rated 1/5. if you die, and then click retry, quite often clicking the mouse will no longer allow you to shoot ... making that hard badge an impossible badge, since re-trying the level you died on isn't always an option... for me, this is definitely a game-breaking glitch. why have a retry option if all it does it mess you around???
took about 2 hours to get both badges in one sitting ... rated 2/5, not inclined to continue playing beyond the badges, as the energy system discourages replayability.
To get the badge for the final spider boss, easiest is with life-steal or regen melee at the front, and ranged area-attack at the back, plus a healer at the back. once the boss is dead, just rearrage your units still alive to move as quickly as possible to the end of the map - don't worry about trying to kill all the little spiders that popped out ...
Each time you change, there will be at least one place you can click to join up all the areas of a single color on the game screen. Use that as a guide, and just work your way outwards from the middle. Very easy medium badge, took less than 10 minutes to complete. Don't need the walkthrough at all.
On a top-of-the-range gaming laptop that has enough grunt to handle the latest 3D multiplayer games all day without hang-ups ... yet after 15mins of this and the browser is frozen due to a flash module requiring in excess of 30 Gigabytes of memory to run ?????
1 mage on the high ground with maxed everything except speed, and a maxed cleric in the corner to heal the mage ... the mage never moves, the cleric moves only when attacked. And that's it for the whole game. In terms of targetting by the mage, target knights last, nd just let them get killed by chain hits until all other unit types on the field are dead. Pretty easy for a hard badge, took about 1 hour to get.
Character Level: 79
Gold in Inventory: 159,707
Attack Damage: 576 - 711
Attack Speed: 34
As you can see, no need to put any points into Dex or Luck at all as a melee character - dodge is irrelevant as you shoudn't be getting hit much in any case. Drop rates don't matter either, since once you've got your end-game weapon, you'll have too much gold to know what to do with in any case. In hindsight, I could've easily left Vit at it's base value of 4 also, since the Natural Aromor skill - once maxed - gives all the boost to life you'd need. An extra 16 points to Str would have helped the game finish a little bit faster.
The toughest enemies on the last screen were taking 6-8 hits/kill.
Finished it in a day, a bit grindy at the start to save up for weapons, but once past windy village, I pretty much just did the main quests and ignored the non-compulsory sidequests. >>>>> Skills were levelled up in this order: 1) Student: Level 20 2) Sword Mastery: Level 3 3) Push: Level 1 4) Natural Armor: Level 20 5) Sword Mastery: Level 20 6) Axe Mastery: Level 3 7) Berserker Hit: All the Rest. >>>>>
Weapon: Golden Flame
Accessory: Hercules Ring (Strength +12)
the badge is really really easy ... just get the pancor jackhammer, get baseHP+20 x5, maxHP+10x5, and start as close to the bottom of the screen for as long as possible, to keep the splatter near your base to a minimum ... got the badge 1st attempt, took less than 5mins this method.
Just finished with staff ... actually quite easy beyond the initial grinding stage. I just bought the 2nd staff (1next one up from the one you start with), then saved up for the best staff. In terms of skills, I went in this order: 1) Survival training 5/5, 2) Regeneration 5/5, 3) Staff mastery 5/5, 4) Piercing shoot 3/3, 5) Quick learner 3/3, 6) Shukuchi 3/5, 7) Soul thirst 3/3, 8) Nimble footsteps 1/1, 9) Tidal wave mastery 3/3, 10) Iron body 1/4. Once you have piercing shoot maxed, the game suddenly becomes MUCH easier, as all your projectiles will pass through several enemies in a line, making short work of flying enemies from halfway across the screen.
Hard reset to fix? After all the time spent so far, not going to bother I think ... Considering the last update broke the game for me, I'm changing my rating from the 5/5 it was on, to the 1/5 it now is ... bugs should have been tested for and ironed out before release. Otherwise, the game should have been rolled back until the bugs were fixed ... telling players to fix bugs themselves through a hard reset is a big no-no.
Found a glitch ... Playing as archer, if you move between screens with your bow drawn, the graphics glitch up and bow drawing become impossible - only fix seems to be to save the game and then refresh the page.
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