Asharai's Comments


Card hunter idle

Play Card hunter idle

Oct. 11, 2015

Rating: 1

This player is pretty terrible for still having less than 40% winrate after more than twenty thousand wins and owning 100+ legendaries.


Play Highgrounds

Mar. 29, 2015

Rating: 2

There is an annoying bug that happens sometimes when you have 10 units on field, you disband one but then you can't place new units on field this turn: dragging and dropping it does nothing. Happened twice to me already.

Tequila Zombies 3

Play Tequila Zombies 3

Feb. 15, 2015

Rating: 2

Game freezes sometimes: I am still able to move character but zombies don't move and I can't kill them, only option is to quit and restart. Jacqueline seems difficult to play on last stage even fully upgraded. When I stwitched to Miguel with Guitar it was much easier.

Smokin Barrels 2

Play Smokin Barrels 2

Jan. 12, 2015

Rating: 2

Music and dialogues fit quite well into this western game.

Mu Complex : Episode One

Play Mu Complex : Episode One

Nov. 14, 2014

Rating: 5

Press '+' if you tried to autocomplete those file names using tab key :)

Sky Quest

Play Sky Quest

Oct. 28, 2014

Rating: -1

if you need help for coop stuff - max level hero:

PokemonNXT 0.1

Play PokemonNXT 0.1

Apr. 04, 2014

Rating: 9

Game looks cool for an alpha, but I don't really understand why copying pokemon when I guess you could create your own game instead based on similar concept.

Swords In The Wind

Play Swords In The Wind

Mar. 16, 2014

Rating: 0

There is something wrong with the economy at the moment. Unless I missed something, just building raw resource extractors and energy plant to support them, you are actually losing resources.

Developer response from SwordsInTheWind

Thanks for pointing this out, I am fixing it today.

Mana Crusher

Play Mana Crusher

Mar. 13, 2014

Rating: 2

Definitely more fun with the possibility to go at higher levels by getting 3 stars, currently at lvl52. The building of collection to get more heroes feels a bit slow with free play but first hero is strong enough to deal with most levels so far. I just wonder why the doors at lvl37 and 48 are not a one time fee.

Mana Crusher

Play Mana Crusher

Feb. 21, 2014

Rating: 5

So there is guy there that happens to want 190 gems to let me go through while I have only 160, how inconvenient.

Developer response from LittleWorlds

We heard your complain and updated the game: Now you just need to have 3 Stars in all the levels to play for free forever. It’s a bit challenging, but at least you are not compelled to pay. We hope you will be happier and give the game another try (maybe give us a better review?).

Endless Boss Fight

Play Endless Boss Fight

Feb. 09, 2014

Rating: -1

This game is fun, but there a feel there is very little incentive to do multiplayer. After a while I don't get any mily coins anymore, so it just gives exp / milky coins to other people's bosses and I get nothing back.

Crystal Story II

Play Crystal Story II

Dec. 16, 2013

Rating: 1

Love that robot in 3rd town: "Tell me a joke" -> "Protoss"

Rise of Mythos

Play Rise of Mythos

Jun. 24, 2013

Rating: 5

This game needs a mute/ignore button. It is just annoying to have main chat being spammed over and over.


Play Conquerium

May. 18, 2013

Rating: 4

Never give mortars to monkeys or they will take over the galaxy


Play Conquerium

May. 15, 2013

Rating: 3

Game is nice, but pvp needs some balancing: - There is no incentive to spawn units first as it's then easy for opponent to counter your unit composition so you can jsut wait for 4k points before spawning units -> one way to solve this could be increased production rate if you have units in opponents' part of the map - When playing with insectausaurus you can just spawn your melee units when opponent range units are near your line so that they start fighting immediately - Support consumable: it may be better to have it as cooldown skill instead or without cooldown but limited number of uses per match (at least for pvp)

Galaxy Siege

Play Galaxy Siege

Apr. 12, 2013

Rating: 1

Nice little game. For those that forget to buy energy regen items ( they disapear from shop later ) you can beat last level with around 10 laser weapon/4drones/2fuel booster/10 damage amplifier/rest is shields. To do so put all your weapons and drones on 3 left columns, then at start of map just move your ship to the right side of map, so that less ships attack you.

Throne of Swords

Play Throne of Swords

Feb. 19, 2013

Rating: 3

To those complaining that you can't move buildings: - Left click on the building you want to move, hold it for 1-2 seconds. - Left click on any free slot Your building will be moved to this free slot.

Wild Heroes

Play Wild Heroes

Jan. 20, 2013

Rating: 0

There is a bug with sound: when playing with mute sound the frozen monsters still make noise when ice breaks

Pike Club 2

Play Pike Club 2

Jan. 19, 2013

Rating: 1

Fun and fast-paced game. Hard mode is definitely closer to classic memory game. My main complaint is that $ gained have no purpose in this game, except for final score, so there is no real incentive to use cards bringing extra $. Tip: Try to focus on remembering position of orange/black cards so that you don't return them again by mistake.

War Card 2

Play War Card 2

Dec. 29, 2012

Rating: 26

Nice game but there is room for improvement. It feels slow to play: an option to increase speed or remove spell casting animations would be nice. There are some balance issues: after a while you/opponent can have a lot of defense magic/defense so both my magic spells (dragons) and opponent magic spells did 0 damage. You can get way too high income thanks to upgrades, I have +14 for each resource per turn, so resource cost is not even a constraint when playing cards. Deck editor would be nice addition. A way to remove cards from hand would be nice as well (for instance a card to discard your whole hand and pick 6 new cards). The missions all feel the same, if you make deck editor it would be nice to have some missions against opponents with high magic def and other against opponents with high physic def for instance.

Developer response from dumb_flasher

thanks for the feedback, you are right about it. since this game was developed in around 2 weeks, i haven't think about all aspect, i just want to test about the game engine and the respond of the player. Thanks again.