i want to report a bug: I am playing stage 8 (campaign) and somehow my ally Davion became a skelleton, which counts as enemy. I cannot kill him although hitting him and he does not attack me. Unfortunately the enemy counter considers him as an enemy and therefore I am stuck... Need to abort this round...
the seems to be a bug leading to my character moving to the opposite direction where I point him to. I had this two or three times now and its really annoying... I have to restart the game then. Apart from that its a nice game...
one comment on the game balance wrt difficulty levels: currently you just need to save the 10 data cores on any difficulty setting and get
additional cores for upgrades depending on the difficulty. I think it would be more challenging if always the sum of all data cubes saved
plus the difficulty cores are earned such that you for example get 40 cores per level only (!), when you save all cores on highest
difficulty. If you saved only one core, it would then be only slightly better than saving all cores on hard setting. You know what I mean?
There should be an option to substract spent points for the skills apart from adding them. This would avoid the burden of respec and redistributing all skillpoints if only few points are exchanged between skills for optimisation...
a bit minimalistic but still worth playing. You should improve/ debug the movement speed: when I move diagonally I reach the same horizontal speed component as if i was moving only horizontally. Hence you tend to move/ doge only diagonally, because its faster.
I am getting more and more performance problems the deeper I get into the levels (currently in 16-1-A). The frame rate goes down and the cursor is getting slower. Am I clicking too often on the enemies?
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