I really like the concept, but it definitely needs a patch to address the many, many spelling and grammatical mistakes. Making the economy more 'Settlers-like' and allowing players to determine how to allocate raw resources if they are used for more than one purpose would much deepen the feeling you're managing an actual economy.
I think it would be nice if we could 'favourite' up to 5 legions and quick-select them. It's pain in the *** to have to scroll for minutes at a time when we're switching from Bucket Brigade for Rhal, to Insecticide for N'lux, etc. every time we play.
The morale drop when you receive a new survivor is incredibly annoying. It feels as if you are being punished for it. It makes much more sense to make the need for security, comfort, etc. level-dependent. After all, from a lvl 20 you expect a much better base than of a lvl 10, even if they have the same amount of occupants. On the plus side, the ability to get small amounts of premium currency (fuel) while playing for free makes this game worthwhile for everybody.
That awkward moment when your power-up wears out *just* as you rush into a ghost...
Speaking of which, you should update the ghost AI so they react to you once you are in their field of vision. Like running away when they see you and you're powered up, and towards you when they see you while vulnerable.
He is standing atop the volcano. Only one more season and the world will end, unless he sacrifices himself and jumps in. He takes a deep breath (or he would, if he wasn't a statue) and...
Coincidentally we had a discussion about this just a month ago on RDFRS.net. Pitching ideas for an educational game about evolution. This wouldn't meet the standards but it's certainly a good concept with a lot of room for improvement in both gameplay and educational value.