Lot of promise on this one. If you could tweak the physics engine so that the momentum isn't quite so high (using a four-way mouse control could add variability on that front), you'd be able to provide more challenging levels.
I played the first five or six levels before going back to level select and losing my place (mark levels completed?) and trying level 20. I managed to drop too far and get stuck in the level. Just FYI.
Visuals are solid, but you might want to make the track and asteroids different colors. Also, give me some stake in the game--level tracker, timer, score that takes death into account--and you'll be able to hook players.
All in all, it does run a bit on the dull side, but it's definitely playable. I'd like to see what else you can come up with. 3.5/5 rounds up to 4. Good show.
You've got a lot going for you with this one, but it still needs quite a bit of polish. The look is nice. The physics, though, could use some work. Also, the game pauses randomly if the mouse isn't inside the game screen, and buttons pressed while the lights are red won't function when it hits green.
You also have a real hitbox issue with the parking space. It needs to be direction independent, and I felt like I had to hit the right pixel for it to take.
Altogether, good enough to finish, and worth critiquing. 3/5
The trick to the hard badge is to get increased health and unlimited jumps, and jump out of the screen. You'll need some luck, because the third boss will slam into you constantly, but it can be done that way!
And in other news, local gastric legend Big Pauly was found dead this morning after apparent heart failure. He was 31. This is a big blow to the area's restaurants; local entrepreneur Papa Louie was quoted as saying, "My business--it's-a ruined!" before making an attempt on his own life. More at ten.
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