Dark, breathy voice from Grandma, "I need you to fill my place... you have to do it..." O.O Um, wow Grandma, yeah, I feel bad that you just died and I love you, but- but... um... Hey Grandma, I think I'm just going to call an exorcist.
I noticed that the enemy has "special" or "enhanced" units in Epic battles that are almost completely one color. For example: in the epic battle in level 1 there is a Succubus that is all pink and the flame on THAT one is massively OP, but not to an unfairly game breaking extent. Another one has a Sylph (not the healers, I think that's Pixie) that is all pale blue and that one has higher damage and the fireball can go through more of my units. I think that WE should get to have those more OP kind too, as a final, expensive level for each unit. the proportion could be something like: 10K to lv2, 15K to lv3, 28K to lv4, 45K to lv5 and 90K or 100K to that special, OP final level.
Upgrading units seems a bit detrimental unless you play this for the long haul, collecting units to fill the spots left when combining, which I'm really not going to do as I only came for the Challenge Loots, especially not for P2W games. I noticed many Challenges are of these wait-for-energy-to-replenish-to-even-be-able-to-play P2W games. Last Challenge was Dawn of the Dragons, which you have to wait for any gauge to fill to play any part of it. 2 minutes for ONE Stamina; with 60 Stamina, attained early enough, not too high in the long run, you're waiting 2 hours for it all and that's the only way to effectively play. Maxing two units and combining them gives a next level unit with the same Attack and a few LESS HP and ability the previous MAY not have. It looks more beneficial to have two previous units with a few more HP and same or less Attack. They last a bit longer with almost the same Attack EACH absorbing hits instead of you. If one dies it's not over yet; if you die it's over.
At least make higher difficulties give more money than lower ones. Easy, Medium and Hard difficulties give the exact same amount of money for the same stage. Also, I get making the medal scores valid by restricting weapon levels, but don't make it universal in the whole game. Make it so that choosing difficulty for a stage lowers the maximum level that upgrades can be used at. For example: Easy should not have any level caps, Medium could have around level 5 max upgrade levels and Hard could have the level 2 max upgrade level. Maybe they could increase a point at later levels in each world or per world. But yeah, make more upgrade restrictions only as difficulty gets higher.
12inchedownthere, for one thing your name in-dick-ates you ARE a dick and you find yourself the coolest sh** to ever walk this planet solely because of your "size", if that is your actual length; and that's why they call them kind of guys dicks, because that's pretty much all they're worth. Also, telling people to upvote your comment and that they are a big fat doodoo dummy-head if they downvote it, or some kiddy comment like that is, well, a retarded kiddy comment like that. Finally, games are like T.V. shows: if you don't like it, find other games; no one is forcing you to play any games. You're the kind of person that gets offended or whatever at a T.V. show and proceeds to ruin it for everyone else by irritating, maybe even threatening whoever is in charge of putting what shows on the air until you get your way. Besides, game opinions don't seem worth much from a 69 y.o. who joined literally today. So do everyone who isn't a whining, fascist a favor and either shut up or get lost.
Hmph, guess I gotta give those guys in real life urban development a lot more credit for being able to make huge things that hold massive weight. Cuz if they used my trial and error methods like in this game, there would be a separate graveyard solely for urban construction accidental deaths.
Wow, this game needs some serious fixing; it makes the definition of insanity null and void: doing the same thing over and over and expecting different results. Well, guess what? I'm using the exact same bridge 2 or 3 or 4 times over and getting different results almost every time. <:(
If anyone cares, the total cost to upgrade an island to the max from the start is 1,250. Between battles, you can tax about 8 - 10 times before they go from happy to irritated, then 2 - 3 times more before they go from irritated to angry. I don't know how many more times after that until they start to rebel against you; frankly I haven't wanted to try to see what would happen or how many tax clicks it takes. Max levels for the in-battle units is 25 and the outside support units (arrow volley, catapult and fire bomb) is level 5. Max number of units you can send into battle is 40, no matter what your Glory level; I couldn't resist maxing everything. :D
After reaching about level 50 or so, the speed of grinding makes the upgrade progression rate almost drop off. At that point I'm upgrading 1 or 2 things per game day when it would be a bit more attention keeping if I was upgrading twice that much.
If you're trying to get all 30 Love Sprites, only 21 - 22 are rationally visible to the Human eye. The only way you could possibly know where all of them are before the glasses is: 1- Pixel hunt every pixel on the entirety of all screens; 2- Have cybernetic eyes that can analyze the color spectrum to pixel levels; 3- (and I have heard of such a software, must be a cheat type) Have a software for games that shows all clickable spots on the screen; 4- (This being the most realistic one) Memorize all spots from a previous playthrough. So yeah, don't feel bad at all if you find little more than 20. Even after finding out all spots with the glasses, I could never SEE more than 22, even if I could see the cursor turn to a hand.
Yeah this game sucks. 1- Ants get too fast too quick. 2- The white dot to collect them AND the "hitbox" of the ants to touch it too are too small. 3- The circle's radius/diameter increase for upgrading the area is shitless. 4- Upgrades, at least the circle area, is a bit too expensive. Fix at least one of these at this will be remotely fun...
Like Recon and Clean-up missions, there are ATMs and Hiding Places in the initial missions to capture Towers and Factories. However, there are never any ATMs or Hiding Places in any missions to modify Towers or upgrade Factories.
Screw the kid, old lady, mouse and contest. I'd have kept the tea and cookie and carried in that cute little contest judge and cuddled up with her in front of the lit fireplace with some cozy Christmas music and scented candles wrapped up in a fluffy blanket against a soft chair...
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