Ardagan's Comments

Game Comments
Play Reactor Incremental Reactor Incremental Jan. 29, 2015
Did anyone get close to 72B energy per tick? (max auto-sell per 1 accumulator)
Play Reactor Incremental Reactor Incremental Jan. 29, 2015
Ok. 1) get some heat 2) put cheap pipe 3) put chep pipe connected to first one 4) put expensive fan. KABOOM
Play Reactor Incremental Reactor Incremental Jan. 29, 2015
Updated: Awesome way to suicide the cheapest way with no major power elements: 1) get some heat 2) put exchanger 3) put another exchanger connected to first one 4) put ventilation near second exchanger. watch KABOOOM!
Play Reactor Incremental Reactor Incremental Jan. 29, 2015
Awesome way to suicide the cheapest way with no major power elements: 1) get some heat 2) put exchanger 3) put another exchanger 4) put ventilation near second exchanger. watch KABOOOM!
Play Reactor Incremental Reactor Incremental Jan. 26, 2015
Btw... cooling should be proportional to current heat level...
Play Reactor Incremental Reactor Incremental Jan. 26, 2015
I didn't get reimbursed for my nethasium cells :(
Play Reactor Incremental Reactor Incremental Jan. 25, 2015
got 5 upgrades on plating. Each gives 1% boost to heatsinks for each plating. For some reason instead of 5% boost for each plating, I still get only 1% :( Some issue with logic or description. Plus why do you need 5 upgrades then?
Play Reactor Incremental Reactor Incremental Jan. 24, 2015
eh... :( author still didn't explain mechanics clearly. and didn't explain why do vents are needed... :(
Play Reactor Incremental Reactor Incremental Jan. 23, 2015
would be fun to have the following: grouping items increases heat/(energy more than now) and reduces lifespan. Thus provoking to group elements.
Play Reactor Incremental Reactor Incremental Jan. 23, 2015
Heat should be automatically depleted upon collapse. 85million heat. -1k per click......
Play Reactor Incremental Reactor Incremental Jan. 23, 2015
Nefasium cell. Lifetime: 2.5M ticks. 1 Tick per second. Total: ~2 years to deplete. That is with no upgrade. I'm just curious, who's gonna be so persistent to do nothing for 2 years, just keep window open? Because it is quite possible to do a stable setup in couple of days. Ok. Fine. Dolorium. 25k ticks. More than 2 months to deplete. Same question... 2 months of doing nothing after ~1-2 days of playing... I guess that author should rebalance this thingie...
Developer response from Cael

Yep. Rebalancing is definitely something I'm working on. Clearly I was a little overzealous in my durabilty assignments.

Play Reactor Incremental Reactor Incremental Jan. 23, 2015
12 separate uranium cells (split by horisontal cell) will provide 12heat. standalone quad cell will provide 36 heat out of pocket.
Play Reactor Incremental Reactor Incremental Jan. 23, 2015
There should be a way to get rid of redundant fuel cells... Seaborgium takes ages to deplete and I already need to replace a bunch of it :( Plus it makes it harder to experiment with heat/power.
Play Reactor Incremental Reactor Incremental Jan. 23, 2015
Heat is exponential. Single standing cell generates same amount of heat as in info, 2cells (in nearby cells or coupled) produce ~8times more heat, 4-coupled cells produce ~36times heat. Didn't really check numbers on all nearby cells heat growth. I still hope author will create some documentation.
Play Reactor Incremental Reactor Incremental Jan. 23, 2015
@dev: regarding mouse input. Try to change zoom level on your browser. Your graph/mouse pointing, etc, will float. (small tip) Worked in firefox/chrome/IE. In linux firefox I didn't see any text at all.
Play Reactor Incremental Reactor Incremental Jan. 23, 2015
No pipes, no nothing. Vents cool 40kpt, plating cools 60kpt... vents take 1.5 spot, plating take 1 spot, Plating 100times cheaper. Why do we need vents? :/
Play Reactor Incremental Reactor Incremental Jan. 23, 2015
Definitely needs much better documentation on logic. Like real Nuclear reactor :) Otherwise I don't see why you need reflectors and cooler cells yet...
Play Reactor Incremental Reactor Incremental Jan. 23, 2015
Wish there was a mode where when pointing on each cell I get complete information about: heat/nrg produced by this cell, heat provoked by adjustent cells. Direction of where heat goes: ajustent cells/globalstorage. This will clear mechanics greatly.
Play Reactor Incremental Reactor Incremental Jan. 23, 2015
Is it expected that placing uranium cell near pipes generates more heat total, than placing it far from pipes?
Play Reactor Incremental Reactor Incremental Jan. 22, 2015
You should check on how you write text. My unity3d player doesn't print any text for some reason. (works for other games on this site)