@NextLevelStudio the card games with lighter energy caps im comparing it to are "Tyrant" franchise by synapticon which alows a low yield pvp battle with energy refilling every 1 min. Ryse of Mythos by gamefuse on kongregate i belive which alows pvp for rewards at cost of energy and pvp unlimited for only ranking with no imediate gain for win/loose.
I do notice that its a 30% helgd gold loss when someone attacks successfully. whats the reward of them failing? not many are going to bother attacking someone they might loose to so this mechanic at a glance is just going to hammer down the people strugling while rewarding the ones on top. personaly when my win ratio dips below 70% i quit.
cazy high prices aswell as kong raising kred prices already. extreamly p2w card equisition routs. realy bad art work.
personaly i play the card games for their art work but i just dont know how its suposed to achive apeal its neither cute nor cool, the art is plain childish yet the game asks for more money than any child should be alowed to have.
im sorry but adding such a small army limit and asking for cash killed this game for me. there is no fun playing a p2w game as a free player if i cant even enjoy the little things of catching all the monsters. on that note i dont see this game having a functional player base for more than 6 months so neither will i spend money.
to all the people begging for pvp mode. understand that pvp requires a ladder to match you against opponents which creates a pyramid of the strong being on top and reaping rewards that keeping them there, the majority of other players get bored of licking boots and stop playing.