I remember playing (and spending money on) this game years ago actually and I had the same problem I'm having now with text being cut off. It had something to do with my using Linux instead of Widnows/Mac. Surprised that issue still hans't been worked out.
Create more detailed campaigns with more story. You've started to create an interesting world and it would be nice to see more plot. I like the style in the "side stories" and it would be great if the rest of the single-player aspects of the game had that feel to it, rather than the meaningless grinding.
I tend to agree with frostfly that with no deck building and no storyline including in the game it fails as a CCG or strategy game. I'd love to help you expand it by adding a storyline and deck building element though. There's a lot of potential here.
Love this game. Definitely one of the best sidescrollers out there. I love the artwork and the plot so much. I think you should make a full-on indie game in this world and sell it. I would definitely pay for it if it had a more in-depth plot and some variations in gameplay styles.
Yeah, gonna agree with all the other comments here that you're trying to force the need to pay for this game down peoples' throats. Everyone knows you need to make money off the game. But that doesn't mean you should make it so dull and unenjoyable for the casual player. The fact is that if the game were enjoyable for casual players you would ultimately make more money because casual players turn into paying players. But you're ignoring that fact.
For starters: allow us to have one card in multiple decks simultaneously. There's no reason not to allow that in an online card game. The only "reason" not to, is to force people to buy multiples of the same card for this simple convenience that should have been built into the game.
This is a fantastic game. I love turn-based tactics games anyway, but you've done a great job by combining that genre with RPG skill trees. I hope to see more games in the future, possibly with a more immersive storyline and more varied objectives.
(Also, I love the different weapons and their effects - flamethrower/shotgun - very nice touch.
On Linux this resource heavy implementation of flash runs somewhat slowly. (Same for games like Tyrant or other games that connect to facebook). For that reason it can be difficult to double click in game. That's not a huge deal, except when it comes to opening packs. So it would be awesome if you could implement and "open pack" button instead of forcing us to double click to open packs. Sometimes I spend 5 minutes just trying to successfully double click on a pack. :(
This is a great game, combines two of my favorite things: CCGs and RPG. I do wish there was a little bit more story development as you play. It seems like you've created an interesting world and setting here, but we're kind of just thrown into it with no context. And the battles can be repetitive when they don't feel like they're contributing to plot development. Moreover, the issue with equipment is somewhat egregious. I know lots of people have commented on this, but I haven't seen a developer response yet: assassins should not have to wait to z3 to be able to find assassin equipment; that's kind of absurd. It shouldn't be too hard to correct that - just add equipment drops of all types to all areas (scaled for quality of equipment of course). Hopefully the developer reads this and responds on the equipment issue. Love the game aside from this fairly minor gripes. Great work.
This game is very well-made. But the concept seems off to me: I retake the kingdom and expel the demons from towns by...defending them? I thought the towns were lost. So shouldn't I be attacking? One way to make this more congruent in a future game would be if we played as a general tasked with defending certain key points in the kingdom from invasion - maybe even having to choose which places to defend to the sacrifice of others.