Is it possible to be able to view the medals we've unlocked without returning to the main menu? It's obviously not an important thing, just a quality of life improvement since I'm too lazy to do a few extra clicks.
I feel like this game would benefit greatly from being able to assign priorities to your turrets. i.e. making machine guns shoot troops before anything else, or making saws attack walkers before anything else. Too often I'll have one or two troops just attacking my tower in the challenge mode while every single one of my turrets are attacking a walker.
"If you attend this press meeting, your team relationship will increase, but it will cost you 25% energy."
"Oh, you LOSE team relationship now. Sorry, we didn't feel like informing you about that."
I love it when you tell your dudes to attack and while you're focusing on one enemy, your troops go off and destroy another enemy while you aren't looking. Great game, great nostalgia from Populous days. 5/5
I've a few problems with this game. 1. Enemy bullets. Way too hard to notice, simply because of how damn tiny they are. 2. No limits on enemy spawning. Basically, any smart person would know not to stay in the middle, that's common sense due to being vulnerable to being shot from every direction. However, moving around the screen in this game is just as bad. Any enemy can spawn near you at any time when you're near the edge. In most cases, that's the same as any other game spawning something directly underneath you. Otherwise, reasonably fun.
I have no idea how the ranking works in this game for side missions. I did the first secure mission towards the start, using pretty weak weapons, equipment, etc. Took a decent amount of damage and finished with 21 seconds left, got 2 stars. Next time I took hardly any damage, finished with 48 seconds left, and only got 1 star. Makes no sense to me.
A minor upgrade system would be great. Maybe to slightly upgrade some of your units, or maybe some sort of extra bonus for each hero? E.g. troops trained by Magnus have a little bit more health, troops trained by Lex have slightly more damage, etc.
Also, you give us the choice to play one of the earlier levels, but with no incentive, if an upgrade system were here then that'd give incentive to play earlier levels to gain xp or money, or whatever.
It would be nice if the cards used kept in standard of an actual deck of cards in terms of how many of each card. i.e. 4 of each card. Either that or constraints on your deck to stop you from getting 3 cards exactly the same in a row while there's already 2 of that same card face up.
First flying minigame. It'd be nice if the seeds didn't decide to branch off at ridiculously random paths (i.e. at one side of screen then over the complete opposite) makes it into more of a luck game than an "endurance" game.
I would love some music to go with the game. If it could be implemented that each type of obstacle had it's own tune that made a musical sound every time you passed instead of the "whoosh" I personally think it might be interesting. Then again, since you've got randomised tunnels, I'm guessing you could just end up passing through tunnels of the same sound over and over again :P