Dammit, why'd you have to make me all sad? I figured it was going to be a bad end with the hospital and all, but jeez. That being said, this game deserves some badges for sure. Come on, Greg, hook this game up.
I honestly don't see much of a difference here compared to the first one, except that you have to pull toward the sky and dig underground to reach the air. The first few tries, you really have to get lucky to get any money, but once you got a decent set-up, you get miles ahead. The game definitely needs a better understanding of its physics (and maybe an arrow to show where to pull for day one).
This is way too slow... and definitely has little payoff compared to other sim games. I practically have to let it idle so I can get enough money to do something because selling my homes wouldn't be enough just yet. It also doesn't tell me the requirements to unlock a home, so I'm left guessing on what to do.
It's not a bad game, but I feel like it isn't as hilarious as the first two were. I know this was made in 2014, but I feel like the DLC satire is rather dated. Maybe there isn't much more one can do with this series unless the creator thinks even bigger than just a ship shooter.
Nice improvements. I like how everything's in one screen, there are times over knocked guards, and you have a selection of items to use. Although the spray is rather pointless since I can only use it while in the shadows.