Fun enough, but it really frustrates me that so much depends on what you blind-draw into your hand. I've won battles when I was 30 health behind, because I drew 10 allies in a turn, and lost them when I was 30 health ahead because my opponent drew 36 damage-dealing cards in a turn.
Five stars. Long, but not so long you get bored with the mechanic by the end. Complex enough that you need to think a little ("Oh, I hide in the giant soda cup!") but simple enough that you don't need to be told what to do at every single step. And a lot of fun - the animations are great, and you just can't go wrong by knocking guards out and throwing them in the dumpster.
I'm getting rather fond of the AI here. If for no other reason than the fact that they do what almost no game AI does: fight other AI. It's always frustrating when you have 3 enemies, and all all of them do is focus on you. Here, they'll actually fight and kill each other.
...I couldn't resist. I went back and challenged them all with "Your face is ugly!" And then spent the next five minutes giggling madly. Though I was disappointed to find that I couldn't say that to the Arbiter.
If you change weapons while the unlimited ammo powerup is active, no matter which weapon you use (or if you switch back to the initial weapon) the benefit disappears and the screen color-change remains...
Fun, and surprisingly addictive. I wanted to give up early, since I saw the game was unfinished and just wanted to try it...but ended up playing through getting 100 in each stat. I can't wait to see the final version!