You can essentially start with $760 before having to really play the game. After you start, click pause button, click "main menu" (even though it won't actually go to the main menu at that click), click "retry", repeat 19 more times. Retry counts as "playing" the game. And don't ask the developer of this game to fix anything or do anything at all for this game. It looks like they haven't even been to Kongregate in over a year. Even if they have, it doesn't seem like they really care about this game anymore. :(
There should always be an auto save slot AND a manual save slot; or an auto save at the end of every defeated X/X enemies/boss (right after killing the last one) that comes on asking yes or no to save then. Other than that, the only other thing that's kind of irritating is that you need energy for your default basic attack. You could have programmed it to do about 10% less damage in exchange for not costing energy and I'd have been satisfied.
One day after a Papa's game was BotD, I decided to play every single Papa's game and got all of the badges for all of them. Now I'll never, ever have to say "Come on! Another Papa's game as BotD?! I'm sick of these in general!" or anything like that. I can just get the BotD and smile as I navigate away to go play something else. :D
Fast movement speed + increasing enemy count/toughness + slippery floor effect + half-ass power-up appearance rate = too frustrating to enjoy the game. It's fun enough if you're just playing it to just enjoy the gameplay, but if you're trying to get the in-game badges, only hackers can really enjoy this, because the flaws make it too frustrating.
Every 10 or 20 badges there should be some kind of improvement like increased rate of power-up drops (this needs to be in an update anyway; the drop rate is too low), lower rate of appearance by tougher enemies (especially chargers), power-ups lasting longer, strength boost power-up, 8-direction octruple shot, crescent shot, constant laser shot, freeze power-up (freezes enemies in place; enemies that enter after that will freeze a second after entering), traitor power-up (this will cause some random enemies of ANY kind to be able to hit and kamikaze any other kind of enemy near it).
Pro trick: when training in Accuracy, you'll notice that when you click, the bow gets drawn, then fired, which means you have to wait for the draw to finish until you can move the mouse. Someone mentioned a "glitch" where his bow gets drawn right away before he clicks. I don't know if it's a glitch or on purpose, but when I triple clicked rapidly, the bow always draws automatically after I shoot for every shot after that. This will allow me to get set up for the next target as soon as possible after firing because I can move the mouse the instant after I shoot the arrow instead of having to wait that half second for it to draw, then shoot. It's only a half second or so sooner, but trust me, it's a huge difference in your favor.
There's a much faster way to do "The Mount" that a lot of people (from what I've seen so far) don't do. Instead of building a perimeter of Blasters and slowly Bomb and Blast your way up the hill, launch a load of Blasters to the other side at the same time. Here's what I do basically: build intermitent Collectors, fill the top with Reactors, about 7 Speed Packets and fill the second from the bottom platform with Blasters. Then, pause the game and select all the Blasters to land in a way that they form a circle around the one spore at about the same time and then the City lands just after them so the Creeper is gone from the area. Keep a couple at the spore at all times and move the others around to keep blasting away the Creeper from higher ground. Make sure to connect everything with Collectors once on the other plateau; also try to connect back to the other side you started on.
Oh, I got all these badges almost two years ago; guess I can just get the BotD and go... ... I guess I'll just have a few levels of fun........ Ok, that was neat, gonna go now............... Hehe, I forgot how fun trying to get the angle and power correct was; and blowing dudes up, I sure love that part; but I'm gonna go now, I will, I'm going right now........... Oh man, I can't stop; can't stop! I'm having too much throwing grenades and trying to get the best results! And blowing dudes up; I love that part! :D
Those moving blocks seem to be indestructible; when you hit them, it makes a high-pitched "tink" sound, usually associated with attacking something that just cannot be harmed. (Those who have played Robot Wants Fishy may remember what I'm talking about from the bosses) Some level after reaching level 40 you CAN start doing enough damage with each strike to damage and kill those moving blocks. :D When I realized this, I cried happy tears as my life became monumentally easier and I reveled in destroying every one of those moving blocks I encountered. >:D Btw, those stationary, multi-direction spewing ones are immune to all but one attack: the color of their core corresponds to their vulnerability. Red is Fire, blue is Ice, brown is Spire and extremely light blue, almost white, is Gust. Even these can be destroyed with any attack at a high enough level. (I was somwhere around level 70 - 80 when I first noticed it)
Many parts are too obscure to the point that you lose patience and just take every item you have and click every spot on the screen on every screen. A few parts it was the only way to solve it because there was hardly or sometimes absolutely no way of knowing what to actually do; particularly the part with the blue ad red bats at the end.
"Still a better love story than Twilight"; while this is true to the highest degree (and I've only seen a few commercials for Twilight and heard the overrated hype and well deserved ridicule), this is the millionth vampire or werewolf game I've seen it posted. Yes, we get it, you're slick; it was funny the first dozen times; the phrase is old now people.
"Ok, decent car to start" finishes stage 1; sees police car for next stage "Hmm, lower to the ground, not nearly as all-terrain; well, I'll assume it gets better than the first car with upgrades" it doesn't; finishes stage 2 "OK, let's get the best vehicle for the final stage" sees a frickin' VAN "Oh come on! Seriously?!" struggles frustratingly; the van's talent seems to be tipping forward way too much; cries as stage 3 is complete" Oh wait- there seems to be another stage" sees red car after stage 3 "Finally! A GOOD car; it's getting better... ? ... what? it's only for the ending cutscene?! Well of course; why not?" -.-
Neat enough, these would be cool too: – story behind the wish – five stages, each with it's own cosmic, background and its own song like this game's – stages transition to still cutscene or two and next songs – failing would end the game with whatever progress made with different endings for stage failed – good/best ending for complete game – maybe an epic ending for, say, avoiding red clouds 100%, getting a high amount of stars, maybe a Neutron Star for each stage; could recover Star Life or be one auto-revive; only one per level and count against epic end – Black Hole power-up to suck in all stars for 10 sec, appear randomly or one for each stage to activate – failing: 1- contact with red clouds saps away “Star Life” and fail at zero life – failing: 2- get below 50% stars for a level – failing: 3- get hit by "Rogue Star”; it appears, fizzles for one second, then zooms at you five times – nothing good or bad would appear with red clouds – difficulty choice for game – Free Play mode.
The game keeps track of the progress of the awards permanently cumulative for # of specific units trained, # of enemies killed and # of spells used. For those awards, you don't have to win, or even finish levels for the progress to keep building. So, don't feel frustratingly obligated to sit the whole rest of the level out if you feel there's no longer going to be any merit. Past level 4 (you can't access those units in the first four levels) you can start a level, build two or so units to max, restart and repeat until you get the award. Even upon getting the award, you can just quit right then and there and you'll still have the award. :D
QuiQui, I know exactly what you're talking about, meaning you must be around my age of 30 (at the year I'm writing this comment). The game was called "Crossfire", and I loved it too. Unlike you and many others, I hardly had any friends to play that or any other 2 player game. :'(
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