Avaruushiiri's Comments


World's End Chapter 1

Play World's End Chapter 1

Jul. 22, 2014

Rating: 4

Whoo! Finished at last! +1 for the phrase "Zones of Disinterest". XD

My Friend Pedro

Play My Friend Pedro

Jun. 18, 2014

Rating: 0

Whoah! Real oldschool action, just like when I was a kid in the '90s! 8D

Ninja Slash

Play Ninja Slash

Jan. 25, 2014

Rating: 0

Just what kind of subliminal messaging did you guys hide in this game to make it this addictive? I can't stop playing! That said, I wouldn't mind one bit if there was an audio cue to warn that a Thunder Scroll or Shadow Cloak was expiring. I don't have the time (or peripheral vision) to watch little icons round the sides, and I can't count the times I've died just because I ran into something I could have dodged.


Play Zombinsanity

Jan. 12, 2014

Rating: 2

Great game, but in dire need of some gameplay enhancements. Some way to get an idea of where the zombies are would be good - a radar or motion detector or something. More visual clues about the environment are needed: what bits I can fire through and move through, where the zombies are going to appear, and so on. Also, while the guard stations are a nice idea, in practice they just leave a survivor stationary and vulnerable. They really ought to provide protection, a better attack, faster fire rate, anything. The repair and (especially) healing stations are pretty much useless.

Notebook Space Wars

Play Notebook Space Wars

Aug. 25, 2013

Rating: -2

Cool game, if not very challenging at all. Though that can really be said about every NW game.

Socrates Jones: Pro Philosopher

Play Socrates Jones: Pro Philosopher

Aug. 22, 2013

Rating: 0

I think I'm in love. Can I please give all of my money to you to make a Pro Philosopher franchise, educate everyone who plays games, and make the world a better place?

Rogue Soul

Play Rogue Soul

Oct. 07, 2012

Rating: -2

Oy! I think I have a bug report to make! I don't know if this has been reported already or not, but it happened to me several times: when finishing a level, if you're so far behind as to be off the screen (but not behind any obstacles or anything), the game cuts to the swan dive animation as usual - but then the next level starts with another, identical copy of the final building from the previous level, and only after that does the next level really begin. Sometimes there's something wonky with that as well - once I was taken straight from the end of Zone 3 to the beginning of Zone 5 with the Black Captain - even though the sign said "Zone 4" like normal.

Developer response from SoulGame

Many thanks ! I'm currently working on fixing this issue. Please, don't hesitate to use the bug report Kongregate tools !

Rogue Soul

Play Rogue Soul

Oct. 07, 2012

Rating: 2

Egad! What have you done? I used to have free time! Now I spend it all on this. ^_^ Anyway, I thought it might make the alluring Souly seem more sympathetic if she reacted to Our Hero's demise, too. Maybe raising her hands to her mouth in alarm or something. Just a thought that occurred to me when I fell down a pit right after handing her a flower, and she just stood there, waving good-bye! 8P