Ace_Blue's Comments

Game Comments
Play Slice the Box Slice the Box May. 22, 2013
Needs more puzzles like the gamepad where the total number of line allowed is lower than the number of points. THAT's what makes puzzles hard. But overall this game is underrated.
Play Everyone Together Everyone Together May. 21, 2013
Blocks can overlap but don't want to so sometimes they suddenly push each other away, making some levels pointless exercises in frustration. "the bigger picture" is a perfect example. Too bad because the game was enjoyable as long as it was about strategy.
Play Strike Force Heroes Strike Force Heroes May. 20, 2013
The game does not give enough XP to keep ONE character up in levels with the missions without grinding, let alone four. Add to that that weapon upgrades are few, far between, expensive, and not actually upgrades at all. Voted 1, moving on.
Play Climate Revenge Climate Revenge May. 20, 2013
Destroyed factories and nuclear plants shouldn't maintain their --wind condition. Also upgrades would add some depth to the game, as well as more strategy. Right now the game is fun but way too easy. Still it's a lot of fun. I like to imagine all the people being sucked into my tornado as climate change deniers. ;p
Play ... :D ... :D May. 19, 2013
The controls are way too finicky for levels 19, 22 or 23 to be in any way enjoyable. A lot of the levels are too easy. You need more challenging puzzles and better controls. It should be hard to figure out what the solution is but easy to control the dot. You have it exactly backward.
Play N (Official Web Version) N (Official Web Version) May. 18, 2013
500 levels: Heaven. 500 levels with these controls: Hell.
Play Conquerium Conquerium May. 15, 2013
Went through at least 15 battles using nothing but the basic soldiers, upgrading them between missions. On 3-lane planets I just spam them down the center. This game needs an auto-build so it can play itself for me while I go get a coffee... Boring.
Play Stockholm Stockholm May. 15, 2013
Well I guess this games does deserve more exposure. Doing my part, rating 5.
Developer response from ST3ALTH15

Thanks man!

Play Betty IX Betty IX May. 14, 2013
If variety is the spice of life this game has all the flavor of a baked potato. The stages are too slow, too long and with too many identical enemies flying identical patterns. The ship pulls itself across the screen with the enthusiasm of an overweight, depressive housewife dragging her two kids through a Midwest Walmart. If your playtesters managed to stay awake, fire them.
Play Fragments of Him Fragments of Him May. 13, 2013
Wait, there's a story? Oh you mean the weepy text that flashes underneath the game. Sorry, making stuff vanish was too much fun to bother reading it. It was short but lots of fun. Two critics: the green paint level is not as satisfying as the regular destroy levels, and the camera could move a little faster, it's pretty sluggish at times.
Play Shadow Snake 3 Shadow Snake 3 May. 09, 2013
Oh look, it's Ourobouros. Again...
Play Race The Sun Race The Sun May. 09, 2013
The score requirement (80k in a single run) at level 2 is completely unreasonable and not at all in line with the other two. Not to mention that once in a while the game will start (and remain) totally sluggish, making the flight leisurely but, with the sun still setting at full speed, totally impossible. Playtest, fix the bugs, right now this very simple avoider is not worth much.
Developer response from Flippfly

Hey, thanks for the feedback. We'll have an update out when the standalone game is finished that will address these issues! For the 80k badge: be sure to focus on getting your multiplier up (don't collide with the squids or anything else or it resets!)

Play Strike Force Heroes 2 Strike Force Heroes 2 May. 09, 2013
Null object reference error before the preloader even started, I think you've set a new record there champ!
Play Magnetized Magnetized May. 09, 2013
Badges don't award, there's no way to reset data, including the death counter, which is completely meaningless for the second playthrough, and some of the later levels are simply stupid tedious. The game is not hard, because it's very easy to figure out what to do, it's tedious, because the controls suck.
Play Ninja Slash Ninja Slash May. 08, 2013
"Mission: Score 10000 points in one run" Final result 13k+. Game registers: old high score of 6680. Yeah, F U too.
Play Coffee Break Solitaire Coffee Break Solitaire May. 07, 2013
Instead of having three modes that only differ in the number of jokers available, you should just have one game mode with two jokers available and link the score multiplier to the number of jokers actually used.
Play Giants and Dwarves TD Giants and Dwarves TD May. 05, 2013
Giants (golems, ents, etc...) are great, ghosts are terrible (immune to all except ONE type of tower when most levels have at least 3 different paths? Seriously?), homing arrows look funny, and priority targeting needs work. But all in all it's a fun and enjoyable game.
Play CaribbeanAdmiral CaribbeanAdmiral May. 03, 2013
Kind of fun, although the commodities icons next to the cities with the little up and down arrows really don't mean much in terms of local prices. The combats are OK but not great. Particularly annoying are enemy ships that still do their full damage when at only 1HP. Combat could be automated solely on the basis of 'always attack the enemy with the lowest HP total' which, frankly, isn't the pinnacle of advanced military strategy. All in all an enjoyable distraction but one that could have benefited from some more testing and refining.
Developer response from xXn00bhunterXx

From this comment it's seenable u are a good developer and person that know's stuff... :)

Play Falling Elephants Falling Elephants May. 01, 2013
This game is not nearly as fun as the Ninth Realm game you have advertised within it. You should consider bringing it to this site, I'd play it.
Developer response from Rob_Almighty

Thanks, glad to hear you liked the Ninth Realm. We'll be bringing it over here soon!

Play Aqua Boy Aqua Boy Apr. 30, 2013
Items that are placed beyond late-game barriers in early game areas should really be shown on the map. It's annoying to have to not just backtrack to a previously explored area, but to have to remember to do so. It's a longstanding design problem in these types of games, and you should really have avoided that pitfall.