I have 2 things to complain about:
1. No Joy boost of any type available in the science tab. Switch out one of the availability boosts or add it in somewhere, preferably in one of the higher level ones.
2. There is no way to have a smaller footprint than the soft limit set by the land size. I have 2.5x footprint compared to the land limit, and I still need to 1.5x my culture to get the next system "included". While that would get me some land, it isn't enough to compensate for the enormous cost in land that is required to get there. Is it for game play reasons, so that people would start to look into folding the universe and going into the next one? Because going from 150 su culture required to 1800 su is quite a jump and might be intentional.
Why does the infobox for the connected say that it requires little force, just a lot of the trade value, while forcing me to get 2x the force required for the occupied statues alone. Seriously, what is up with that. I have over 1 ou trade but because I have so little cu force (less than .05) it doesn't matter, which makes me question why the force buildings are 2x as expensive as the availiblity buildings.
Number one thing everyone should buy each day is at least 20 to 30 levels in wood + stone, otherwise zou will get to JaredSkye001 situation, wherein he doesn't have the resources to upgrade his production buildings. I'm at a comfortable 2k people with over 200 plus employment slots still open, and at a decent resource level of ~270 right now. I don't know how well this strategy will work at the 3k to 4k people range, but so far it is working perfectly.
Kittykat, it increases the overall power that one might get. Basically there is the basic power upgrade through the damage upgrade, with the quality thing acting as a modifier. Course high quality paired with low damage upgrade, something like 4000%, can still be surpassed later by a tool with 2000%. Basically it is like having a luck attribute, which increases the chance of getting high power at a lower damage upgrade level.
Tips for people who don't know this or that:
ATK is damage modifer.
DEF is evasion rate as well as HP modifier.
SPD is recharge bar modifier.
Just look at stats while shopping, don't bother looking at the special effects certain parts have. Stats are key to winning. Also the Onell chipsets are the best, they will give you the best stats for your money.
Mechanics can be promoted, so that they repair better.... but leveling them takes so long, that I would just recommend hiring new mechanics with each grade up.
Training... While it may seem stupid to upgrade, either don't upgrade for max TP to Stat conversion (1:1), or upgrade all the way for time saving, in the end 5 TP will give you 4 stat points.
Otherwise just enjoy being op, once you have MAX stats.
Way to get past the first 10 seconds with a near 100% sucess rate: Look at the entire thing, as in the edges and react accordingly to incoming stuff. Just looking at the center thing will get you killed.
Guide: get a worker, set on collect. Get pipewrench and use yourself till you can get an uzi and second worker. Upgrade both power and dex, then wait till you can get a machine gun for the uzi guy. Then get to upgrading both power and dex as far as possible. Then use money as you wish, although I recommend this setup. Every worker uses a machine gun except one whose core and power was maxed as well as collect. But WARNING: intense on the computer and you will max out the 3000 coin max max limit that you can buy.
For those that don't know, you can train more than 1 monster at a time, but I somehow can't seem to be able to get that "have all halls complete with monsters" mission. I have all of the exhibits full with monsters but it doesn't say show that it is completed.
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