The point is to push through one line and hold the other two, something Humans can't do very well, at least at the beginning.
This might be frustrating with some, and I can agree with them, especially as the backstory hints at something of a stonewall, but I digress. I think user interaction needs some fleshing out, as gameplay is simplistic, but the mechanics seem sound under the hood. In short, good base, needs polish.
I love the concept, and want to see a much richer sequel.
The amount of stuff in the background is mind boogling, and while I understand the board game's mechanics, eventually I just chose the Ninja's for the money and advanced from Africa/Australia; alot of complexity that needs to be diminished for better strategy, but I can't really come up with a method of doing that.
All in all, I liked it.
Mechanics and design are sound, although I concur with my peers concerning introducing gameplay elements. Also, there seems to be an error with the return button, it has taken me to the menu twice now...perhaps a layer issue?