@Vilefighter: "Thanks for your suggestion. We have submitted it to our related department. Hope developers love and adopt your ideas. Enjoy the game!:)" -- standard reply from GameBoxcy Bot to every comment for the past 6 months.
Don't bother defending the outpost in the last 3, most dangerous areas. It costs 1 turn to defend and even if you win, you often lose outpost durability. Go do something elsewhere. You threat level increases by 40% but lose no outpost durability. Then you do a clean up mission the following turn and remove that 40% threat right away. The clean up mission is a lot easier because you get to control the pace and you can bring far better weapons than what's on the outpost.
The combat mechanics can use some fine tuning. It should be based on a ratio of combative strength, instead of absolute difference. In a battle of 110 vs 100, the computer can completely annihilate me while suffering around 20 - 30 losses. That makes the game incredibly frustrating because the computer is faster in reflex and much better in deciding just how many to send to overwhelm my forces.
I would enjoy this game a lot more if the sky isn't cluttered with random objects designed to ruin my flights. Several times my launches were doomed when a dozen giant blimps lined up over one another above the launch pad. Even with the best radar and pretty decent rocket fins I can't avoid them all.
The FUBAR 7k run would be possible if the game doesn't lock up on me after 5 km or so. One time I actually survived 10 km and when I died, the game locked up and crashed. This is a poorly coded game 1/5 star.
The hot wire puzzle would have been okay, if the slope part isn't so ridiculously long. The keyboard controls doesn't give you the refined precision required to navigate a very long slope like this one. I really enjoyed this game until the wire puzzle. Then all the joys turn into frustration.
Hey, do you like games? So do we — that’s what makes Kongregate the best source of free games online. We have thousands upon thousands of free online games, from both one-man indies and large studios, rated and filtered so you can play the best of the best. Read more »