Word of advice: if you want to try out this game, DO NOT pick the Oracles. Go pick the other factions. All the high level Oracle players have left, leaving the lower level players fodders for other factions to pray on.
So, the Red Army has been sitting on its ass for 2 weeks. They don't have direct land access to Dresden. The Western Allies fought its way and surrounded Dresden. The siege begins. Suddenly, the entire Red Army teleported in and took Dresden before the Western Allies' eyes. They won the War Phase. This makes sense.
@Vilefighter: "Thanks for your suggestion. We have submitted it to our related department. Hope developers love and adopt your ideas. Enjoy the game!:)" -- standard reply from GameBoxcy Bot to every comment for the past 6 months.
Don't bother defending the outpost in the last 3, most dangerous areas. It costs 1 turn to defend and even if you win, you often lose outpost durability. Go do something elsewhere. You threat level increases by 40% but lose no outpost durability. Then you do a clean up mission the following turn and remove that 40% threat right away. The clean up mission is a lot easier because you get to control the pace and you can bring far better weapons than what's on the outpost.
The combat mechanics can use some fine tuning. It should be based on a ratio of combative strength, instead of absolute difference. In a battle of 110 vs 100, the computer can completely annihilate me while suffering around 20 - 30 losses. That makes the game incredibly frustrating because the computer is faster in reflex and much better in deciding just how many to send to overwhelm my forces.
I would enjoy this game a lot more if the sky isn't cluttered with random objects designed to ruin my flights. Several times my launches were doomed when a dozen giant blimps lined up over one another above the launch pad. Even with the best radar and pretty decent rocket fins I can't avoid them all.