Archaris' Comments

Comment

Gravitee 2

Play Gravitee 2

Aug. 07, 2009

Rating: 0

This game has too much "flair" to make it look pretty than act pretty. It takes a long time for the "ghost" to draw in becuase you have to stop moving your mouse to do so.

Pixelvader

Play Pixelvader

Jul. 29, 2009

Rating: 0

Frantic Clone... small ships, followed by boss... even the same attacks from the boss as Frantic. . .

Dynamic Systems

Play Dynamic Systems

Jun. 30, 2009

Rating: 0

I like this type of game, but it's too slow. Rather be flashy than fun? Precise set ups required mean that it takes forever to finish levels. increase speed button = good.

GemCraft chapter 0

Play GemCraft chapter 0

Jun. 04, 2009

Rating: 0

Early Wave badge should count 30, 60, 90% rather than 30, 60, 100%... miss just one wave of monsters and you miss out on some exp badge :( Not a very difficult change but very appreciated

Death vs. Monstars

Play Death vs. Monstars

Mar. 24, 2009

Rating: 0

control takes learning... is very fun. needs more tier bosses... 5/5 and i think the boss should drop more than 3k money when he brags he's got infinite amounts. ..

The Space Game

Play The Space Game

Feb. 25, 2009

Rating: 0

i like how each mission so far has required different strategies from "speed build miners" to "build a power station chain to some THELs" for round 6...

Super Stacker 2

Play Super Stacker 2

Feb. 09, 2009

Rating: 0

HINT for 18: stack TWO on top of the first square then quickly place the third on top to keep them both from tipping off

Super Stacker 2

Play Super Stacker 2

Feb. 09, 2009

Rating: 0

the physics are still silly as these slightly elastic cubes provide exponentially more energy to the system. however, at least it's predictable so you can account for it

Blob Ball

Play Blob Ball

Feb. 06, 2009

Rating: 0

totally fun game despite it being so simple. but that damn blue blob is a filthy cheating whor.e

The Worst Game On Kongregate

Play The Worst Game On Kongregate

Feb. 06, 2009

Rating: 0

HURK! (stroke from flashing button as I click it rapidly)

The Worst Game On Kongregate

Play The Worst Game On Kongregate

Feb. 06, 2009

Rating: 0

Brilliant!

Totem Destroyer 2

Play Totem Destroyer 2

Feb. 06, 2009

Rating: 0

what the hell is up with the silly wait time on everything? ...

Rico & Zera

Play Rico & Zera

Jan. 30, 2009

Rating: 1

now she's stuck vertically...

Rico & Zera

Play Rico & Zera

Jan. 30, 2009

Rating: 0

i keep hitting her horizontally... needs to have some power ups, maybe a way to make rico longer or larger to make it easier to hit his sister... i mean ask her to go out there and bop the cousins...

Perfect Balance

Play Perfect Balance

Jan. 28, 2009

Rating: 0

It's really a good game, but Inferno mode looks terrible on my monitor at work. The contrast between level and items is to blame as my monitor was just calibrated :(

Scriball

Play Scriball

Jan. 23, 2009

Rating: 0

ball-through-line deal going upwards is kind of glitchy if you ask me. would be MUCH better if it was a solid line...

Choppa Poppa

Play Choppa Poppa

Jan. 21, 2009

Rating: 5

was fun but the mouse control was a bit off and i found myself going offscreen many times when trying to avoid spiky balls.

Symbologic

Play Symbologic

Jan. 21, 2009

Rating: 2

great idea. but i keep failing lvl 1 even though i get the shape on the screen in 8 moves... i dunno but needs work i suppose

Sorter Bob

Play Sorter Bob

Jan. 21, 2009

Rating: 3

" Havermorphism Levelbug31 May. 14, 2008 Fun idea, but it needs some improvements. For starters, a pause button would be highly appreciated. More importantly, a GRG color match should trigger if I pick up GGRG, rather than reset itself at the second green. I DID fulfill the pattern. That it will trigger on GRG and GGGRG but not on GGRG is a frustratingly silly game mechanic. "

Dots

Play Dots

Jan. 21, 2009

Rating: 0

the trick to making this game be perfect would be to have the computer calculate out moves in advance... you need to account for singles where you can change control of the board and force leave only 2 squares at the end of each row to continue domination of a completed board.