There's really nothing new here at all compared to the first game. I was really excited when I saw you made another in this series, but I feel like I just played the first game over again :S
Also, it feels REALLY short.
KRAKEN ADVICE = if you use the "Mustard Pro Medic Suit" and have the cooldown at 50%, you can spend almost half the fight shielded. With the forcefield in that level activated too, you spend the majority of the fight perfectly safe. Put all your stats into cooldown, health, and healing. Literally ALL your stats. The cannons do everything in this level.
Just make sure to ALWAYS have the shield up when the tentacles slap, because he heals if you don't. Just keep shooting him in the eyes with the cannons.
It's actually REALLY easy. I beat him first try with this approach.
In my opinion, the biggest problem is that your own shots make it hard to see what's in front of you. Perhaps making an option where you can make your own shots transparent?
I'm finding this particularly annoying on level 19.
WHAT!? I was checking out Goldrush, and I turned it on by accident (didn't read everything carefully) and now I can't turn it off, so my savegame will never get any badges for Kongregate!? So this whole game has been totally useless to me now, and I have to start over from the beginning? I hadn't even played one level with it on! This is a terrible game flaw. This has made me never want to touch this game again.
Woah, wait a second, Golin store opens up, I click things to check them out, apparently I bought them? How do I equip them? Where's all my money?
Terrible game design at that part. Everything else runs okay (except for the shot accuracy) but this Goblin store thing is terrible...
It's a little on the slow side in terms of reaction. I'll fire, and move the mouse, but I'll still fire the next blast in the previous spot. Makes it kind of annoying to have many times when you fire at absolutely nothing, just because the game can't keep up with where you're mouse is.
Very generic. Click the attack button, click it again, click it again, oh heal, click attack again, click attack again, heal again... walk around, click through dozens of dialogue... like, FF1 had more to it than this, and that's like 30 year old.
I love games like this, but the level ups come WAY too fast, there's no upgrades or purchasing or anything, and the achievements are actually useless. Could be really improved even if you just made the level ups into upgrades that you pay for. You could earn money by killing things, and achievements also gives money. It would also help to switch up the level design a bit and make it more complicated. As is, this is quite simplistic, easy, and short. I did enjoy it though.
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