AndrieiK1's Comments

Game Comments
Play Mud and Blood 2 Mud and Blood 2 Nov. 08, 2013
A lot of options, no tutorial to explain ANY of them, no comprehensive explanation on what is good and what isn't. It's wonder I gave it 3/5 as is.
Play The Necronomicon The Necronomicon Nov. 02, 2013
The real trick to Normal Mode is the following: -1) Try and maximize your score, I beat the game in 22 rounds because I jumped several ranks due to good play.- -2) The game does not nullify your score if you back from a lousy setup, instead it merely restarts that round.-
Play Outpost:Haven Outpost:Haven Oct. 31, 2013
Did you know? Apparently, one of the optimal ways to defeat a wave in the survival is to find and decimate one of the spawn points as the wave begins - you only need to have from three to four weapons, fully stocked with ammo, on later waves... Tested up until wave 8.
Play Hedgehog Launch 2 Hedgehog Launch 2 Oct. 02, 2013
Hints and tips. Fully powered Launcher (60-65k) with great ditch (3 comrades, 10k) launches your hedgehog straight to Mars.
Play Pandemic 2 Pandemic 2 Aug. 14, 2013
Ah. FINALLY. After all the effort, world is finally pristine and free of those pesky bipedal hairless abominations. And people said it was Impossible.
Play No Time To Explain No Time To Explain Aug. 09, 2013
And nobody had time to explain where the gun was from in the first place. :)
Play Pwong 2 Pwong 2 Jul. 25, 2013
@ djtoae. Sorry to break it to you, but there is an option of fitting your laptop with a mouse, you know. As a matter of fact, it's how I do All The Time.
Play Don't Escape Don't Escape Jul. 17, 2013
One of the more interesting facts that potentially the deadliest result is when you forget to lock the window before doing anything else. One person dies, one is bitten, and werewolf flees before hunters arrive. Net result - one death, two werewolves.
Play Memohuntress Memohuntress Jun. 25, 2013
As close to perfection as I can remember. 5/5. I loved the story... Especially that unexpected twist with the plot at the end. What with sudden save. Gotta admit I was already burying Sellar in cold dark sea in my mind...
Developer response from SpikeVallentine

Wow...what a comment. Thank you.

Play Nano Kingdoms Nano Kingdoms Jun. 24, 2013
Ah. Last two bosses. Aka "build up now and prepare for tug-of-war". Especially fun with the last one. Where more often than not his reinforcements are wiped with his own black hole.
Play Luminara Luminara Jun. 23, 2013
Gotta say. One of the easiest hard badges to get. Approved!
Play Zombies, Inc. Zombies, Inc. Jun. 18, 2013
Ironically, they recaptured it right before I conquered my last city... So Madagascar, once again, became the last human stronghold to fall under the might of the deadly infection!
Play Zombies, Inc. Zombies, Inc. Jun. 18, 2013
My first target after North Pole and South Pole? MADAGASKAR!
Play Freeway Fury 2 Freeway Fury 2 May. 18, 2013
A crucial hint on defeating the UFO - the oncoming line of traffic still gives you nitro boost even when there's no traffic on it.
Play Mystery IQ Test Mystery IQ Test May. 18, 2013
IQ 170 (full score) - on my 2nd try.
Play Mystery IQ Test Mystery IQ Test May. 18, 2013
IQ 150 first attempt. Couldn't figure geometry logic behind puzzles.
Play Ghost Hacker 2 Ghost Hacker 2 May. 10, 2013
Man, this last level (36) is awesomely hard!
Developer response from CoreSector

I just added a walkthrough for that level in the new version if you get stuck.

Play Ghost Hacker 2 Ghost Hacker 2 Apr. 30, 2013
Found an interesting exploit for level 6. A PING tower, when a ready-made EXPANDER module is fitted on it, with BEAM and SPLASH modules attached, can produce two widened explosions for the price of one. Notably, removing BEAM module makes it non-functional, and putting a SPLASH module on the PING tower is usually impossible.
Play Magnetized Magnetized Apr. 29, 2013
Bwahahaha! 311 deaths, blitzed 2 thirds of level 57 (teleports), and zero ragequits!
Play Pirate Defense Pirate Defense Apr. 16, 2013
Found a permanent stopper combination: From top down, a stretch of the following: Log Trap, double width triggers, at both above and below; Hot coals, Tar pit, double width triggers, both above and below, and finally hot coals. Guaranteed stopping power aganist captains in any numbers. Not tested aganist fast ones though.