To make the critical minigame easier, go based on sound rather than movement- attacking is a higher-pitched "pop," while staying still makes a lower sound. I tend to look away until I hear the correct noise, then look up to do the hit.
Missions: the clever tool used to make sure I pay attention to every second of this addicting game. I can't even walk away for a second, knowing that this may be my chance to fly 4500 meters without hurting myself... also the time taco is adorable. 5/5
Once upon a time, there was a poor girl and a poor boy. When they grew up, the poor boy, poor girl, and a random rich guy in a green shirt ended up in a cage and died. Their tombstones are all madly in love with each other.
I don't know if this is a bug, but whenever I hop over the first obstacle in the training mode, my duck automatically teleports a few inches further and runs into the next object... Which means I haven't been able to get more than one jump per session.