You know your AI is crap when it has to start fully upgraded while the player is naked, it has to get free units periodically and break the cooldown rules for its regular unit production, AND it has to have specials that kill all of the player's units, and are not available for the player to use, ever.
Too bad the drill puzzle isn't solvable as posed. With the solution you can sort of see how it would more or less fit to the riddle, but it's not the only reasonable solution, there is nothing making the orientation unique, or anything of the kind. With the lens the puzzle is easily solved, but then there's a puzzle order problem in the design. Also, maybe I didn't try every possible combination and location, but neither the coin nor the flute seem to do anything of value. That's too bad. Other than that, the game is atmospheric, and an interesting take on the old fairy tale.
Chain reaction game with no upgrades? Meh. Also, lvl 26 doesn't end as it should, probably because it shouldn't even exist. Did anyone beta test this game?
I like the game overall, but I wish you would relax some of the deck constraints. Right now, the deck MUST be 30 cards, not 29 or 31, and MUST have 8 basic summons. That's a bit harsh. I can understand a lower and upper bound on deck size, but do they have to be the same? I don't think the game would become unbalanced if you allowed 40-card decks. Also, gems come so slowly (one per turn) and are used for so many things that I rarely have more than two critters on the field. I end up discarding most of the others. Also, the one action per turn limitation makes me hoard cards that bypass it, as they are inherently advantageous: If I have a summon with an ability I want to use every turn, only cards that bypass the one action per turn rule can be played. I would recommend allowing every summon to use one ability per turn and the player to cast one spell per turn, gems permitting. You might have to do a bit of rebalancing but it would make the game so much more interesting.
Thanks for the suggestions. You bring up some interesting points. The 8 summon requirement is a lower bound, so I think it's not too restricting. You may certainly be right about the deck size constraint - we'll consider making that more flexible as we increase the number of cards available in the game. We'll also think about the fundamental rule changes you suggested, although those kinds of changes would be difficult to implement - we'll collect more opinions from other players. Once again, thanks for playing and commenting. =)
The end game freeze bug is fixed, but now it's impossible to replay a battle after completing the game because the mission button is deactivated, so I STILL can't get the hard badge! I just cannot take the annoyance anymore. Voted 1, moving on, maybe one day I'll come back and check if this new bug has been fixed and finally collect this badge, which is *way* overdue.
The game is constantly trying to contact an external site, playtomic.com. Because I block such contacts, it is not succeeding, and keeps trying over and over, killing the framerate. I get about 0.5 FPS on average, the Armor Games splash screen took about 5 minutes to play out. Worse, the game seems to be otherwise running fine, making it appear as SPYWARE, contacting an external site only for the purpose of reporting to it. I don't care if your game actually is spyware or not, you give the appearance of it, and that's enough for me to rate it 1/5 and report you.
playtomic is a legitimate site that tracks number of views and plays as well as several more details. it's an important tool for developers to improve their knowledge based on how people reacted to their previous games. i understand if you would like to report it but it's unfair to rate the game low based on that :/
You could have done a lot more with the story, I really thought something would come of the amnesia bit, and was disappointed. On the other hand, there's an ending song, so yay! The game itself is very easy. Several different aspects (shields, drones, possibly others) are abusable for a trivial, if pointless, win. Not your best game, but much better than the last one.
Nicely done adventure game. One bug report though: After meeting the Russian dealer I kept the key to his hotel room, but it wouldn't work on the door anymore. If I try to use it, I get the "That doesn't work" message, which makes no sense since it IS the correct key for the door.
Upgrade shop: only 5 upgrades, plus 11 hats. Furniture shop: page upon page of items, most of which "improve waiting time" without any quantifier that could discriminate between them or allow any estimate of cost effectiveness. Dozens of wallpapers and floors with no use whatsoever... It's getting worse with every game and you don't seem to care. Voted 1, moving on.
The general idea is that large expensive items make a bigger difference, small inexpensive items make a little difference. We didn't want to get too technical with it so players didn't have to do any number-crunching, but maybe we'll add more information here in future games, so players can come up with a good strategy with their purchases.
The income is jumping all over the place with no rhyme or reason. Half the time is spent waiting for money to come in and the other half re-attacking the same cities over and over for ever decreasing populations and watching the income jump wildly with no correlation to said population or anything else for that matter.
The game reminds me of Stormwind a lot, which is a good thing, as that's a good game, but it invites unflattering comparisons, unfortunately. The upgrades don't bring much to the game, some of the missions feel gimmicky (catch the sheep comes to mind, and that one with the gold mine smack dab in the middle of the way), and it needs more weapon variety. The shotgun is useless, and the basic gun fires slow-going bullets. Ammo on the other two guns is too limited. With a little fine-tuning, this game could be good.
I guess they can't all be masterpieces of originality. Still, I'm disappointed. It's just a bland 'kick the whatever' game and not even close to the best of the genre. Oh well, I still love you Nerdook.
Stage 9 does not properly register victory in the following sequence: pop glass. pop upper TNT when red balloon is a bit below, sending red balloon to the ground and popping it. pop second TNT balloon, solving the puzzle. Please fix.
Thank's for your comment! If evil balloon fly away from stage - then you loose. All evil ones should be pop :) Their was a little bug with ground on stage 9. Now it is fixed.
the 1000 hit combo achievement is bit silly. Specifically, it pretty much ensures most people will never complete the fourth row, and thus never hear one of the songs at all. Too bad.
Great game, great songs. A suggestion for the next installment: a try for perfect mode that restarts automatically when the player makes a mistake. Otherwise it's grab the mouse, two clicks, get back in position, press enter to restart, which is a bit of a pain.
@Ar3sgice you must not have heard the secret songs!
The game was fun up until rank 8. Rank 8 is just dumb, it's hard for the sake of being hard, with no strategy, no skill. Just grab a word list and hope for the right pre/suffixes. Too bad.