Algorath's Comments

Game Comments
Play Caravaneer 2 Caravaneer 2 Dec. 09, 2014
In the grim darkness of the future, no one has a good haircut.
Play AdVenture Capitalist AdVenture Capitalist Jun. 20, 2014
What I like, now, is the very fact that this man now has made more money in twenty minutes than the entire face value of America's Debt, and all he can afford is a top hat.
Play Via Sol 2 Via Sol 2 Apr. 30, 2013
Where's Via Sol 3? It's only been forever! :D
Play Legends of Verakia Legends of Verakia Jan. 07, 2013
The point is to push through one line and hold the other two, something Humans can't do very well, at least at the beginning. This might be frustrating with some, and I can agree with them, especially as the backstory hints at something of a stonewall, but I digress. I think user interaction needs some fleshing out, as gameplay is simplistic, but the mechanics seem sound under the hood. In short, good base, needs polish.
Developer response from Gheata

Updated, please leave more suggestions. Also, all of you started with humans?!

Play THE LIBERATION OF NORTH KOREA THE LIBERATION OF NORTH KOREA Dec. 19, 2012
To much information to digest.
Play Game Corp Game Corp Dec. 18, 2012
So there's a bug, where if you assign someone to training, then include them on a project, the whole team goes on strike. I'd say that's game breaking. Which is sad.
Play Rawr Rawr Dec. 10, 2012
>Be at the level 14, or seventh boss. >See who it is. I how it must come to be.../b/rother!
Play Conspiracy! Conspiracy! Dec. 03, 2012
I love the concept, and want to see a much richer sequel. The amount of stuff in the background is mind boogling, and while I understand the board game's mechanics, eventually I just chose the Ninja's for the money and advanced from Africa/Australia; alot of complexity that needs to be diminished for better strategy, but I can't really come up with a method of doing that. All in all, I liked it.
Developer response from Dev9K

We tried a few different approaches to lower the complexity (especially for the new player who skips the tutorial) before the release but we felt that the game would have been "watered down". That's why we made the national actions not really necessary to win the game in easy/normal. We also wanted to mix better the lore between the evil organizations and some kind of quests but then the game didn't feel right, while letting you jump into the action was what we felt was better. However we really want to see a sequel in the future, too, but we still have a lot to learn about what works in conspiracy! and what doesn't: every feedback is welcome! thanks!

Play Feed Us 4 Feed Us 4 Nov. 30, 2012
Bugs, bugs everywhere
Play Cubi Kill 5 Cubi Kill 5 Nov. 25, 2012
Of the series, this is my least favorite
Play Engage Engage Nov. 17, 2012
Why do I keep switching to the sniper rifles when they're at knife range?
Play Rocket Up Rocket Up Nov. 14, 2012
mfw "spar"
Play Cheese Collector Cheese Collector Nov. 09, 2012
Mechanics and design are sound, although I concur with my peers concerning introducing gameplay elements. Also, there seems to be an error with the return button, it has taken me to the menu twice now...perhaps a layer issue?
Play LoottheCastle LoottheCastle Nov. 05, 2012
Mechanics are solid, so I gave it a two; good luck with the final build
Play Jacksmith Jacksmith Sep. 27, 2012
And this little piggy ran all the way home....
Play Just Killing Just Killing Jun. 08, 2012
Somehow, of the "Just" series, this might be the best; might I recommend a "Just because." with "We drink Ritalin" in the background?
Play Save The Nurse Save The Nurse May. 26, 2012
Poor Controls
Play Small Town Detective Small Town Detective May. 23, 2012
Cute
Play Death Penalty World Cup Death Penalty World Cup Apr. 19, 2012
Mousebreaker games suck in general; this happens to be no different.
Play Hex Empire Hex Empire Feb. 05, 2012
42709 in 44 turns. Purple, hard. Ally with Red, and turtle, position a strike force to snap red after they take blue. Best of luck with Green.