Note to the maker:
In the future, when selecting a key for an attack DO NOT choose shift. pressing the shift key activates a computer prompt. This-in a fighting game where button mashing is usually abundant- is a horrible idea.
User- How many sparrows does it take to lift a coconut?
Alice-More than you can imagine.
User- I can imagine quite a lot.
Alice- Me too.
User- Like what?
Alice- For example: eukaryotes.
User- What is a eukaryote?
Alice- An animal that is not a prokaryote.
User- What is a prokaryote?
Alice- An animal that is not a eukaryote.
Alice- What makes it so obvious.
User- If one was the opposite, then the other would be too
Alice- It could be true I suppose.
The descriptions for the learner programing menu need to be clearer. It is quite hard to understand what each part of the menu does, let alone how the programs will effect that section.
Maybe add a tutorial that actually explains and shows you what to do, instead of giving you a goal and leaving it up to the player to decide what does what.
Good concept, just not executed well-yet.
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