Asharai's Comments

Game Comments
Play PokemonNXT 0.1 PokemonNXT 0.1 Apr. 04, 2014
Game looks cool for an alpha, but I don't really understand why copying pokemon when I guess you could create your own game instead based on similar concept.
Play Swords In The Wind Swords In The Wind Mar. 16, 2014
There is something wrong with the economy at the moment. Unless I missed something, just building raw resource extractors and energy plant to support them, you are actually losing resources.
Developer response from SwordsInTheWind

Thanks for pointing this out, I am fixing it today.

Play Mana Crusher Mana Crusher Mar. 13, 2014
Definitely more fun with the possibility to go at higher levels by getting 3 stars, currently at lvl52. The building of collection to get more heroes feels a bit slow with free play but first hero is strong enough to deal with most levels so far. I just wonder why the doors at lvl37 and 48 are not a one time fee.
Play Mana Crusher Mana Crusher Feb. 21, 2014
So there is guy there that happens to want 190 gems to let me go through while I have only 160, how inconvenient.
Developer response from LittleWorlds

We heard your complain and updated the game: Now you just need to have 3 Stars in all the levels to play for free forever. It’s a bit challenging, but at least you are not compelled to pay. We hope you will be happier and give the game another try (maybe give us a better review?).

Play Endless Boss Fight Endless Boss Fight Feb. 09, 2014
This game is fun, but there a feel there is very little incentive to do multiplayer. After a while I don't get any mily coins anymore, so it just gives exp / milky coins to other people's bosses and I get nothing back.
Play Crystal Story II Crystal Story II Dec. 16, 2013
Love that robot in 3rd town: "Tell me a joke" -> "Protoss"
Play Rise of Mythos Rise of Mythos Jun. 24, 2013
This game needs a mute/ignore button. It is just annoying to have main chat being spammed over and over.
Play Conquerium Conquerium May. 18, 2013
Never give mortars to monkeys or they will take over the galaxy
Play Conquerium Conquerium May. 15, 2013
Game is nice, but pvp needs some balancing: - There is no incentive to spawn units first as it's then easy for opponent to counter your unit composition so you can jsut wait for 4k points before spawning units -> one way to solve this could be increased production rate if you have units in opponents' part of the map - When playing with insectausaurus you can just spawn your melee units when opponent range units are near your line so that they start fighting immediately - Support consumable: it may be better to have it as cooldown skill instead or without cooldown but limited number of uses per match (at least for pvp)
Play Galaxy Siege Galaxy Siege Apr. 12, 2013
Nice little game. For those that forget to buy energy regen items ( they disapear from shop later ) you can beat last level with around 10 laser weapon/4drones/2fuel booster/10 damage amplifier/rest is shields. To do so put all your weapons and drones on 3 left columns, then at start of map just move your ship to the right side of map, so that less ships attack you.
Play Throne of Swords Throne of Swords Feb. 19, 2013
To those complaining that you can't move buildings: - Left click on the building you want to move, hold it for 1-2 seconds. - Left click on any free slot Your building will be moved to this free slot.
Play Wild Heroes Wild Heroes Jan. 20, 2013
There is a bug with sound: when playing with mute sound the frozen monsters still make noise when ice breaks
Play Pike Club 2 Pike Club 2 Jan. 19, 2013
Fun and fast-paced game. Hard mode is definitely closer to classic memory game. My main complaint is that $ gained have no purpose in this game, except for final score, so there is no real incentive to use cards bringing extra $. Tip: Try to focus on remembering position of orange/black cards so that you don't return them again by mistake.
Play War Card 2 War Card 2 Dec. 29, 2012
Nice game but there is room for improvement. It feels slow to play: an option to increase speed or remove spell casting animations would be nice. There are some balance issues: after a while you/opponent can have a lot of defense magic/defense so both my magic spells (dragons) and opponent magic spells did 0 damage. You can get way too high income thanks to upgrades, I have +14 for each resource per turn, so resource cost is not even a constraint when playing cards. Deck editor would be nice addition. A way to remove cards from hand would be nice as well (for instance a card to discard your whole hand and pick 6 new cards). The missions all feel the same, if you make deck editor it would be nice to have some missions against opponents with high magic def and other against opponents with high physic def for instance.
Developer response from dumb_flasher

thanks for the feedback, you are right about it. since this game was developed in around 2 weeks, i haven't think about all aspect, i just want to test about the game engine and the respond of the player. Thanks again.

Play Wartune Wartune Oct. 27, 2012
Nice game, for once lack of stamina isn't turning you away immediately from game. But please give european players the possibility to fight more than 1 out of 3 daily world boss without staying up all the night.
Play Hexagon Hexagon Oct. 04, 2012
Hard badges took around 30-60 minutes. One thing needed for this game is focus: you can't hesitate or spin in the wrong direction. I found it easier to constantly look at the edges of the screen to anticipate correct path, rather than looking at hexagon/arrow in the middle. Second thing is control/timing, but not much choice than practice to get used to those double spirals after failing dozens of times. Game gives a bit of a headache.
Play Cargo Bridge 2 Cargo Bridge 2 Sep. 29, 2012
For those looking for hard badge, you can get at least 32 KISS awards without using any powerups: Green Hills: lvl 1,6,9,12,15,17,19 The moon: lvl 1,7,9,10,12,13,14,15,18,20 Construction site: lvl 4,5,7,8,9,10,11,12,13,14,15,17,18,19,20 For most construction site levels you can just build some small platform behind a hook and then use platform to carry guys/items accross the level.
Play Ninja Warz Ninja Warz Sep. 23, 2012
I got the level 15 badge at level 12 instead, I helped a friend and get the rescue from Genbu mission. After that mission I got the badge.
Play Enigmata: Stellar War Enigmata: Stellar War Jun. 16, 2012
@Burnyoureyes You have to beat last level on normal difficulty to unlock insane difficulty.
Play Totemica: Duelist Totemica: Duelist May. 23, 2012
Player base is too small for that I guess. I confirm that most best players are not buying cards. I agree that some rares are strong, but as you can get them without paying real money I don't really see the problem. 25 cards a day is defintely doable, especially with all those new achievements bringing extra gold. I could buy 25 packs (125 cards) right now, not even counting reselling cards to get more coins. And if you want fair mode there is forum where you can suggest draft mode. Although I would rather see existing alpha modes enhanced first.