An excellent game. I came for the puzzles and stayed for the strategy. The animation for the characters was by turns amusing and appropriate .
Is there any chance there could be an increased difficulty setting or game plus material following completion of the wayfarer's quests? I like the game just that much.
Why do I like this game so much? The drive for your life, wanton destruction, and zombie crunching madness? All that and a little more.
This and Road of the Dead (1&2) are my favorites on Kongregate. Similar premise, excellent execution. I wish there could be a cross-over; running a fire-truck through zombie filled streets with the sirens on and lights flashing, a gunner by your side as you mow through the undead hordes looking for an escape from certain death...
Difficult and in some places truly frustrating. A few lines of code describing the objects you acquire such as the white marble ball; "This would fit nicely in anyone's hand" would give a hint without spoiling things.
Just played this again to gain all the achievements a second time. Still great fun. If Into Space Three ever gets made, consider putting in some die-hard quests such as Earth-to-Mars-and-then-Earth again. Or, all the way to Mars without taking damage. Landing on Mars with your entire rocket and nearly full fuel tanks. Or destroying twenty Earth UFO's and twenty Martian UFO's.
I know I'd play it.
Loved the game. The only thing I could ask for is that when boosted your vehicle could, under certain circumstances, fry or julienne those zombies that are always trying to run up behind you and grab a hand-hold.
Ran out of fuel, plummeted back down. As the capsule did so it passed through gate after gate; far more than I'd eased between going up. It was at that moment that I thought 'Gravity is my co-pilot'. Excellent game.
There are a few grammatical considerations in this excellent game: ACT VI An even greater foe); Part of the prologue text should probably read 'the other an usurpation' (not a usurpation).
The other part is when the Quaid Princess speaks of Zelemir's apparent demise it should probably read 'May his corpse molder in the foul earth' (Not may his corpse mold in the foul earth). Although in a purely technical sense, she is correct in that there will be mold involved. You could also say 'May his corpse mold away in the foul earth', which does have the bite of a curse to it.
As it stands, I'm playing the game through on the + level and having a blast both winning and losing.
The Gold version includes a higher difficulty level for those users, such as myself, who already played through the game once. Add in extra quests, story and dialogue, Hermits looking for special skulls, a wider variety of weapons and whatever else they've put in past Act II, and it is well worth playing through a second time.
Getting the tree to one hundred before the end of day one does not yield a happy ending. Getting the tree to one hundred before the end of wave 3 also does not yield a happy ending. Having fourteen skill points at the end after defeating the boss does not yield a happy ending. Anyone have any ideas on how to gain the happy ending?
I would suggest that you allow Germany to begin with either random or a set of strategies. As it is, they seem unprepared to commence the invasion of either Poland or the Soviet Union. Also, a strategy that allows the German player to select a neutral territory and activate it as one of his own (Converting the units to his in the process) would help make up for a lack of historical politics. Lastly, both Warsaw and Krakow were in German possession prior to the launching of Barbarossa.
Now, if you want to make it so that Axis performance during the invasion of Poland scenario directly impacts the starting positions for Barbarossa, well, that's an entirely different kettle of tasty fish.
Brian's challenge makes perfect sense. What is the one skill that an Adventurer needs? Luck. An absurd amount of luck. The last thing he wants is someone to tote all those treasures up the to Evil Wizard and get croaked. So, he's going to make you keep tossing the dice. Win enough times, and he can be certain you've got what it takes to win.
What I would like to see from this game is the chance to practice with the ball a while after raising your character's skills. It wouldn't have to be much, just a zero energy practice kicking the ball into the net or down the field at the new skill levels; before playing in an actual match.