Muting still doesn't work, badges are broken, some weird scrolling glitch happened, but the worst thing by far is the shooting in this shooting game. This game desperately needs an auto-fire option. As it is, it's like Diablo 2 on a field trip to the disposable mouse factory.
There's quite a few bugs in here. Massive slowdown, cats get stuck on different levels when fighting, forcing you to quit out, and a bizarre one where I was rapidly cycling through all the clothes, even some which I didn't have, and had 98 extra stat points to spend. Might want to address some of these.
Beautiful game ruined by a pointlessly difficult section. I can't imagine anyone play-tested this, who wasn't the dev, and thought that cliff was a good idea. If you plan for 4 sections but for whatever reason can only make 3 good ones and 1 horrifying test of patience, for your player's sake, go with the 3 good ones.
4:03 on my first go. Gameplay-wise I think it's good. I like the feel of the car and the design of the course; very TrackMania. I really think that you need to fix the ground/wall textures though. They overlap in places which causes them to freak out and start rapid changing which one is drawn on top, and I assume because the course is made up of large polygons put together your bricks are different sizes throughout the whole course. You can fix this by changing how often the texture is tiled in the unity editor :)
Better, but there's still this dead zone where I feel like I'm holding the button for at least half a second and there's almost no movement. With a game like this you want a feeling of precision. It might be worth trying out a few other speed formulas, like maybe having an instant base speed that then accelerates as you hold the button down. That way you can still pick up speed for parts you want to fly past, but can also make small adjustments for sections like the part where the walls kill you.