Here's a suggestion that won't hurt anyone:
Allow players to redo old missions 10/day (regenerating at 1/hour)... half the xp/gold gain, give random rewards (items or maybe even heroes with a low chance) based on some kinda lottery... older players can redo higher levels, newer players can redo higher levels, so everyone profits and you can even control the possibility of growth, thx to chances in said lottery
i bet a lot of players try this game and get sick of it very soon after getting the badges, since you can't play it for long every day until you hit the strength barrier of higher levels and there is no valid farming system, besides the weekly dungeons
fun game, i really enjoy it... yet there are issues i would like to see solved - either give us an inventory, so that bought equipment doesnt disappear... or pay us the difference, like we traded equipment... dull sword to wooden sword costs what it says it does, going back to dull sword from there costs again... its not logical, equipment shouldnt disappear
i considered paying for this game and getting a new hero, as the starting ones were not exactly to my liking... then i did arena and faced a cashplayer with a lv57 creature - too bad, this proves (once again) that most card games are PayToWin and this game is no exception... so sad, yet not unexpected
horrible, just SO horrible... games are supposed to be fun, where you do stuff you WANT to do, not HAVE to do... HAVE to = work, WANT to = fun... and we wanna play games here, not work...
... ... so yeah, horrible grindfest, 1/5, beat lv20 with the parallel thing, glad its finally over
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The resource you are looking for might have been removed, had its name changed, or is temporarily unavailable.
I keep getting this message when i try to play the game, anyone know what to do?
Without trying to be rude, this was no challenge at all. Maybe a difficulty setting would help, as i just breezed through this game without really grinding, or... dying.
Other than that, the basic idea of this game was not bad. Nothing new, nothing special, but in a way it was okay. Still a bad rating from me, just because i felt so incredibly bored all the time.
i really dont know if healers are supposed to work like that, but... in a siege, at the enemies turn, i accidently told the enemy soldiers to attack my healers (twice) by clicking them, when it wasnt my turn... and one more funny thing, as a response to that i told my healers to heal themselves three times in one turn... so yeah, healers can use up all three turns, while no other unit seems to be able to act more than once