonismGames

Thanks so much! :)

Survive

Play Survive

Mar. 11, 2013

Rating: 1

Awesome :) 5/5!

Developer response from JYoung007

Thanks.

MOCS

Play MOCS

Jul. 03, 2012

Rating: 0

Shame ico :( it gets quite tricky at round 7+

Pix - Extreme Edition!

Play Pix - Extreme Edition!

Jun. 27, 2011

Rating: 2

Nice :)

Mental Maths

Play Mental Maths

Jan. 11, 2011

Rating: 2

Added a "total score" section to the high score table. This has always been tracked, just never displayed - seems odd that it doesn't display the scores gained already :(

Gravitee Wars

Play Gravitee Wars

Nov. 22, 2010

Rating: 7

Instant classic

Mental Maths

Play Mental Maths

Sep. 29, 2010

Rating: 0

mdh... what the? haha, how?

Vertical Drop Heroes

Play Vertical Drop Heroes

Sep. 02, 2010

Rating: 2

Nice game... little bit too easy with an auto-escaping thief but it doesn't spoil the fun :)

Super Hangman PRO

Play Super Hangman PRO

Jul. 02, 2010

Rating: 0

Obviously a 5/5 :)

Canabalt

Play Canabalt

Jul. 01, 2010

Rating: 3452

I've played this to death now and noticed a few things, hope this helps: Keep a slow pace! The platform 'spawns' are calculated based on your speed - meaning there will never be a platform that is unreachable at your current speed. Obviously if you hit a crate after the platform has spawned there's a chance you won't have the pace to make it but by keeping a low pace all the time you reduce that risk significantly. Crates near the start of a building give you a good chance to build speed back up before the next jump anyway, so hit them when possible - just avoid double crates. Don't jump further than you need to! If you aim to land on the first few centimetres of each platform you make windows and falling grinders much less of a problem. Grinders seem to fall exactly in the middle of their platforms, so by landing early you have a better chance of getting over them and back to solid ground in time for your next jump. <3 Canabalt!

Loved

Play Loved

Jun. 23, 2010

Rating: 0

Very nice

Mental Maths

Play Mental Maths

Apr. 21, 2010

Rating: 0

Hehe, I don't think I'd ever scored over 3500 before I got that, it just... happened. I suppose I must've tested it that much by now that my times tables are 2nd nature :)

Mental Maths

Play Mental Maths

Apr. 20, 2010

Rating: 0

Just edited it based on your comments, HF

Mental Maths

Play Mental Maths

Apr. 19, 2010

Rating: 0

An instruction screen is on the to-do list I promise :) Just wanted to get to grips with the Kongregate API to begin with

The Company of Myself

Play The Company of Myself

Dec. 15, 2009

Rating: 0

Nice game

The Last Frontier

Play The Last Frontier

Nov. 25, 2009

Rating: 1

So much negativity -_- The game isn't impossible; the difficulty is pretty reasonable. The bad part is if you mess up and still complete a level, you have no chance on the next one, since it auto-saves in the only save slot. The controls are chaotic at best; it'd really benefit from control groups like most RTS games have. Who the hell cares about it being 'realistic'?! It's set on another planet fighting bugs. Swords don't set buildings on fire but people still liked Age of Empires. Overall I think it's a good game, could be great if it's remade with a bit more to do... and a fast forward button pleeeeeeeease.