Not a bad little game. Agree with the others who have mentioned the 'off-screen' mechanic is not really intuitive. It was annoying to not know when it applied and when it didn't. I needed to use the walkthrough on 10 & 18 because of it, even though logically I knew I needed what I needed to do. My other criticism is all the zigzag gravity levels got old real quick. There was no real strategy to them or puzzle. It was just a case zigzag back and forth. Adding spikes didn't really make it more challenging, just more tedious. 3/5
Hmmm... I don't think the game is loading for me properly. I get through the A10 screen, and then just a field of tiny dark grey squares. No titles, no graphics, nothing.
Have loaded (&reloaded) in Chrome and IE. Flash up-to-date.
I usually love the Sushi Cat games, but not so fond of this one. It was really short in comparison to the others. I also feel it was fairly unbalanced. In terms of gameplay, it was far easier to beat the 'eat number of sushi' levels than 'travel the distance' levels.
As others have mentioned above, the bounce boost seems really inconsistent. Rolling forwards, or very low powered bounces. As AgentKeen mentioned, hazards are very unforgiving.
As far as upgrades, I'm not convinced the armour did anything to protect. For the sushi friend boost, I was assuming on upgrade that I would have more friends each level - eg 1st upgrade, only 1 sushi cat friend. 2nd upgrade - sushi friends twice in that level and so on.
The re-playability on this game is going to be low.
I've played this game a few times now and I'm wondering... are the locations of the darklings randomly generated? Because there are some that I am sure I wouldn't get to in time. Especially those that are two astride from a rune stone.
It's really unforgiving. If you're on a good multiplier (says x4) and you make a mistake you lose one straightaway, another mistake and you lose one more. You can go from a good multiplier down to weak in the space of 3 seconds, but takes 90 seconds to build it back up :(
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