Antwan2's Comments

Game Comments
Play Shape Shifter 2 Shape Shifter 2 Mar. 11, 2015
I played the first game before this to see what changes it'd bring, but there's nothing new to it other than the purple box and the story. The rabbit is still way too powerful since the other two can't jump very well and that's no good in a puzzle platformer. I ended up using the rabbit the most.
Play Shape Shifter Shape Shifter Mar. 11, 2015
Pretty neat idea. I assume it was easy for the kids, so I think you got the difficulty down pat. Though I think the mouse could be a little more agile in my opinion.
Play Protector Protector Mar. 07, 2015
A shame that it's so slow because of its age. I really do like the game, but it seems that Flash updates really hurt it in the long run. Maybe one day it will be remade properly.
Play Kana Warrior / かなウォリアー Kana Warrior / かなウォリアー Feb. 20, 2015
The badge curse lives on: two days after this game gets badged, the average score dips by 0.3.
Play Weesix Weesix Feb. 19, 2015
I feel like simple games like this have been done way better before. Why are there levels where you can't even do anything and you win three stars for them?
Play Seed of Destruction Seed of Destruction Feb. 15, 2015
I'm digging the Don Hertzfeldt animation style this game has. Though I have to say that hitting tanks with projectiles is nothing short of a miracle; those missles pretty much go all over the place!
Play Road of the Dead 2 Road of the Dead 2 Feb. 15, 2015
You know, there is the making of a great game here, but it's clear that this is too advanced for Flash. It's so unoptimized that my keyboard inputs freeze because of the amount of stuff that's happening on screen. Because of this as well as the FPS frequently dipping down, the game is ten times harder than it should be. Whoever beats this has way more patience than me or a computer that runs on the blood of Satan.
Play Scriball Scriball Feb. 05, 2015
I think I see why the ball doesn't always respond to my line: the top of the ball is supposed to go through so that you can make platforms when you jump. The problem is that if the top of the ball touches your line first, it will go through, leading to a lot of mine-exploding. It's also really hard to draw smooth curves when the lines themselves are rather jagged. I really want to like it since it's a creative concept, but it was too frustrating for me to enjoy. I didn't feel happy that I beat the boss, just relieved that it was over.
Play Frontier Frontier Jan. 30, 2015
How in the world did my guy end up being called <TEXTFORMAT?
Play Break the Limits! Break the Limits! Jan. 19, 2015
It's strange that I thought of a comatose person while I played this and the end is him waking up for real. I also feel like the button mechanic represents some sort of criticism for video games, but damned if I know what that is. Still a very nice experience. 5/5
Play Caesar's Day Off Caesar's Day Off Jan. 04, 2015
This was funny as hell. Not much to say since it's short, but hey, it's still funny as hell! 5/5
Play A Duck Has An Adventure A Duck Has An Adventure Jan. 04, 2015
A nice spin on choose-your-own-adventure tales. I knew this had an Icarus Needs feel to it and what do you know, you're the same guy that made that game. 5/5
Play Drug Ball Drug Ball Jan. 02, 2015
Jumping is so broken. Even when it does work, you cannot control what direction you go. Once you jump right, you're locked until you land. And he didn't bother to translate the questions to English. It's pretty clear that this was a school project that was posted to Kong for God knows what reason. 1/5
Play Collect Collect Jan. 02, 2015
I admire the concept but it seems to put a huge strain on my flash player. All the random platforms and lines pointing to trinkets slow me down significantly. Also, I'm not sure what the message is supposed to be here. Is it the downfall of greed, not listening to what people or computers tell you to do? I feel like it needs a clearer message here. 3/5
Play Stachmou and the golden compass Stachmou and the golden compass Dec. 31, 2014
Great, short game. My only issue is the English; some sentences are rather off by how they're structured. But I'm chalking that to "English isn't my first language". And it may be short, but hey, not all games have to be super long. Some funny games on this site are even shorter than this. 4/5
Play Headless Zombie 2 Headless Zombie 2 Dec. 30, 2014
Well, I like how you're continuing to use the head mechanic in some ways, but there are some pretty bad bugs here. 1) The footsteps continue even when the sound is off, which gets on your nerves after a while. 2) Making a jump n' shoot to the right works fine, but for some reason, if you do it to the left, you have to let go of left and up or it won't work. It made a few levels where I had to do this really annoying. Fix these two bugs and I'll bump up the score, but for now... 3/5
Play Diggy Diggy Dec. 23, 2014
Other that a bit of memory leak, this is a very solid digging game. Having to go back to the surface to recharge makes trying to dig more strategic than going just straight down. Very nice treasures too. 5/5
Play Mushroom Madness 3 Mushroom Madness 3 Dec. 22, 2014
It's really interesting how you managed to take one simple game and make a few different gameplay styles out of it. It's definitely better than the second like how the second's better than the first. You sure know how to make proper sequels. 5/5
Play Mushroom Madness Mushroom Madness Dec. 22, 2014
This is still a pretty good game that holds up. I wonder why I forgot to rate it. It's like... a shooter, but it has elements of puzzle-solving and strategic placement. I dunno why, but it really works and I might get frustrated at it sometimes, but not enough to stop playing. 5/5
Play Little Light Little Light Dec. 20, 2014
Nice game. We don't have a lot of hexagonal games around here, so it's nice to see another. Perfect amount of challenge and simplicity. 5/5