AnotherDuck's Comments

Game Comments
Play The Awakening RPG The Awakening RPG Dec. 04, 2014
That much customisation, and you still have to play a male character? I mean, I know a gender option would probably take a lot of stuff to change, but that's something that would make it a cut above most games.
Developer response from RockLou

I thought the ammount of customization already made it cut above most games. In hindsight I definitely would have added a female option. But at the time I thought I sucked at drawing female characters, and it would require tons of dialogue to change. It just didn't seem necessary at the time.

Play Carpet Rider Carpet Rider Nov. 22, 2014
Interesting game and funny story. I find that it's rather cheap in how you get hurt, though. There are several situations you absolutely need the shield, and without it you're screwed. That's in particular when a boss blows you back, and then rain fire on you, which is impossible to avoid.
Developer response from FinalWave26

Thank you! :D I assume you mean the third boss, right? Well, actually, that was my intention. There is a specific condition that triggered the boss wind blow, so shield usage should be planned in advance. But it seems I did not make that condition clear, sorry.

Play Angel Escape Angel Escape Nov. 21, 2014
It was harder to figure out that sometimes, there's a room to the right, than the puzzles themselves.
Play Zombo Buster Rising Zombo Buster Rising Nov. 07, 2014
Not being able to pick a character drags the enjoyment down a bit.
Play Idle Conquest Idle Conquest Nov. 04, 2014
Props for being on the ball with problems, even if there's nothing to do.
Play Area-X Demo Area-X Demo Sep. 28, 2014
Seems like a decent game, but there's no way it's worth the price of the full game. That's just way too much for the production value shown in the demo.
Play Escape from Jay is Games Escape from Jay is Games Jun. 29, 2014
So if you don't succeed with the chalkboard counting one way, why not try another? It's not that hard. Either they're coordinates, or they're counting numbers. I had more trouble finding everything clickable.
Play Death lab Death lab Mar. 02, 2014
I've played a lot of these projectile/grenade games, and this feels very fresh despite the genre not exactly being new. The puzzles are fun, especially with the added star challenges. It's a nice feeling when the level hinges on bouncing a bullet around the level, and you pull it off with a headshot in the end.
Play Insect Survival 2 Insect Survival 2 Feb. 02, 2014
There's an incredibly long lag spike when going back to the menu from the shop or stats. Makes it not worth playing for that alone.
Play Shape Fold 2 Shape Fold 2 Jan. 31, 2014
Still relatively easy, especially when stuff snaps into place, but also a fun puzzle that isn't frustrating. There was one level (the key) where the snapping made it impossible to complete the level due to not being able to move the pieces, but otherwise I had no problems at all with the controls.
Play Swords & Potions 2 Swords & Potions 2 Jan. 27, 2014
So, accidentally clicked Done on character creation, and with no way to redo that, I'm quite simply done with the game.
Play Shine Shine Jan. 21, 2014
Good, considering the time constraints. The controls for Lucia are a little spotty regarding jumps, but the orb is surprisingly easy to control as long as you remember to pay attention to walls and stuff.
Play Battalion Commander 2 Battalion Commander 2 Jan. 05, 2014
It kind of ruins the game when there are missions that require you to take upgrades you don't want and only make the game harder to play. Which you can't cancel or inactivate. That was one of the complaints from the first game, and it's not been fixed here. That's just bad.
Play Walkers Walkers Jan. 04, 2014
Making the controls slippery to increase difficulty is kind of lame. And that was the only real difficulty of it.
Play Loot Hero Loot Hero Jan. 03, 2014
I have a bit of trouble with loading between levels. Takes half a minute or more, and occasionally hangs. The game is also prone to slowdowns, even on my relatively decent computer. It's kind of fun to play, though, and kind of not much to think and just do.
Play Valthirian Arc 2 Valthirian Arc 2 Dec. 21, 2013
It's a fun game and all, I think, but it feels like there are so many bugs in it (freezes at various loading points, the events in the beginning don't always show up, skills causing characters to freeze up and try to cast it infinitely, though admittedly mainly Jeanne), and controls in the battlefield is iffy at best, with students doing as they please. This is from being forced to restart the game about five or six times before even doing the third quest.
Play Snail Bob 6: Winter Story Snail Bob 6: Winter Story Dec. 21, 2013
Play Home Sheep Home 2: Lost in Space Home Sheep Home 2: Lost in Space Nov. 27, 2013
I think having it timed kind of reduces the fun of it. Basically you first have to figure out what to do, then restart and try until you get the best possible time. Not really what makes puzzle games fun. Sure, I could ignore it, but that'd leave a half-completed game, which is less fun.
Play Creeper World: Evermore Creeper World: Evermore Oct. 27, 2013
I really prefer stages you can't beat it 1:12 like 10/27. It's more fun to have to build up something, but at the same time, if you do that it feels like you're just delaying, which feels suboptimal... Well, that's where personal challenges come in. Not using collectors or blasters seems like it could be fun...
Play Nav Point 2 Nav Point 2 Oct. 21, 2013
Upgrade Hull on the main ship. +1. Out of 1000. Seriously? At 500 credits?