Well, it's cheesy; can't argue with that. I like how the abilities are mostly just there to give you the illusion that you can actually do anything with them. Sure, they do some minor stuff, but in the end, you're still rolling and/or tumbling a cheese down a hill with more or probably less control.
I found this fun to play. I'll echo that the upgrades are a too expensive. I'm undecided about the blocks, since the ability to re-path the enemies is extremely valuable. Until you get dwarves. The demon door seem a little weird sometimes, but they still work once you figure out how many times you need to click. By the way, I call them "doors" because that's what they're useful as. Demon door + spike trap + bolt trap is a very effective combination.
The Yeti is just annoying. With those ice walls, you can only hit him once in a while, and between that it's boring idle time, unless you want to hang around where bullets spawn randomly on top of you. It just wastes time while being less difficult than the rest of it. The real danger is impatience, which is rather bad for a bullet hell shooter.
That much customisation, and you still have to play a male character? I mean, I know a gender option would probably take a lot of stuff to change, but that's something that would make it a cut above most games.
Interesting game and funny story. I find that it's rather cheap in how you get hurt, though. There are several situations you absolutely need the shield, and without it you're screwed. That's in particular when a boss blows you back, and then rain fire on you, which is impossible to avoid.
So if you don't succeed with the chalkboard counting one way, why not try another? It's not that hard. Either they're coordinates, or they're counting numbers. I had more trouble finding everything clickable.
I've played a lot of these projectile/grenade games, and this feels very fresh despite the genre not exactly being new. The puzzles are fun, especially with the added star challenges. It's a nice feeling when the level hinges on bouncing a bullet around the level, and you pull it off with a headshot in the end.
Still relatively easy, especially when stuff snaps into place, but also a fun puzzle that isn't frustrating. There was one level (the key) where the snapping made it impossible to complete the level due to not being able to move the pieces, but otherwise I had no problems at all with the controls.
Good, considering the time constraints. The controls for Lucia are a little spotty regarding jumps, but the orb is surprisingly easy to control as long as you remember to pay attention to walls and stuff.
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