Aryon984's Comments

Game Comments
Play Sentry Knight Sentry Knight Jan. 16, 2014
Is it possible to be able to view the medals we've unlocked without returning to the main menu? It's obviously not an important thing, just a quality of life improvement since I'm too lazy to do a few extra clicks.
Developer response from JWolfGames

You can view them from the Pause Menu as well. I probably should have made a spot for them on the World Map, but I think if I did it would get a little too cluttered. D:

Play Steampunk Tower Steampunk Tower Nov. 24, 2013
I feel like this game would benefit greatly from being able to assign priorities to your turrets. i.e. making machine guns shoot troops before anything else, or making saws attack walkers before anything else. Too often I'll have one or two troops just attacking my tower in the challenge mode while every single one of my turrets are attacking a walker.
Play New Star Soccer New Star Soccer Jul. 06, 2013
"If you attend this press meeting, your team relationship will increase, but it will cost you 25% energy." No. "Oh, you LOSE team relationship now. Sorry, we didn't feel like informing you about that."
Play Snakes On A Cartesian Plane Snakes On A Cartesian Plane Jun. 23, 2012
Can I make a suggestion? Perhaps include the Dev High on the screen while you're actually playing the level. Sometimes I forget what score is needed for a level in order to win.
Play Reprisal Reprisal Jun. 20, 2012
I love it when you tell your dudes to attack and while you're focusing on one enemy, your troops go off and destroy another enemy while you aren't looking. Great game, great nostalgia from Populous days. 5/5
Play Paladog Paladog Jun. 05, 2012
I'm sorry, but to start off one of the green levels, I do not want 7 spells in a row, followed by a single bomb monkey.
Play Robot Legions Robot Legions May. 25, 2012
I've a few problems with this game. 1. Enemy bullets. Way too hard to notice, simply because of how damn tiny they are. 2. No limits on enemy spawning. Basically, any smart person would know not to stay in the middle, that's common sense due to being vulnerable to being shot from every direction. However, moving around the screen in this game is just as bad. Any enemy can spawn near you at any time when you're near the edge. In most cases, that's the same as any other game spawning something directly underneath you. Otherwise, reasonably fun.
Play Mechanical Commando 2 Mechanical Commando 2 May. 15, 2012
I have no idea how the ranking works in this game for side missions. I did the first secure mission towards the start, using pretty weak weapons, equipment, etc. Took a decent amount of damage and finished with 21 seconds left, got 2 stars. Next time I took hardly any damage, finished with 48 seconds left, and only got 1 star. Makes no sense to me.
Play Nano Kingdoms Nano Kingdoms May. 06, 2012
A minor upgrade system would be great. Maybe to slightly upgrade some of your units, or maybe some sort of extra bonus for each hero? E.g. troops trained by Magnus have a little bit more health, troops trained by Lex have slightly more damage, etc. Also, you give us the choice to play one of the earlier levels, but with no incentive, if an upgrade system were here then that'd give incentive to play earlier levels to gain xp or money, or whatever.
Play Innkeeper Innkeeper Apr. 07, 2012
Once I found out that the receptionist was crazy, her smile just seemed about 10 times creepier.
Play Bullseye (Interstellar Marines) Bullseye (Interstellar Marines) Mar. 22, 2012
Shoot mans jugular completely off, lives. Awesome game though.
Play Fairway Solitaire Fairway Solitaire Mar. 07, 2012
It would be nice if the cards used kept in standard of an actual deck of cards in terms of how many of each card. i.e. 4 of each card. Either that or constraints on your deck to stop you from getting 3 cards exactly the same in a row while there's already 2 of that same card face up.
Play DuckLife 4 DuckLife 4 Mar. 02, 2012
First flying minigame. It'd be nice if the seeds didn't decide to branch off at ridiculously random paths (i.e. at one side of screen then over the complete opposite) makes it into more of a luck game than an "endurance" game.
Play Museum of Thieves Museum of Thieves Feb. 28, 2012
Excuse me while I go have nightmares for all eternity.
Play Zombies, Inc. Zombies, Inc. Feb. 24, 2012
Just one quick question. Is there any way to actually view the achievements you were awarded? Being a pedantic completionist, I'd like to be able to see if I've done everything.
Developer response from AethosGames

Yeah, in game it's to the left of the question mark on the top bar.

Play Proke Proke Feb. 09, 2012
I was typing non stop, managed to get 3 x20 combos, and STILL only got ~5000 height. How in the gods name...
Play Cuboy: Cubeture 2 Cuboy: Cubeture 2 Jan. 28, 2012
Ok, so I followed the walkthrough to the letter, yet I have no ninja outfit in order to enter the palace?
Developer response from ediblecastle

nope you havent. I just checked the walkthrough text and what you need is definitely in there

Play Chuck the Sheep Chuck the Sheep Jan. 20, 2012
Buying JUST boost upgrades should not be a feasible way to win a distance game..
Play Accelerator Accelerator Dec. 30, 2011
I would love some music to go with the game. If it could be implemented that each type of obstacle had it's own tune that made a musical sound every time you passed instead of the "whoosh" I personally think it might be interesting. Then again, since you've got randomised tunnels, I'm guessing you could just end up passing through tunnels of the same sound over and over again :P
Play Sarah's Run (preview) Sarah's Run (preview) Dec. 30, 2011
@Champ447 - Really? The music was extremely pleasant to me. Didn't have a single problem with having it on. If it's for other reasons, your whole computer has a perfectly functioning mute button.....