Cancelling queued jobs seem to restart the job currently being researched. Must be a bug? -- It's for example when I have a lot of traps queued up, but when I spam click the queued trap jobs, it doesn't get the current trap job done.
Shortcuts to the different weapons etc. would be nice (however, will remove the MOUSE-ONLY tag.
Also, the bosses seem quite easy (only tried the first two bosses tho).
Once I finally managed to get to the first boss, I defeated it without getting hit by a single rocket from it.
1) In general the level requirements/recommendations (what is it?) seems a bit off compared to the actual level you'd be to conquer it. It also depends a lot how you upgrade and use your army. 2) It seems just as efficient to just use a few different units (I only used the swordsmen and the keg beer guys) instead of using the whole assortment. Imo it should be made more efficient to use several different units and it should be focused more on what it means to put tanks in front and squishy damagers in back so it will become an actual strategy game. 3) The boss seems easier than the lvl 13-28 and 14-30 islands. 4) The Beer Keg guys buff doesn't seem to decrease in effect even tho some of them have died in battle already.
So I followed the tutorial and I learned how the menus worked. But I know zero about what the point of the game is. And I starved to death. Now I need to remake a new character which I had just spent 15 mins making look like myself (the colour selection method is a pain)
Sorry to say... everything but the sprites are just a copy of Cookie Clicker and many other copies. I miss something unique in this game. Maybe if you could interact with the things you flew past? Be able to buy a special upgrade or other ship designs from an alien?
Great game but a few details to improve: 1) Health regen runes are a bit overpowered when you can just juke around on the map like... run away from the enemies to regenerate health, then they will also get grouped together to just finish them all off with the spin ability. This way of playing is simply too strong. As a counter for this nerf, the runes could for example affect the whole team. 2) Achievements give too small rewards compared to the standard reward you get for completing a game. 3) A rather serious bug is that sometimes an enemy can't die. Like... they walk around with no health bar and you can't do anything but hit them for no point. These games can't be finished.
Equipment is unbalanced. Like, I had a weapon in floor 1 that almost 1-hitted everything up to floor 4 where I got bored. Yes. I got bored. The game doesn't progress as you get deeper in floors, really. And the mob count should be fixed. Either you walk into a room with 5 monsters approaching you one by one, or into a room with 25 monsters approaching you all at once.
Is this game even serious at all? So much work has been done. Why decide to put impossible amounts of swarm monsters in there? If you at least plan to disappoint your GemCraft fans, then at least do it with style instead of making them angry. I'm not following the news on GemCraft anymore, that's for sure.
I like the concept, however, I got three things: 1) You should be able to drag around your ninjas. Some setups are not possible to make with some starting formations. 2) You've unlocked most of the game after you completed the first of the three level sections. That should be stretched. 3) For some reason you "heal" your ninjas a little when you merge a x7 ninja (the biggest one) with any other ninja. This sort of works as a method of glitch abuse.
Entertaining game! However, I have some suggestions. 1: More items for the shop, maybe something that you can keep buying so you won't end with 1000 cash and nothing to buy. 2: Why is there a max lvl on skills and why is it 13? 3: Gameplay maybe takes 30-70 fights. There's no way that can be done in an in-game day. Would make more sense to rename to years. 4: Mages are too op. By that I mean the ranged laser beams. This also counts the enemy (purple) mages. 3/5
I've completed Plants VS Zombies three times, which looks pretty much like the same game as this, in my opinion. But after two tries, i still haven't managed to complete the very first planet with "Easy" difficulty. What can I do? Nothing but give this game 2/5 because of its too hard difficulty and idea copied from Plants VS Zombies.