The minigames were just the right balance: challenging, but not quite frustrating enough to make me look up a guide. And that is a satisfying feeling! :)
I love pretty much everything about this game, the art, the story, the music, everything. The characters are really intriguing, and I giggled at smooth-talking the girl.
It looks interesting, but keeps saying my session has expired about 5 seconds after loading. I have refreshed several times and it keeps doing it, making the game unplayable for me. Sucks 'cause I love GoT. :(
I was skeptical when you said the game would take a couple hours to complete…and startled to realize that it actually did. This is an incredible story--a little word-heavy even for me, but still really good. I feel sorry for the squirrel (guess the "happiness potion" is a temporary solution).
This is a great throwback to Zelda with some improvements (exp levels, more things to spend money on) and some things that could be better (character development/plot, variety of enemies, puzzles). A game that requires so much grinding needs a good story to keep it interesting. All of the characters I encountered were bland and shallow. All of the enemies I saw (granted, I played until I had passed through the sewer building and was character level 50) were of very few basic types: melee or ranged, agressive or passive until attacked. They had no unique behaviors (for example, flying over things, jumping, blocking attacks, trying to get behind the player) and later enemies were copies of earlier ones with different colors. Despite these things, I really enjoyed playing this game and I hope you will continue to improve and make better games in this style.
On the one hand, I thought the warehouse door was unnecessarily complicated. On the other, I think it drives home just how paranoid the filthling is. The game could have been longer, but if you're making more then that's ok. Love your games, as always!
Not bad, although I think that sky might have been taken from/strongly based on minecraft. The monsters are super creepy, but not difficult to defeat. I wish there were potions or some way of healing available in the village.
I tried using WASD instead of arrow keys to move (more comfortable when using a mouse) and discovered that, although they can be used to move, W and S are reversed so that I was perpetually walking backwards. Other than that, with the controls being so awkward I don't think there should be enemies in this game.
This is basically like Minesweeper, but more relaxed and with colors to complicate things. Very easy to get sucked into, although I did get frustrated in a couple spots (usually when all but two or three clues had been satisfied). It definitely requires a lot more patience than most other puzzle games, as guessing or trying all options methodically will just make it harder.
Very zelda-like, the only thing I really disliked was that there were areas where I could trap myself and have to start over if I went there too early in the game. Either give me a way out of those areas (such as the hole that "sucks you in") or make it so I can't go there before I'm ready.
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