Ace_Blue's Comments


Earn to Die 2: Exodus

Play Earn to Die 2: Exodus

May. 23, 2015

Rating: 1

Way too processor intensive for what it does, ends up lagging horribly, skipping frames and going to crap anytime there's more than 3 particles on screen. You need to seriously tighten your code.

Doodle God Blitz

Play Doodle God Blitz

Apr. 23, 2015

Rating: 9

Every time I find a combination the game punishes me with a 10 second pointless animation, even it is a combo I already had. The energy system convinced me to not even look if there was a way to turn the animations off. 1/5, moving on.

Sentry Knight 2

Play Sentry Knight 2

Mar. 01, 2015

Rating: 4

The perpetual requests for more save space get annoying. No, you do NOT need up to 1MB of my disk space to save 5 flags. You are doing it wrong. Learn2code, buddy

Break the Limits!

Play Break the Limits!

Jan. 20, 2015

Rating: 0

The dangers of typewriter text: "I can't believe"--it's not butter! Seriously, it's impressive how much you did in 48h. Too bad it's not really a game at all, more like a glorified click counter.

Witch Hunt

Play Witch Hunt

Jan. 17, 2015

Rating: 3

Too bad the game is such a money grind. Multiply the gold output by 10 and you'll have an enjoyable game. You should be aiming for the player having maxxed upgrades or almost after playing each level ONCE, not 100x. HTH

Developer response from kreig13

I'll see what I can do with the next update. Thanks for the feedback and playing the game!

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Nov. 27, 2014

Rating: 0

Picma links, Apprentice, Street lamp puzzle has two solutions (the purple 11 can be done in two different ways.) That's bad design, checking for unique solutions automatically isn't THAT hard.

Developer response from MoonberryStudios

In Links what matters is the area you "paint" as you connect the numbers, the exact path you take is irrelevant. Large numbers like 11 or 12 often require multiple turns and we can't/shouldn't force you to do those turns in a particular way. The area painted however will always have the same shape/size, regardless of how you connect each individual number. If you still believe this to be a bug please send a couple of screenshots to so we can fix it.

Inferno Legend

Play Inferno Legend

Nov. 19, 2014

Rating: 11

There should be a badge for enduring that stupid and unskippable intro. Ugh...

Building Rush

Play Building Rush

Oct. 04, 2014

Rating: 2

Saved game is back, rating changed. Thanks

Building Rush

Play Building Rush

Oct. 04, 2014

Rating: 4

Hey, thanks for deleting my saved data! I was thinking of trying to force myself to finish this game for the badge, but now I can just flip you the bird, vote 1, and move on.

Developer response from BarbarianGames

try again, please


Play Aviator

Sep. 10, 2014

Rating: 12

A lot has already been said about the wait times and, dull as they are, I understand you want to make money. Yet, I find it ridiculous that the most expensive planes also have the worst repair times. from less than 90s/point for the starting plane to more than 5min/pt for the most expensive: this is backwards. It punishes the player for playing your game. Also, needing a premium mat just to make a third connection in a city is ridiculous. The whole point of having a plane is that you get to fly it anywhere you want within your range. That artificial limitation is hard to accept.


Play Riverside

Jul. 14, 2014

Rating: 5

Some choices lead to a rather blunt "the zombies catch you" game over even though there may not necessarily any specific zombies around. It's kind of lazy and makes it look more like "the designer couldn't be arsed to write this branch, so start over."

Notorious Inc

Play Notorious Inc

Jun. 22, 2014

Rating: 7

Fancy graphics and a bit of humor can't save this one from being just a bare-bones trading game. The random events are pretty annoying and bring nothing to the game (and have stupidly high chances of burning the player through no fault of their own) and the randomly fluctuating prices prevent any kind of strategic play. But the most annoying of all is the inability to just wait one week in the island while construction finishes when one has way too much cash and just wants to build. Needs extensive work.

Curl Up and Fly!

Play Curl Up and Fly!

Jun. 06, 2014

Rating: 1

Fun game, but here are two convenience things I missed: The ability to zoom out on the upgrade screen, and an option to make completed achievements not display anymore.

Warlords: Epic Conflict

Play Warlords: Epic Conflict

Mar. 30, 2014

Rating: -4

Combat is a huge pain, and not fun at all. Less micromanaging and more strategy would imporve matters.


Play Astrox

Mar. 25, 2014

Rating: 4

The game is fun for a little while, but eventually swarms of ships that must be killed with weapons that take forever to recharge get boring, there is no use for the money, the targets are mislabeled on the main view, be it asteroids or enemy ships, because you don't update the array when something is destroyed. Missions are useless, since it's impossible to know what system they're supposed to be done in and inter-system travel is so slow and boring. The single multiplicative price factor for everything in a station makes trading unprofitable half the time in addition to being boring all the time. All in all it's pretty but it could have been SO MUCH MORE. Disappointing.

Developer response from momoguru

sorry you didn't like it... check back in a few weeks.

Tinysasters 2: rise of the nexus

Play Tinysasters 2: rise of the nexus

Mar. 22, 2014

Rating: 7

The problem with the painfully long tutorial is that the rules are way too complex and tedious. This gives a bonus and that gives a bonus, but only under those conditions, and you have to go dig up cumbersome upgrades in a non-trivial upgrade menu where it's not clear until you get all the way down whether you have enough resources to upgrade or not. Production caps feel as arbitrary as everything else, and since there is no time to build rationally, you are pretty much telling the player: "Screw planning and strategy, just do as much stuff as you can without even thinking about it, and pray it all works out." Too bad, if you let the player control the flow of time the game could have been good.

Pillow City

Play Pillow City

Mar. 16, 2014

Rating: 4

Everything pertaining to inventory management is poorly designed and huge pain to use. The main character moves like a concrete truck in sand. Combat is boring and repetitive. This game had a lot of promise but all aspects of it are crippled by the horrible design. Too bad.

The Last Door - Chapter 3: The Four Witnesses

Play The Last Door - Chapter 3: The Four Witnesses

Feb. 22, 2014

Rating: -11

A word of advice to anyone struggling with the fog (shitty) puzzle: Turn on closed captions. As long as you know what sound you're looking for the game will point you to the right path. It even has a sound mention for silence. Shittiest. Game. Ever.

The Last Door - Chapter 3: The Four Witnesses

Play The Last Door - Chapter 3: The Four Witnesses

Feb. 20, 2014

Rating: -13

These games are getting stupider and stupider. The puzzles are lame, the linearity is overbearing, and after a while it feels like I'm just clicking through some poorly written Poe fan fiction. Best/Worst element: Chasing the red-headed guy through all of London only to be unable to talk to him when finally catching up. I've been asking every last soul I met about this guy and what his deal is but when I meet him I just give him my ticket and go? It's absurd beyond belief. The entire plot is crap. Biggest cop out: "How did I get from being buried alive in Scotland to getting out in London?" "A bird did it."

Idle Downloader

Play Idle Downloader

Feb. 15, 2014

Rating: 5

Game crashes after Void project. Buggy...