You should add a sort of par number of clicks, like with golf. Like, "this puzzle can be solved with 4 clicks", and then you get points based on how many clicks it takes the user to solve. Or maybe add a clock that also gives points based on how fast they do it. Also...MORE LEVELS! 5 stars!
Great game, though things could have been explained a bit better in the tutorial. At first, I thought the max capacity was representative of total atoms, not each individual element. The interchange of words made it slightly confusing. Either way, as a biochemist, I love love love that there is a chemistry game on here. I was thinking of making one, but obviously this requires a lot of know-how that I don't have.
Word of advice for people. Holding down the button for the rocket constantly is a waste of fuel if you're at top speed since you will lose it upon hitting the floor. So only rocket til you hit your top forward speed (thrust), then let go to regain fuel until you see it drop again significantly.
Noticed a glitch with the Poop Chute. Sometimes the golden poop wouldn't disappeared after I click on it and was able to click on it multiple times, thereby getting tons of money. Not sure if this was on purpose or not.
Nice concept, but so much improvement needed. I highly recommend the creator reads the comments and takes the criticism well. I like these types of game, but when there are so many flaws, it makes it not fun at all. I give it 2 stars, one for style, one for effort.
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