Asmun's Comments

Game Comments
Play Paladog Paladog May. 14, 2012
You could really use an editor for the text... I'd do it for free...
Play Boxhead: The Nightmare Boxhead: The Nightmare May. 12, 2012
Not that it makes much of a difference, but my mini-turrets are having their ammo automatically refilled after each wave, rather than me having to replenish them, even though I use all four every round.
Play Boxhead: The Nightmare Boxhead: The Nightmare May. 01, 2012
Also, did anyone notice that there are a few weapons that have the same names, e.g. flamethrower, minigun, etc.?
Play Boxhead: The Nightmare Boxhead: The Nightmare May. 01, 2012
Obviously much better than before, but I'm still tweaked about the ridiculous kill requirements to unlock weapons. Make them require different weapons and lower the count, please!
Play Boxhead: The Nightmare Boxhead: The Nightmare Apr. 30, 2012
Wave 48 of _test: The mechanical walker enemies spawn, then move, then stop, and don't do anything else. No shooting, no more moving. When they die, more spawn, as they should, but they end up doing the same thing.
Play Boxhead: The Nightmare Boxhead: The Nightmare Apr. 29, 2012
You mention that you have a full team of people working on this stuff, so how is it that no one thought that it might be a bad idea to port a Facebook game directly to a game-centric site without any modifications?
Developer response from SeanCooper

I hear you. Sometimes you try things and they work, sometimes they don't. We're all people and make mistakes. This one won't happen again :-)

Play Boxhead: The Nightmare Boxhead: The Nightmare Apr. 29, 2012
In addition to lowering the outrageous kill requirements to unlock new weapons, why not make them unlocked with different weapons, rather than just having one long chain of unlockables, forcing us to use very specific weapons for ridiculous amounts of time? I want to be able to switch between at least a couple different weapons and know that I'm making progress with each of them, rather than placing four worthless turrets and wasting the rest of my time and kills...
Play Dash'n Knights Dash'n Knights Apr. 29, 2012
You know, I would absolutely love to see a game like this with a bit more action and speed. If you make a sequel, consider removing the "Push Force" gauge, and make everything happen in real time. I can only imagine it would be quite a bit more difficult to manage as a game developer, but I also think it would be much, much more fun.
Play Dash'n Knights Dash'n Knights Apr. 29, 2012
When I attack an enemy, and he bounces back into me, what determines whether or not I get to attack him when we touch?
Play Dash'n Knights Dash'n Knights Apr. 29, 2012
Gets a bit glitchy when player and enemy die simultaneously. Gave my dead character a meaningless turn.
Play Zombie Last Night 2 Zombie Last Night 2 Apr. 26, 2012
Needs autofire.
Play Boxhead: The Nightmare Boxhead: The Nightmare Apr. 13, 2012
As everyone else says, this game is mere inches from greatness, and all that must be done is to greatly reduce the wait times and kill requirements for unlocking and upgrading. This is Kongregate -- not Facebook. By having this style of game on this particular site, the developers are losing quite a lot of fans, and profits.
Play Boxhead: The Nightmare Boxhead: The Nightmare Apr. 10, 2012
The maker(s) don't seem to understand the purpose of a loading bar...
Play Thats my dungeon! Thats my dungeon! Apr. 08, 2012
Yeah, that new feature doesn't work quite as intended. It's very difficult to actually click on the enemy you want, and when I do, I have some other enemies that waltz through the dungeon completely ignored.
Play Innkeeper Innkeeper Apr. 01, 2012
>Demolish all rooms >Several days later, significant person visits >"He had a great time!"
Play Innkeeper Innkeeper Apr. 01, 2012
Elevator got stuck on the bottom floor at the end of day 99, leaving one of my cleaners stranded on the fifth floor, and I was forced to return to the main menu. Didn't happen again. Also, I have 98% frequency of Celebrity, and 0% of everyone else. Might want to either show frequency out to tenths of percents or leave it at 1% until the value is actually 0%.
Play On the Wheels On the Wheels Mar. 29, 2012
YOUR FINISHED 1ST
Play GrindQuest Expansion GrindQuest Expansion Mar. 16, 2012
Typo: As a (Tauren) Priest, hovering over the three stats, "effects all talents" should be "affects all talents".
Play GrindQuest Expansion GrindQuest Expansion Mar. 16, 2012
Better yet, just add a combat log with looting information.
Play GrindQuest Expansion GrindQuest Expansion Mar. 16, 2012
Please give a notification when something is looted, so I don't have to check each of my stacks of items to see if I have enough to craft.
Developer response from Abra24

added to my list.