A very enjoyable game overall, promising for the future. Here's what could be improved: 1. the interface. The equipment system is not intuitive at all. Also, it's not easy to determine the enemy's weakness: a more visible description of what element is a given skill or maybe ditching the scan could be more profitable. 2. Except for heal spells, and a stun here or there, the spells overall were'nt that useful. That coupled with the fact that you rely only on mana potions to heal, means that you're really not gonna use a wide variety of spells at all. (ae) Buffs? Debuffs? Maybe conjure? Poison? 3. The difficulty curve is always uneasy to balance, but overall the game almost never felt really challenging. Not too easy, but not hard enough imo. That being said, I played for a few hours so you did a really good job, kudos to you, I hope you make more games. Also, minor glitch found: if you teleport home while being in a cave, you will remain in darkness forever (not cool ^^).
*I apologize for my horrible frengrish* Simple, stripped and yet so powerful. The amount of possible combinations for skills in this game is so great that it makes me think of chess (isn't this the best compliment that can be done to a flash game?). Nerdook I played all your games or so, and this is one of the most perfectly achieved.
First of all, this game is awesome in its genre, which i love, so it's a 5/5 for me. Now, please stop complaining about azerty keyboards and press left alt + left shift to switch to qwerty. Suggestion : you might consider adding power-ups as that would be a huge increase in gameplay style. See the awesome Tower of greed on kong for an illustration.
Great game overall, even if it's a bit laggy. An option to lower the graphics quality would be greatly appreciated. The gameplay is awesome btw, but it's gets quite easy, maybe you could make easy/normal/hard levels ?