Just so everyone knows, to check out achievements and allocate points to upgrades (which is vital), click on the little gold star on the post in the very lower-left corner of the screen when at a port. The first time I played this, I started getting mad that it was becoming too hard and you seem to hit a standstill in progress. I was basically playing through "at level 1", if you will. Then one time I clicked the star wondering what it was... man, did my life get easier! XD So yeah, don't be ignorant of that and feel like the world's biggest Kelly Bundy like I did.
QuiQui, I know exactly what you're talking about, meaning you must be around my age of 30 (at the year I'm writing this comment). The game was called "Crossfire", and I loved it too. Unlike you and many others, I hardly had any friends to play that or any other 2 player game. :'(
OK this thing needs to f***ing learn when I'm striking and when I'm moving, since it can't seem to tell the difference sometimes when I'm using a distance weapon. What that does is make me go toward the enemy instead of shoot at it. Coincidentally, that seems to happen a lot more often when I'm fighting something tougher.
I agree with the general idea of the comments: it's a good game, it just needs some adjustments and additions. After I completed a campaign, I started the next one and was reminded of the Papa Louie games, in that it seemed like a "pallet swap" of the same thing. (I beg you, you don't want to do the Papa Louie pallet-swap-of-ten-of-the-same-game thing) This can be a, not epic, but still pretty good game which I like already. :D
At the Concert Hall, a real dick move making yellow squares move all over behind where I'm trying to spot fast moving YELLOW circles. Even worse when I have to hit buttons at almost an exact moment when they are in a certain spot. I have to admit though, having to hit a button when an object is at a certain spot is way more forgiving and rational than in the SCGMD games. There should be more length of time between when the circle comes out and when they hit "the spot". Other than that, every other aspect of this kind of game is better than the SCGMD games.
@vietnam2haidang, if your computer is lagging too much for this game to be fairly easy then don't ever try playing any of the Super Crazy Guitar Maniac Deluxe games. They are WAY too anal in the exact timing you need to press the buttons on, and even with a good computer, there is a stuttering type of lag common for almost all people that play them. Speaking of those games, hey SCGMD makers: yours is a good concept, but THIS is how these types of music-rhythm games should ultimately be in it's final form. :)
When I first saw "Complete a campaign with a party of two" and "... with a party of three" and "... without using consumables" and such, I thought "Are you f-ing serious?!! The WHOLE thing?!!! Yeah, I have a life; it's a pathetic, gaming, anime watching, still-lives-at-home-at-age--- (-.- whoa, not telling you that; I have a sliver of almost meaningless self-respect) loner life, but this isn't my kind of game where I'll want to spend weeks or months becoming epic at this." Then, out of nowhere, I fulfilled the requirements to complete Act 1; then it said that the campaign was complete. "Ohhhhh, I get it now; a campaign isn't all the way up to Act 5, the entire game... thank God! NOW I see that those achievements ARE possible in a much more rational way." XD :D
Everyone who has played the Creeper World games will probably notice the music at the beginning of this game is the same as the music in Creeper World when you're on the planetary map to choose a world to go to.
I think the Easy badge name is from Anchorman: the Legend of Ron Burgundy, where the news crew is arguing with loud voices and the character named Brick (yes, that's his name) Tamland, who steadily gets closer to mental retardation as the movie goes on, well, his input in the argument is saying, "Looouuud Noises!!" XD
I love how it takes a half a day to raise my gun as well as turn and how they never seem to have to reload. And to those giving their Killing Floor "solutions"... ok, let's see a video from you doing it many times to prove it's not just glitchy luck.
People are giving advice about the Killing Floor bonus level. Remember also, for the Hard badge, Kongregate requires 6 bonus levels be completed; there are 7 total. I eventually saw that fact and realized after my millionth fail at Killing Floor, "Oh, THAT'S why Kongregate only requires 6 bonus levels be completed instead of all 7... THANK GOD!"
For those wondering how to catch up with the UFO but never reaching it and only ever dying before you reach it, like I did for a while, here's the way. Do not slow down for the cops behind you to catch up and jump to them to charge nitro; you'll never catch back up. You charge the nitro by driving in the opposite direction, on coming traffic lane. You need to charge your nitro enough to reach the "pods", one on each side of the ship; all you have to do is jump over to them. After taking out the side pods, a center pod will appear. Here's where you should charge the nitro as full as possible and/or get lucky with the guardrails not appearing in the center long enough to get to jumping range of the center pod.
WTF!!! The money resets to zero if you leave to the menu and then continue the campaign!!! So basically we have to drop everything we're doing to set aside a couple of hours because we'll lose all our money if we have to have lives outside this game.
Developer, your "Arkandian", "Protector" and "My Pet Protector" (except for the stress part) games are really cool and neat, but in this one, it seems like you're trying to imitate the concept of The Enchanted Cave, where you start all over and start stronger in the hopes that you've found enough that stays with you forever that will be good. I don't mean to be "that guy", but if that's the case, it flopped really bad. :( Like others have said, the concept is good though.
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