reached level 300 with 3000 battles, it definitly need significant balancing, your army need to be at least 100 order of magnitude bigger (10^100) then the last army achivement to beat this
Ok, after N suffix, the next suffix is "OH MY GOD", and after that the numbers are no longer bounded.
The only numbers the game can meaningfully display are the buildings level (i'm still at 3 digit) everything else is so far outside of their box that can no longer be viewed
You REALLY need to use scientific notation for the numbers
I never heard those suffix used in real life, i guess O is Octillion, but how many zero that is? i need to search it
Also, the numbers for gold production, attack, defense, and army screen have no abbreviation whatsoever
So... you have enemy you can do nothing about it (sniper that hit you from outside the screen) AND fully upgraded guns still take forever to kill them.
That is the very definition of fake difficulty, player skill is a non factor in this game... need serious rebalancing
I like cutting trought enemy like butter. The lack of minimap is a problem, also why can't the transporter wait for me? and why the enemy respawn after killing the boss?
I would have liked to choose the wepon setup at start instead of relying on enemies drop that can mess up your run by downgrading you
I feel that the game is too fast and the upgrade are too expensive.
The average replay will yeld you about 500 unit, upgrade cost up to several 10k which mean more than 20 replay to unlock an upgrade...
Also this kill the strategy, if i can't max out multiple weapon, how can i choose the right setup for a level? it's a mess.
The level design on the other hand is quite creative
I really like this game, a lot of thing feels right like being able to built during pause and vast customization of turrets with upgrade.
I didn't like the monster mode, probably using a scheduling sistem for monster spawn like in the light bot flash game would have made it better, since a lot of trial and error is required to get the right combination of monster and it's hard to remember what monster spawn at which time in which lane
Some level need a different strategy to be beaten
For example in one level your base is very close to the enemy base, and the ai beat you by spamming missle rack, i had to move the base away using command center to win
Also some weapon are unfair, for example if a single acid fighter get past your defense, it will take down several structure (even big ones)
The general strategy i used to beat the level is to use barricade in the front line then spam tank ship and interceptor, expand the base and go for assault carrier.
In the next game i'd like to see the structure stats (like range, damage, fire rate) otherwise you need a lot of trial and error to figure it out. For example i still don't know if i am better of with 4 small power generator or a big one since there are no power meter
Another thing i'd like are the count down for the black hole instadeath and a fix for the minimap in the foreground
I really like this game overall, i'd like to see a sequel!
I got the hard badge maxing all upgrade and using the following army
-2 marksman to counter enemy foot soldier
-4 AA infantry for homing damage
-fill the rest with rifleman and automatic rifleman for the forward damage
I equipped the shotgun but the missle launcher work too
The best skill is the napalm wave, it has short cooldown and with upgrade it heal the army as well
For the strategy, just avoid bullet and keep the napalm wave for the helicopter and with a bit of practice, you'll make it
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