I see the Doom Wall likes to speed up at the end of the screen so you can't hit spacebar in time to pause it so it can make good and sure to make the word Extinct appear to rub it in your face; real mature.
Everyone who has played the Creeper World games will probably notice the music at the beginning of this game is the same as the music in Creeper World when you're on the planetary map to choose a world to go to.
Hard Badge tip: as soon as you get to a part where many ramps in a row start appearing, do the "Kenevil:" as soon and as much as possible. (Do all 6 types of stunts, jumping ramps and rails to not touch ground) This will increase the multiplier x2->x3->x4->x5->x6->x10. Then, after you have it, go for only ramps. Don't go for rails, as you don't get as much air time for that, making it harder to anticipate the next ramp to keep air-born. Hope this helped; I know I lost my mind so much while failing to get 400,000 before realizing that there is a x10 multiplier. I managed to hit a Pilot mode for a multiplier of x20, and even grabbed a ruby for 100,000. :D
Hey Dev., you SERIOUSLY need to fix the problem with the ball going through the line... unless you purposely made it that way. If that's the case, you SERIOUSLY need to change it so that the ball doesn't go through the line. I think I speak for everyone on this issue. <:(
Thank God this isn't one of those games to get a very small object to a very small spot where the very small object has to be just about in the same spot almost to the pixel like a golf ball in a hole. It's relieving when developers make an acceptable zone to get it into.
Everyone who is saying that you can't get all 60 skill points, and I thought the same thing at first: you CAN. I gave the developer a shout that it may be a problem with the game, but then I read someone's comment about how two skill points are obtained from in-game achievements. One is from scrolling all the way through the hints at the beginning of any level to get a Bronze medal, then click "Credits" at the start menu to get a Silver medal, then click "More Games" at the start menu to get a Gold medal and a Skill Point. The second one is to get all 84 stars to get a Gold medal for getting stars, which is kind of stupid since all that last Skill Point will be good for is Survival mode since we've just beat the entire game. Although, I, and every other OCD completionist, are grateful. :D
Mom: "Check the mail, darling." Dad: "Son, I would like some cake." Grandfather: "[demands] Drink!" ... looks around at them ...... Um, I thought this celebration was for ME. Not trying to be lazy or ungrateful, but am I servant at my own birthday party? :(
Does anyone else find completing the final level of the Alien Campaign literally impossible because of how stupid your teammates are and how quickly they get killed? Along with how the enemy only ever finds rocket launchers and snipers... oh, and of course they always get perfect head shots- you know what I mean?
This is the first game I've ever spent real money to buy Kreds for. :D The makers of Berserker Land (and many others) should study this game to see what makes good Premium Content worth an actual purchase.
You know, with Mercenaries now having predetermined time to death, it's stupid to make us wait for something that will for sure run out, especially when we can't see time left. The worst thing when there are limits like 47 hours 40 minutes, making us wait two whole days hoping it will survive only to see we've wasted it just waiting when we could have been using that time on something productive in this game. I mean, come on, make it so that two whole days go by with a high level Merc on a high yield quest and then it dies with only about 20 minutes left of it? That's just plain rude. If this is how the way of death is going to be with Mercs, there shouldn't even be life spans; just give them lives. Something like: a Merc gets recruited with 400 lives and 48-hour quests take 50 lives, 24-hours take 35 lives and 8, 6, 4, 2 and 1-hour quests will take 20, 15, 10, 5 and 1 life respectively. That's basically what the new Merc death way is now, we just can't see when they'll die.
I love how multiple projectiles fired at once get spaced out so it's literally impossible to not get hit by at least one, which, in boss fights, is usually followed by a melee or shot that just so happens to be timed to make it to you before the other surrounding projectiles pass you, again, making it literally impossible to not get hit at least once.
The music reminds me of Chrono Trigger, the mining reminds me of Fantasy Online (RIP it was a really cool, unique and loved pixel MMO) and the look reminds me of Valtherian Arc; except for battles, graphics there remind me of Final Fantasy 2. (the actual FF2, not the SNES # misprint). :D
Dark, breathy voice from Grandma, "I need you to fill my place... you have to do it..." O.O Um, wow Grandma, yeah, I feel bad that you just died and I love you, but- but... um... Hey Grandma, I think I'm just going to call an exorcist.
At least make higher difficulties give more money than lower ones. Easy, Medium and Hard difficulties give the exact same amount of money for the same stage. Also, I get making the medal scores valid by restricting weapon levels, but don't make it universal in the whole game. Make it so that choosing difficulty for a stage lowers the maximum level that upgrades can be used at. For example: Easy should not have any level caps, Medium could have around level 5 max upgrade levels and Hard could have the level 2 max upgrade level. Maybe they could increase a point at later levels in each world or per world. But yeah, make more upgrade restrictions only as difficulty gets higher.