Great game! To make the game more strategic though, it should really be automatically paused at all times, with a GO button or something. Having time run while I move between clicking things removes lots of strategy making speed more important than what you are actually choosing to do.
-Fixed the 99 badges bug, badges will remain on saved character but will not show up on characters created since the fix.
-xfer character should no longer have any of the level 90 achievements (those already transferred will keep them)
-Added save slots 11 and 12
-Added new achievement for Socks the Raccoon
-Added new feature, manual mode(under more) that allows you to take direct control of your character
Anyone who has copied over their save files, please post, I'm particularly interested in being sure that works. If you had meta is meta ACH it 'should' copy over everything but the nax raid ach and Meta is Meta.
No I didn't watch the video. I agree a game with this much depth needs a tutorial mode, most people will not watch a 15 minute youtube video to learn to play a flash game. Also I think what I encountered may just be a bug. If a shipyard is what is missing, the ships page will not tell you that is what you need on mouseover like it will for everything else.
Seems like it could be very good, but I can't figure out how to play. Everything needs more explanation. I quit when I couldn't figure out how to build ships for 10 minutes, though I had all the resources listed.
This game has a fundamental flaw...it's only fun to play someone else. That leads to the problem if it goes dead, it will stay dead. I need to make a single player campaign for it, so that people can whisper other already playing the campaign for a match. That said, it's much more fun to work on Grindquest, so for now this project is dead. Thanks for the constructive comments, I'll keep them in mind if I come back to this project.
UPDATE: I'm currently working on a sequel, Grindquest cataclysm, that will be released in about a month. In progress features are Hunter class (possibly warlock also), flasks, 85 level cap, 4 new max level zones and raiding. Also some things that never worked properly will be removed to simplify things, like dueling and the character level lists on my seperate site.
I'd be extremely interested to hear any other ideas, particularly ones that would effect play at all levels and add interesting choices/mechanics to the 1-85 trip (as opposed to just max level things).
Good point Smudge, I'll try to find a good way to make that possible. Right now there is a sync state bug with healing that is causing crashes that I have to work out also, I'll update when I have that sorted out.
I'm responding on here less often and more often on the forums but I still read everything here, thank you for your comments! I patched some minor issues today. Paladin will be out soon! Thanks for all your comments.
Ah...stacking. That will be a pain in the ass to fix. For now, realize that there is no way to merge them and plan accordingly. Also crafting will only work if any one of your stacks is large enough. Sorry this will take time to fix. Better to have banks with a small problem than no banks tho yes?