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About me
- Member Since: Feb. 16, 2008
- Last Login: May. 15, 2012
- Current Points: 17336
- Comments: 25
- Forum posts: 43
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Badge earned
Badge Of The Day
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Purveyor of Proteins Badge (easy - 5 points)
Build a neuron that is at least 5,000 micrometers in length in Axon
Acquired Apr. 01, 2012
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Badge earned
Badge Of The Day
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The Band Before Time Badge (medium - 15 points)
Score at least 25,000 points on Dinosaur Dance Floor on either difficulty setting in SCGMD4
Acquired Feb. 12, 2012
C:\Documents and Settings\user\Application Data
Save this entire folder, because this is where the kong saves stays. To be more precise, the flash games is on the macromedia folder, inside the application data.
Nice black powder contraption, it amazed me! mine wasn’t anywhere near as glorious as yours. good job man!
Glad it helped, I find that I learn a lot by looking at other people’s solutions. I know what you mean on the patience, now that I have gotten to the more difficult levels I probably taking a day or so on each one and doing it in pieces and saving to come back to it later.
The two bronzes are a bottleneck so my solution was to speed it up by having two arms feed it. Here’s my solution:
p,9,11;c,3,11;b,3,9;b,6,8;b,12,8;m,3,13,180,1,cruuoddl;m,1,9,90,3,wwcldour;m,4,7,0,1,rclo;m,7,11,270,1,rrclluod;m,13,11,90,1,cruodlww;m,10,13,0,2,wwcdloru;m,9,13,270,2,wwdlcruo;m,13,10,180,3,rddouulc;m,9,8,180,1,crrollww;m,12,6,… show moreThe two bronzes are a bottleneck so my solution was to speed it up by having two arms feed it. Here’s my solution:
p,9,11;c,3,11;b,3,9;b,6,8;b,12,8;m,3,13,180,1,cruuoddl;m,1,9,90,3,wwcldour;m,4,7,0,1,rclo;m,7,11,270,1,rrclluod;m,13,11,90,1,cruodlww;m,10,13,0,2,wwcdloru;m,9,13,270,2,wwdlcruo;m,13,10,180,3,rddouulc;m,9,8,180,1,crrollww;m,12,6,270,2,odrrcllu;m,10,2,0,1,cllorrww; show less
Here’s a challenge for you: Your solution was 102/65. Mine is 84/52. I think you lose a lot of time with all the wait cycles on your manipulator arms. They probably can be optimized to get rid of a lot of them – the main problem would be your last arm – it has 7 non-wait moves, not six or less like all the others so you might h… show moreHere’s a challenge for you: Your solution was 102/65. Mine is 84/52. I think you lose a lot of time with all the wait cycles on your manipulator arms. They probably can be optimized to get rid of a lot of them – the main problem would be your last arm – it has 7 non-wait moves, not six or less like all the others so you might have difficulty syncing it up.
Here’s my solution:
p,9,11;c,3,11;b,3,9;b,6,8;b,12,8;m,3,13,180,1,cruuoddl;m,1,9,90,3,wwcldour;m,4,7,0,1,rclo;m,7,11,270,1,rrclluod;m,13,11,90,1,cruodlww;m,10,13,0,2,wwcdloru;m,9,13,270,2,wwdlcruo;m,13,10,180,3,rddouulc;m,9,8,180,1,crrollww;m,12,6,270,2,odrrcllu;m,10,2,0,1,cllorrww; show less
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