I still don't get it... You place bags of gold, but all they do is SUBTRACT gold when your heros walk over them? How does that make sense? You wanna keep the bags of gold to a minimum if you want lots of gold, is that it?
If you want to succeed in this game, take som advice from Arnold:
GET TO DA CHOPPAAA!!!!!
It takes ages to upgrade the weapons to do any serious damage, so go for the chopper first. It helps much more. And when you need damage, like everybody says: Go for the frag granade. Also: Upgrade weapon damage, not speed. Upgrading weapon speed doesn't help noticeably.
To get "Brilliant" on lvl 14 (part 2):
UPGRADE ALL DEMON TOWERS TO MANA DRAIN. Mana drain leads to banshee tower, which can knock the special effect off. You DON'T want the final ninja to run in fear straight into your nest (which he will), so DON'T upgrade to fearful crypt. Levels 20-30 are filled with ninjas and those evading arabs. Make sure you have mana for meteors here. Other places: Use mana for chopping down forest (to get cash) until the last few levels. After the last normal ninjas (level 47 I think), SELL THE HUNTERS DEN, so the ninja champion gets hit by UNDEAD towers (preferably banshee) first, before he uses stealth. Hopefully he'll be frozen, or loose his ability. If so just send 5 meteors at him, and voila. With a bit of luck and skill, this works out.
To get "Brilliant" on lvl 14 (part 1):
Start by placing towers on the mana spots. They will silently provide you with mana the whole time. You'll need the mana for casting meteors whenever one little buggar gets through. UNDEAD towers are the way to go on this level, but I like to build up some demon towers first, just because their damage is awesome. Around level 15-20 I recommend putting an orc tower right next to each entry, just to trigger ninja stealth right away (so they loose it before reaching your gems). Upgrade these to hunters den for max firerate.
Wooooo... Finally got a brilliant rating on level 14 :D. This level is tricky to get a brilliant on, because 5 fully upgraded meteors (400 damage each, 2000 damage total) will NOT kill the ninja champion at the end!
And here's a tip, if you really want to keep the kill count low: Throw your cat on the annoying green guy to get him running off the platform, then take the cat back (if you have psionic whistle) or run into something that kills you. This, in effect, moves the green guy without killing him. Some guys you just have to kill though, like the one guarding... Key 5, was it? You'll see. If he is physically in the way, and there's no way to jump over him, and there's nowhere for him to fall down out of harms way, he'll have to go.
I think I did the hard badge with about 10 kills, inkluding the stalgamites dropped on blocko. I know it was less than 20 kills. It took me 153 minutes and 51 seconds though, so kind of tedious...
The number "41" in the hard badge description was so unusual that I thought it was the minimum possible number or something. For all those frustrated at getting the hard badge: 40 kills gives you room to kill quite a few of the annoying ones. On the other hand: If you go one kill over, you're screwed... So I agree: A kill count would be good :).
Aaarrgh... Good game, EXCEPT that this is another game that DELETES MY PROGRESS WHEN I RETURN TO IT.
I'm not talking about within a module, I'm talking about being able to select module 5. I'm on the same machine, using the same Kongregate account, from the same browser, and I have not deleted anything locally. I was playing module 5 before, and now I have to start all over again... That kind of sucks :/.
And this is not Canabalt. Canabalt was smooth, simple, logical, responsive, just difficult enough, had supurb musik and effects, and was generally nerve wracking. This game is, I'm sorry to say, annoyingly tideous and boring.
This is one of those games where if you make a mistake earlier in the game - like spending your special power at the wrong time - the next part becomes (literally) impossible. So you just have to rewind and rewind and rewind, usually until the bugs grant you a full special power bar again. It just becomes a question of how long you're willing to spend rewining the same thing, again and again. And the reason you didn't get it right in the first place, is very often that the controls are rather unelegant, and the character often does something completely different from what you want him to do.
I can see how it takes time to draw sprites and backgrounds, and flash script the movement, and all that stuff, and they had an unconventional idea with rewind, so I'm sure SOME effort was put into this. But this is not a good game. Getting the points for me was a question of "ok, will I bother rewinding this thing 100 more times?".
wadark: The reactor is a power generator. Like the collectors, except that it takes longer (=costs more energy) to build, produces more power, and doesn't require any land of its own.
172% accuracy :)
And although that was probably my best game ever (judging from the fact that I got a new high score, and almost got all four criteria for an impossible badge (but only 385 disabled...)), I think I might have actually gotten 190% accuracy once.
You guys who say the graphics are crap are MORONS.
It's RETRO. It's a drawing style!
It takes effort to get it like that!
I like it, and you're all giving away your age and inexperience...
To beat the nightmare: Avoid the monster. When the brown rocks drop from the cieling, pick up any black gems they leave behind as they crumble. This will hurt the monster. It takes some patience to beat him. Especially if the game runs in slow motion, like it did on my computer.
I just gave away my last bow for today (will get 5 new tomorrow if the challenge is still on then). I need everything, especially BOWS and AXES. Free weapons appreciated. Thanks in advance