Annihilator's Comments

Game Comments
Play Adventure Story Adventure Story Jan. 02, 2012
The zone entrance points in the snow area are very hard to see, i would recommend adding an outline to better distinguish their white glow over the white snow
Play Legend of the Void Legend of the Void Nov. 19, 2011
Also when in a shop, hovering with the cursor shows an item's stats and my companion's currently equipped item, but not mine... In the inventory I can see both
Play Legend of the Void Legend of the Void Nov. 19, 2011
It would be nice if the stats bonuses from items would be taken in consideration for item requirements. My warrior has 26 base STR, with +3 from items, and is unable to equip a sword that requires 28 STR
Developer response from violatorgames

Working on this

Play Cardinal Quest Cardinal Quest Oct. 23, 2011
I died after meeting two spellcasters, got sent to the level entrance... then got hit by those same monster's spells from across the map through a dozen walls and died again... hmm
Play Flight Flight Jun. 12, 2011
Stars are different from space stars. Space stars are blue-ish, worth 25$ a pop, and found only at 50m altitude and up
Play Shootorial #3: ActionScript 3 Shootorial #3: ActionScript 3 May. 23, 2011
I wasn't a big fan of it either when I saw it in the original Shootorial... The part where shootDelimiter gets incremented every frame and set to zero when spacebar is pressed implies that the variable gets incremented unchecked forever as long as someone doesn't press spacebar... Which means it will eventually reach a value that the Number type cannot contain (an Overflow error). Ideally you could set the variable to 0 in the Ship() function, set it to 8 when spacebar is pressed (if the value is 0) and decrement it every frame if its value is not 0, thus stopping the overflow risk
Play Dino Run : Marathon of Doom Dino Run : Marathon of Doom Apr. 04, 2011
A bit short considering the huge size of the original... But it's a well-appreciated fix for our sprite-sprinting needs!
Play Roadkill Revenge Roadkill Revenge Apr. 03, 2011
Hmm... blowing up 3 F-16's doesn't add up to 80K$ damage?
Play Bullet Heaven Bullet Heaven Apr. 03, 2011
A tip given in the later levels but that I wished I knew early on mentions that if you kill pretty much everything, you can get S rank with 2 hits or less, and A rank with 5 hits or less
Play Bullet Heaven Bullet Heaven Apr. 02, 2011
Final Boss: It's raining and you're fatally allergic to wet
Play Interlocked Interlocked Feb. 28, 2011
Maybe an "Align pieces to grid" option would resolve the precision issues on some puzzles
Play de Blob 2 Revolution de Blob 2 Revolution Feb. 19, 2011
One mis-click on the fourth level and i have to restart ALL FOUR? This is extremely bad design...
Play Path of Honor: Chapter 1 Path of Honor: Chapter 1 Jan. 09, 2011
The idea was good, graphics are nice... until you get into a battle. The artwork quality goes down the drain, and the gameplay in those battles is extremely tedious and requires no skill whatsoever...
Play Castaway Castaway Dec. 12, 2010
I've been attempting to enjoy this game, but I just can't. There's way too many irritants that makes something that could be enjoyable a living hell. Pets die too easily, and no way to raise them. Grinding for hours to get a new one every time sucks. The environments have way too many tight areas that causes the pathfinding to send characters across the whole level, aggroing everything. Not being able to see half of what's happening because of the millions of trees in the way. No quick keys to heal pets or your own characters. No way to stand on top of treasure or your pet in battle which causes blockades that often leads to a pet dying. No clear indication of where to change zones. Monsters standing just besides the edge of a zone, aggroing you the second you enter. Seriously, was it meant to be this frustrating?
Play Liquid Measure 2 Liquid Measure 2 Dec. 02, 2010
Great... badges added, save files deleted -.-
Play MARDEK RPG: Chapter 3 MARDEK RPG: Chapter 3 Oct. 18, 2010
Wow, finished at last, with a whopping 86 hours played. Truly an incredible piece of work, can't wait for the next installment
Play MARDEK RPG: Chapter 3 MARDEK RPG: Chapter 3 Jul. 07, 2010
At last! I have been waiting on this for so long :D
Play mini Tower Defence (mTD) mini Tower Defence (mTD) Mar. 29, 2010
Not a big fan of having to reinvest in upgrades when the previous upgrade was bought. For example, if I buy the 40 pts "Initial money" upgrade, it would make more sense to pay the remaining 40 for the 80 pts one, rather than have to spend a full 80 on top of the 40 already spent
Play My Pet Protector 2 My Pet Protector 2 Jan. 28, 2010
A mute music option would be nice, considering you can mute the SFX... now im stuck with the music playing at 5% volume constantly
Play Battalion: Vengeance Battalion: Vengeance Jan. 28, 2010
Oh yeah, now I remember why I quit playing the previous one: losing my save file every single time. Fail