Arachnakid's Comments

Game Comments
Play Tale of Scale Tale of Scale Aug. 06, 2014
Would have been awesome if the light turned into the sun in the second level. This is a really cool concept for a game!
Play Tainted Olive - Chapter 1 Tainted Olive - Chapter 1 Mar. 27, 2014
The minigames were just the right balance: challenging, but not quite frustrating enough to make me look up a guide. And that is a satisfying feeling! :) I love pretty much everything about this game, the art, the story, the music, everything. The characters are really intriguing, and I giggled at smooth-talking the girl.
Play Game of Thrones Ascent Game of Thrones Ascent May. 07, 2013
It looks interesting, but keeps saying my session has expired about 5 seconds after loading. I have refreshed several times and it keeps doing it, making the game unplayable for me. Sucks 'cause I love GoT. :(
Play The Grey Rainbow The Grey Rainbow Apr. 14, 2013
I was skeptical when you said the game would take a couple hours to complete…and startled to realize that it actually did. This is an incredible story--a little word-heavy even for me, but still really good. I feel sorry for the squirrel (guess the "happiness potion" is a temporary solution).
Developer response from BlackOliveGames

The life of the squirrel after the game would make a pretty good 5-min cartoon. too bad I can't animate :(

Play Symbiosis Symbiosis Dec. 09, 2012
Great game for a completionist, but it's very easy to beat and the special challenges are not very challenging.
Play Arkandian Explorer Arkandian Explorer Nov. 06, 2012
Are the dreds a new hairstyle? I noticed that your games always use the same images for characters. (I find them rather charming, so that's not a bad thing.)
Developer response from undefined

Yup Dreads were one fo 2 new hairstyles added this chapter, there's also 3 new pieces of equipment in the graphics, I was going to add more but it became obvious that each one was decreasing performance, I have a way to optimize the sprite even further and add limitless new equipment graphics (Lots was done this chapter) but it's a good week or two of work to do and I wanted to put that time into the game play instead for this one.

Play Legend of Pandora Legend of Pandora Oct. 07, 2012
This is a great throwback to Zelda with some improvements (exp levels, more things to spend money on) and some things that could be better (character development/plot, variety of enemies, puzzles). A game that requires so much grinding needs a good story to keep it interesting. All of the characters I encountered were bland and shallow. All of the enemies I saw (granted, I played until I had passed through the sewer building and was character level 50) were of very few basic types: melee or ranged, agressive or passive until attacked. They had no unique behaviors (for example, flying over things, jumping, blocking attacks, trying to get behind the player) and later enemies were copies of earlier ones with different colors. Despite these things, I really enjoyed playing this game and I hope you will continue to improve and make better games in this style.
Developer response from matakukos

thank you, comments like yours keep me trying to do it better and better =)

Play Kingdom of Liars 1 Kingdom of Liars 1 Sep. 13, 2012
On the one hand, I thought the warehouse door was unnecessarily complicated. On the other, I think it drives home just how paranoid the filthling is. The game could have been longer, but if you're making more then that's ok. Love your games, as always!
Play Shop Empire 2 Shop Empire 2 Aug. 17, 2012
Not bad, but I would like to be able to drag the map and place things while paused.
Play Island Escape beta Island Escape beta Aug. 06, 2012
Not bad, although I think that sky might have been taken from/strongly based on minecraft. The monsters are super creepy, but not difficult to defeat. I wish there were potions or some way of healing available in the village.
Play Legends of Kong Legends of Kong Jul. 31, 2012
Yet another awesome game by Nerdook! I especially like that the enemies change when you go back to a level…takes away some of the monotony that is very common with this type of game.
Play Deadly Neighbors 2 Deadly Neighbors 2 Jul. 31, 2012
When I got my first special item (a fishbowl) the "done" button could not be clicked. Other parts of the screen (Sfx, quality, links) were working just fine but I could not continue with the game.
Developer response from nerdook

Okay, fixing it now... and fixed. just refresh to see if it works now!

Play the Child the Child Jul. 22, 2012
I tried using WASD instead of arrow keys to move (more comfortable when using a mouse) and discovered that, although they can be used to move, W and S are reversed so that I was perpetually walking backwards. Other than that, with the controls being so awkward I don't think there should be enemies in this game.
Play A House in California A House in California Jul. 22, 2012
The only command that didn't get a response was when I tried to cook the cook book.
Play ir/rational Redux ir/rational Redux Jul. 22, 2012
There needs to be a way to scroll down the list of arguements. Using the arrow keys sometimes affects all the arguments instead of just the one you were trying to scroll down on.
Play Classic Hashi Light Vol 1 Classic Hashi Light Vol 1 Jul. 22, 2012
Whoa! First game I have ever set a high score on! (For completing level 1, I guess I'm a fast learner?)
Play Picma Squared Picma Squared Jul. 22, 2012
This is basically like Minesweeper, but more relaxed and with colors to complicate things. Very easy to get sucked into, although I did get frustrated in a couple spots (usually when all but two or three clues had been satisfied). It definitely requires a lot more patience than most other puzzle games, as guessing or trying all options methodically will just make it harder.
Play Soldier Diary Soldier Diary Jul. 22, 2012
Good concept. The puzzles were fairly simple making the game seem very short.
Play Seedling Seedling Jul. 20, 2012
Very zelda-like, the only thing I really disliked was that there were areas where I could trap myself and have to start over if I went there too early in the game. Either give me a way out of those areas (such as the hole that "sucks you in") or make it so I can't go there before I'm ready.
Developer response from TimeBlog

You can't go anywhere before you're ready :) Honestly though, nobody has sent me a legitimate complaint about being "stuck" in the last 200k plays. A LOT of people *think* that they're stuck quite often though. You just haven't solved the puzzle! (especially with that hole. You can't go down there too early).

Play TextRPG: The Rise of Diablo TextRPG: The Rise of Diablo Jul. 17, 2012
Very repetitive, and the "Oh yeah? Well, the next boss has even MORE hp!!" scenario is really annoying. I would love to see the combat system expanded so more strategy was involved instead of just grinding. All the same, this kept me entertained for a good three hours and has the potential to become one of my favorite games…especially if you keep the sense of humor. :)