BCLEGENDS's Comments

Game Comments
Play Hook Hook Oct. 22, 2014
This is the sort of game that would benefit greatly from a level builder. Got any plans to add something of that ilk, targacieg?
Play Papa's Cupcakeria Papa's Cupcakeria Aug. 19, 2014
God DAMN IT, Greg, why would you give _yet another_ game in this series a badge? It's long since been milked dry of originality, when the first game wasn't even great in the first place; don't encourage FLS to keep going with it.
Play Epic Boss Fighter Epic Boss Fighter Apr. 05, 2014
I seriously can't get over how useless heal packs are late-game. A single point of restored health per health pack will not compensate in late game, when you die in three hits even with maximum health upgrades, and especially not with as low a drop rate as the health packs have. There's barely any point to going out of your way to grab them; you will _never_ get enough to grant you a fourth hit before death in Insane Endless.
Play Sentry Knight Sentry Knight Jan. 18, 2014
This is a great game, and a definite 5/5 - not too hard or too easy, nice art style, good upgrade lists, etcetera etcetera. The only real problem I have with it is that the medals are all listed quite haphazardly, when really, it'd be nice if they could be arranged in such a way that related medals (e.g. "kill X boss", "put 16 points into this spell tree") were in the same locations as one another, so you don't have to wander your mouse around the screen to find everything.
Play Snail Bob 6: Winter Story Snail Bob 6: Winter Story Dec. 26, 2013
Plot in a nutshell: Some jackass has kidnapped Snail Claus! Are you a bad enough dude to save Christmas?!
Play GodField GodField Sep. 22, 2013
Some of the weapons and items are ridiculously imbalanced. If you have them, and your opponent isn't able to stop them from going through, you may as well have won; if they have them, you're probably not going to have enough defense to stop all of it, and if you don't have any defense, you lose, period. It's infuriating to be dealt 36 damage with no way to block.
Play Battalion Commander Battalion Commander Aug. 31, 2013
So the story mode? Really easy, got through that halfway through the rank system at most. Endless mode? Far too goddamn difficult. The mode as a whole is excessively difficult to do well in, and certain enemy formations, e.g. *A FULL ROW OF CARS AND MISSILE DROPS IN WHICH DAMAGE IS UNAVOIDABLY TAKEN AND SOLDIERS UNAVOIDABLY LOST*, are outright unfair for the player to try and take on. Suggestions: a lot more weapon upgrades, *for the individual weapons*, as well as just less horrendously difficult formations, and various other features as suggested by other players.
Play A small talk at the back of beyond A small talk at the back of beyond May. 10, 2013
SPOILERS. So I was wondering why the AI couldn't transfer its data files, or whatever else counts as its consciousness, into the escape pod's systems or something. Maybe become a seed file, and it could regrow itself once the escape pod was discovered? Maybe that could be added as a generally good ending.
Play Epic War 3 Epic War 3 Mar. 09, 2013
Is it just me, or does that ultra-goblin in CoT5 get _flung across the entire map to your own castle_ with excessive frequency? Because it keeps happening.
Play Bearbarians Bearbarians Feb. 16, 2013
Should've called it "Barbearians". Or would the pun there have been TOO OBVIOUS.
Play Wrestle Jump Wrestle Jump Nov. 21, 2012
This is the biggest load of bullcrap I've ever played. It is _f*cking impossible_ to get a flawless victory - you can't control what happens half the time, the AI is on permanent "I Will Decapitate You Instantly" mode with the ability to turn just about any situation to its advantage if it doesn't get its skull crushed immediately during said situation, and there's basically no skill involved. And you have to defeat the AI *five times.* Good goddamn luck trying to get the supposedly medium badge.
Play Infectonator 2 Infectonator 2 Oct. 08, 2012
Okay, I can't play this game. As in, I physically can't play it, due to getting a black screen where the game is presumably meant to be. This is, for obvious reasons, a big problem, for which I have previously sent in a bug report. Please fix it, Toge.
Play Hexagon Hexagon Oct. 06, 2012
Well, basic challenge of moving to dodge platforms aside, the game spins your viewpoint around, transitions its colour from yellow to orange to red then back to yellow to repeat the process, and throbs in time to the music. One of those on their own would make the game hard enough as is. All three at once, combined with the lack of precision you have in movement, makes it possible to lose up to quarter of an hour on this game at once without making progress, at which point you smash your monitor to pieces in a fit. Yeah.
Play JumpingLine JumpingLine Aug. 25, 2012
Jesus CHRIST, this game is cruel. Like, it's bad enough to try and get through the stages full of spinning spike-covered platforms, but did you have to make the line turn completely invisible as well? Not the cutoff sections where the line can't be seen that you get in the earlier stages, either; I mean the line itself turns COMPLETELY INVISIBLE. That just makes those later stages utterly impossible. If it's a glitch, please fix it, cg; if it's not, you are a cruel, cruel man.
Play Super Adventure Pals Super Adventure Pals Aug. 03, 2012
I came here because I thought EBF's Matt was in this. The game is good, but I still think it'd be better if the main character was Matt.
Play Stealth Hunter 2 Stealth Hunter 2 Apr. 25, 2012
@dan131m: They do actually colour the walls that they're near. Neither Minefield mission is that hard, anyway; you just need to pay attention, and move slowly if you aren't sure of your route (but not so slowly in 2 that the guard catches up with you, of course). General Comment: To be honest, my beef is with the forced shoot-em-up missions - sure, they're an okay break from usual gameplay, but Killing Floor is _hard,_ and the Pacifist achievement is _nearly impossible to accomplish._ Seriously... other than that, though, the game's fairly nice.
Play Kill the Heroes Kill the Heroes Apr. 09, 2012
I think the game is broken for me, possibly because I played the beta for the game. I can't find anything about upgrades, nor does it show me as having three stars on any given level... and there are twenty one levels in my case, not fifteen.
Play Factory Balls, the Christmas edition Factory Balls, the Christmas edition Apr. 05, 2012
Alright, so everyone's saying "oh man, level 16 was way past hard bro, lol". Now, if someone actually bothered to post a walkthrough for that one, there'd be far less comments like what everyone is saying right now.
Play The Love Letter The Love Letter Mar. 06, 2012
And so, Barry Wilson finally meets his true love, and elopes with her for the day, returning home after school ends in a state of utter bliss. Meanwhile, in what would have been his last classroom of the day... Teacher: "Where the hell is Barry Wilson? The system says he didn't show up for ANY of his lessons today... third time this week, ninth this month... that'll be expulsion, then. No respite, even for popular truanters..." Thus does Barry's love story come to an end.
Play Accelerator Accelerator Jan. 28, 2012
4. The cuboidal blue chambers get more difficult to maneuvere through as they go on. If a chamber goes on for more than six barriers, you may not see the end of it unless you're lucky. 5. Double turns will almost always kill you unless you can move your mouse from point to point quickly. The much rarer triple turns are essentially a death sentence. Avoid both at all costs. 6. The nine-ring squares take up more space than one would think; however, they also have spaces at the sides that can be flown through. 7. Lead the spaces in a moving barrier. This is easier to forget than one might think; you are likely to die repeatedly from crashing into barrier edges. 8. You're going to die repeatedly at speeds of 800 and up. Just keep a cool head, and you'll pull through. Thumbs up if you found this helpful, and be sure to check out part 1 as well.