Ahjenta's Comments

Game Comments
Play Papa's Cupcakeria Papa's Cupcakeria Aug. 19, 2014
My immediate reaction when I see this game got badged: HATE
Play Solarmax 2 Solarmax 2 Jul. 10, 2014
The combat mechanics can use some fine tuning. It should be based on a ratio of combative strength, instead of absolute difference. In a battle of 110 vs 100, the computer can completely annihilate me while suffering around 20 - 30 losses. That makes the game incredibly frustrating because the computer is faster in reflex and much better in deciding just how many to send to overwhelm my forces.
Play SkullFace SkullFace Jul. 06, 2014
I would enjoy this game a lot more if there isn't a time limit that I have to beat. That takes the fun out it, for me at least.
Play Hippolyta Hippolyta Apr. 19, 2014
The audio cues are too long. By level 5, when you have to keep charging to escape pursuers, the cues are all jumbled up. They confuse you more than help you prepare what comes next.
Play JellyGo! JellyGo! Mar. 31, 2014
Any ideas on how to beat level 53? Both black and red immediately gangs up on me and I'm dead within 3 minutes.
Play Into Space 2 Into Space 2 Mar. 28, 2014
I would enjoy this game a lot more if the sky isn't cluttered with random objects designed to ruin my flights. Several times my launches were doomed when a dozen giant blimps lined up over one another above the launch pad. Even with the best radar and pretty decent rocket fins I can't avoid them all.
Play Gateway II Gateway II Mar. 20, 2014
@Ysayell1: You're not the only one with dejavu. I'm pretty sure I played this game before as well, possibly for badges...
Play Road of the Dead 2 Road of the Dead 2 Feb. 19, 2014
@drakan: So ummm... 1/5 star for Kong for poor Internet connection? :) I'm using optical fiber all the way to my modem, by the way.
Play Road of the Dead 2 Road of the Dead 2 Feb. 18, 2014
@drakan It locked up on me on 3 computers -- a Dell, an HP, and an IBM laptop.
Play Road of the Dead 2 Road of the Dead 2 Feb. 17, 2014
The FUBAR 7k run would be possible if the game doesn't lock up on me after 5 km or so. One time I actually survived 10 km and when I died, the game locked up and crashed. This is a poorly coded game 1/5 star.
Play Rise of Mythos Rise of Mythos Nov. 21, 2013
This game is all about rush decks. The AI rushes you on all maps. The humans in PvP are mostly rush decks, or rush decks with pay-to-win cards.
Play The I of It The I of It Apr. 12, 2012
The hot wire puzzle would have been okay, if the slope part isn't so ridiculously long. The keyboard controls doesn't give you the refined precision required to navigate a very long slope like this one. I really enjoyed this game until the wire puzzle. Then all the joys turn into frustration.
Play Tyrant Tyrant Mar. 29, 2012
If you think mission 66 is a cheat, wait till you see the Jotun Raid. It rewards a legendary card that is actually useful, but to get there you have to face a deck that is so over powered it's ridiculous. This raid is designed to frustrate you so much, you would want to spend WB to buy refills so you can get max honor.
Play CalcuDoku Light Vol 1 CalcuDoku Light Vol 1 Mar. 01, 2012
Another game from Conceptis that does not have a "next puzzle" function. This has been requested by many people in each of the previous games. At this point, I am convinced that the developer simply does not care about the people that play and love his games.
Play Raze 2 Raze 2 Jan. 06, 2012
I can put up with my idiot teammates in the last level of the Alien campaign. I can put up with the vastly superior human team. I can even put up with the super-human Raze soldier who runs faster, hits better, and takes minimal damage from everything. I don't even mind him playing hide-and-seek. It's the stupid time limit on that level that kills it. Get rid of the time limit, and that level is actually a fun challenge. Right now it simply proves the developer doesn't know how to design a level.
Play The Last Stand: Union City The Last Stand: Union City Oct. 27, 2011
I carefully preserved my companion all the way to the end of uptown. Then in a confined room we were ambushed by a zombie hoard, who dropped from the ceiling right on top of our heads. They blocked the escape route so I can't get past them to leave the area. My companion and I died at the same time. Since the save companion key is broken, I tried closing the browser and reload. Guess what? My companion is gone, I am hit with an obscene xp penalty for dying which knocked me from almost leveling to zilch. So much for trying to see the ending with the partner. What's the point of the "save" function if this game constantly overwrites my save file with the latest fiasco? This is just utterly frustrating.
Play Heir Heir Oct. 16, 2011
I did not enjoy this game at all. It is bad enough I have to do timed precision platform jumps. The random screen shaking to disrupt my timing and rhythm makes the whole experience frustrating and not fun.
Play Endless Migration Endless Migration Aug. 23, 2011
Things I learned playing this game: (1) birds are safe from hitting objects until they join a flock. (2) A slow moving blimp in clear sky is deadly to birds because they will kamikaze into it. (3) Hurricanes are the size of a commercial airliner. (4) F-117 stealth fighter works by being invisible to naked eye, not by radar. (5) Multiple aircraft can occupy the same space without crashing into each other, because they are on different altitudes. A flock of bird on the other hand, exists on ALL altitudes so they can cause bird strikes no matter where you fly. (6) Aliens fly to Earth in their saucers so they can run over birds.
Play Bot Arena 3 Bot Arena 3 Apr. 22, 2011
I don't want Bot Arena 4. I don't want to see any more games from this designer.
Play Bot Arena 3 Bot Arena 3 Apr. 22, 2011
This is how flawed Challenge 4 is: The Dragon has a minimum range, under which it cannot fire. Your Sword also has this minimum range. So for the Sword to engage the Dragon, it is also vulnerable to the Dragon's attacks. When you use the Shield to distract the Dragon, it often wanders into the Dragon's minimum range, at which point the Dragon switches to the next target it can engage within its range, which happens to be the Sword. In other words, the very act of using Shield to distract the Dragon often leads to the Dragon deciding to concentrate on Sword instead. Did the game designer actually tested the maps before releasing it?