There is an annoying bug that happens sometimes when you have 10 units on field, you disband one but then you can't place new units on field this turn: dragging and dropping it does nothing. Happened twice to me already.
Game freezes sometimes: I am still able to move character but zombies don't move and I can't kill them, only option is to quit and restart. Jacqueline seems difficult to play on last stage even fully upgraded. When I stwitched to Miguel with Guitar it was much easier.
Definitely more fun with the possibility to go at higher levels by getting 3 stars, currently at lvl52. The building of collection to get more heroes feels a bit slow with free play but first hero is strong enough to deal with most levels so far. I just wonder why the doors at lvl37 and 48 are not a one time fee.
This game is fun, but there a feel there is very little incentive to do multiplayer. After a while I don't get any mily coins anymore, so it just gives exp / milky coins to other people's bosses and I get nothing back.
Game is nice, but pvp needs some balancing:
- There is no incentive to spawn units first as it's then easy for opponent to counter your unit composition so you can jsut wait for 4k points before spawning units -> one way to solve this could be increased production rate if you have units in opponents' part of the map
- When playing with insectausaurus you can just spawn your melee units when opponent range units are near your line so that they start fighting immediately
- Support consumable: it may be better to have it as cooldown skill instead or without cooldown but limited number of uses per match (at least for pvp)
Nice little game. For those that forget to buy energy regen items ( they disapear from shop later ) you can beat last level with around 10 laser weapon/4drones/2fuel booster/10 damage amplifier/rest is shields.
To do so put all your weapons and drones on 3 left columns, then at start of map just move your ship to the right side of map, so that less ships attack you.
Fun and fast-paced game. Hard mode is definitely closer to classic memory game. My main complaint is that $ gained have no purpose in this game, except for final score, so there is no real incentive to use cards bringing extra $.
Tip: Try to focus on remembering position of orange/black cards so that you don't return them again by mistake.
Nice game but there is room for improvement.
It feels slow to play: an option to increase speed or remove spell casting animations would be nice.
There are some balance issues: after a while you/opponent can have a lot of defense magic/defense so both my magic spells (dragons) and opponent magic spells did 0 damage. You can get way too high income thanks to upgrades, I have +14 for each resource per turn, so resource cost is not even a constraint when playing cards.
Deck editor would be nice addition. A way to remove cards from hand would be nice as well (for instance a card to discard your whole hand and pick 6 new cards).
The missions all feel the same, if you make deck editor it would be nice to have some missions against opponents with high magic def and other against opponents with high physic def for instance.
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