Every time I find a combination the game punishes me with a 10 second pointless animation, even it is a combo I already had. The energy system convinced me to not even look if there was a way to turn the animations off. 1/5, moving on.
Too bad the game is such a money grind. Multiply the gold output by 10 and you'll have an enjoyable game. You should be aiming for the player having maxxed upgrades or almost after playing each level ONCE, not 100x. HTH
A lot has already been said about the wait times and, dull as they are, I understand you want to make money. Yet, I find it ridiculous that the most expensive planes also have the worst repair times. from less than 90s/point for the starting plane to more than 5min/pt for the most expensive: this is backwards. It punishes the player for playing your game.
Also, needing a premium mat just to make a third connection in a city is ridiculous. The whole point of having a plane is that you get to fly it anywhere you want within your range. That artificial limitation is hard to accept.
Some choices lead to a rather blunt "the zombies catch you" game over even though there may not necessarily any specific zombies around. It's kind of lazy and makes it look more like "the designer couldn't be arsed to write this branch, so start over."
Fancy graphics and a bit of humor can't save this one from being just a bare-bones trading game. The random events are pretty annoying and bring nothing to the game (and have stupidly high chances of burning the player through no fault of their own) and the randomly fluctuating prices prevent any kind of strategic play. But the most annoying of all is the inability to just wait one week in the island while construction finishes when one has way too much cash and just wants to build. Needs extensive work.
The game is fun for a little while, but eventually swarms of ships that must be killed with weapons that take forever to recharge get boring, there is no use for the money, the targets are mislabeled on the main view, be it asteroids or enemy ships, because you don't update the array when something is destroyed. Missions are useless, since it's impossible to know what system they're supposed to be done in and inter-system travel is so slow and boring. The single multiplicative price factor for everything in a station makes trading unprofitable half the time in addition to being boring all the time.
All in all it's pretty but it could have been SO MUCH MORE. Disappointing.
The problem with the painfully long tutorial is that the rules are way too complex and tedious. This gives a bonus and that gives a bonus, but only under those conditions, and you have to go dig up cumbersome upgrades in a non-trivial upgrade menu where it's not clear until you get all the way down whether you have enough resources to upgrade or not. Production caps feel as arbitrary as everything else, and since there is no time to build rationally, you are pretty much telling the player: "Screw planning and strategy, just do as much stuff as you can without even thinking about it, and pray it all works out." Too bad, if you let the player control the flow of time the game could have been good.
Everything pertaining to inventory management is poorly designed and huge pain to use. The main character moves like a concrete truck in sand. Combat is boring and repetitive. This game had a lot of promise but all aspects of it are crippled by the horrible design. Too bad.
A word of advice to anyone struggling with the fog (shitty) puzzle: Turn on closed captions. As long as you know what sound you're looking for the game will point you to the right path. It even has a sound mention for silence. Shittiest. Game. Ever.
These games are getting stupider and stupider. The puzzles are lame, the linearity is overbearing, and after a while it feels like I'm just clicking through some poorly written Poe fan fiction. Best/Worst element: Chasing the red-headed guy through all of London only to be unable to talk to him when finally catching up. I've been asking every last soul I met about this guy and what his deal is but when I meet him I just give him my ticket and go? It's absurd beyond belief. The entire plot is crap. Biggest cop out: "How did I get from being buried alive in Scotland to getting out in London?" "A bird did it."