@deredgar
Solution: They could implement it so that you hold a key + a direction to round corners, this way you can go right up to an edge for jumping without rounding the corner.
I've decided that this is by far the worst installment to the series, it's a struggle to just stare at the screen as your pathetic bullets ram into something as you move around, while you wait for it to die, only so you can do that in the next 'arena'.
By the name I expected a multiplayer game, which would not particularly appeal to me anyway. However, what I got was a step back in the concept of bubble tanks... It's very slow paced. Design is new, but there is no point to it. I just put my guns on a small bubble, what's the point of making yourself a bigger target? Am I missing something?
Good concept, but has a good bit of trial and error to it. That alone makes me not want to play, if I have to restart the entire level because I chose the wrong piece to jump into when there's now ay to know.
The avatar for the game had me excited... the moment the game started up though I remembered how boring the first game was. This is the exact same game... just different stages and a different interface... sigh.
Epic music, IMO. The algorithm used to generate the random maps could be improved probably... some maps are way too easy and others are either very hard or impossible based on the positioning of windows / furniture.
Not much strategy involved... just have an elevator with every floor and work your way towards having 2 lazers on each floor. A cool concept but monotonous... has more potential I think