Balbanes' Comments

Game Comments
Play I Have 1 Day I Have 1 Day Jul. 21, 2014
To mute the town crier, click the mute button on the screen then talk to the job girl. Yes, the answer is to literally mute the game. XD
Play High Tea High Tea Jul. 19, 2014
ATTENTION - "Plus" this comment to keep it alive. Here's how the scoring works: Multiply the # of Opium crates sold by ten. Then mulitply that by the # of Tea crates shipped; that will be the final score. So: (Opium crates X 10) X Tea crates = Final Score. Although, it doesn't do any good to keep track during the game as there's no total so far in-game. The obvious thing is to buy as much as possible. It works best when the prices get below 20; a disaster of some kind can drive it below 10. >:D When that happens buy the sh*t out of it nonstop, trust me. I have to admit I got 2 or 3 disasters that drove prices down below 20 a couple times and below 10 once. Here's a screenshot (cropped to make my red text bigger) of my final score for those who might want a visual aid. I even lost by not being able to make my last shipment. Can you blame me? It was 720 crates of tea; you'd have to click buy x30 nonstop the whole time and that's almost impossible.
Play Elements Elements Jul. 19, 2014
There should never be badges that count anything that depends on playing with other live Humans. It should always be only what you alone can do in a game. This game illustrates the very problem, in that there are barely any players doing PvP. You also can't tell if there's anyone ready to do it, you kind of have to hope that there's one or more people just sitting there waiting for someone else, which people really aren't inclined to do. Some comments say they've waited around 10 minutes for someone to join PvP. It just seems for a Meduim badge there sure seems to be way too much that has to go into it. If it were a popular game then there would always be people trying to vs others, but there isn't even a notification board or waiting room or anything like that. Know what I mean?
Play Elements Elements Jul. 17, 2014
I don't know why this game is called "Elements"; it should be called "Darkness Card" or something like it, because the only elements that end up being useful for crap are Death and Poison. I guess Life element is a good 3rd with its abilities to heal HP.
Play Castaway Island TD Castaway Island TD Jul. 15, 2014
Fun :D Even the hard points are easilty fixed through experimentation. Some people say this game is a bit too easy or kind of short. Games like Kingdom Rush are pretty cool and in-depth. Those are good and all, but sometimes you just want to play something simpler and smaller and/or easier, just to relax or "get away from it all". Know what I mean?
Play Takeover Takeover Jul. 11, 2014
I rate this 5 stars :D My units attacked a castle when I ordered them to attack the other one? - 4 stars :) My units keep attacking the castle even though I ordered them to go back to the catapult that is taking damage and is the key to winning a perfect? - 3 stars :( The game expects me to beat the levels in an amount of time that damn well will exceed the perfect score range unless I charge straight to the target castle(s) and even then they stop and attack the castles along the way making it a stretch? - 2 stars >:( The money I earn goes down per group I make forcing me to choose between wasting time building mines to pile a decent amount or taking forever with a small amount of groups and hope that enough comes in to make enough more troops to win within perfect range so I have a chance at getting the hard badge in less than a day? - 1 star >:C I'll admit not one of the absolute crappiest games I've played but as the comments above say WAY more room for improvement.
Play UpBot Goes Up UpBot Goes Up Jul. 10, 2014
Make sure you check the "levels" screen every few puzzles to make sure the game is keeping track that you beat them. I played through 23 levels straight and then my computer shut my internet off because I had too many things open at once and it was too much processing for my crappy computer to handle at the time. I came back and the counter stopped going up. I checked the levels and none of them were marked as "completed" in-game because every time I finished a level it went right to the next one the first time I played this. The counter registered it while I was completing one level after another, but the game didn't. Luckily I remembered the difficult ones, so redoing it wasn't a big deal. So, it might be a good idea to check just to make sure.
Play Solarmax 2 Solarmax 2 Jul. 08, 2014
Still, 24 and 27 are extremely Hard.
Play Solarmax 2 Solarmax 2 Jul. 08, 2014
The main key overall is: just hang in there and keep trying. There are times when taking a laser or two is a good move and other times when you need a bunch of planets to build your forces and keep them from building theirs. In almost all cases controlling the teleporters makes life way easier and sometimes the only road to victory. A good tactic also is to control teleporters on their side to keep them from sending reinforcements until you're ready to swarm them. That's why it's called "Hard" mode; it's Hard (I know, Duh :P). But don't get me wrong, I'm not putting myself on a pedistal. There have been many later stages where I bitched to myself, "OMFG! It's cheating! They're getting forces faster than me and moving faster and lasering more when I'm blasting less and doing it all better and faster even though we started off the same!" >:( Of course those things weren't true, and I eventually found the ways to beat all Hard levels. XD LMAO
Play Battalion Commander Battalion Commander Jul. 07, 2014
An excellent addition would be a "Dismiss" option. When you pause the game you can click on an ally and it will ask "Dismiss?" Yes or No. That would be great for building more of a team you'd like.
Play W-Zone W-Zone Jul. 07, 2014
Dear God do I love these kind of games. >:D Especially that feeling of maxing out all stats and unloading obliteration on the battle field.
Play Pandemic 2 Pandemic 2 Jul. 06, 2014
I love how my disease is "spotted" everywhere and how they somehow know to shut down ports and airlines even though there's literally zero visibility, symptoms and lethality.
Play SkullFace SkullFace Jul. 05, 2014
I love how it does what I say when I do it. Something about the controls needs to be tweaked; it's just like The Fancy Pants Adventures World 1. I hold a button because I need to go a longer distance and it hardly goes half that. Just like when I tap a button it launches in that direction killing me even though I didn't hold the button nearly that long. And then when I jump it doesn't do anything which kills me every time that happens. All these things happen 1/3 to 1/2 of the time, making this much harder and taking more time than it should have. That's probably why the Meduim and Hard badges have about half the normal average amount of people achieving them for this game. I had it at 3/5 stars, but the frustration over time put it down to 1/5.
Play Sushi Cat 2 Sushi Cat 2 Jul. 04, 2014
"I can't reach the high up elevator button! :'( Hmm... Well, let's see, I could: 1- Try stacking things to form steps 2- Ask someone to press it for me 3- Wait outside the store, because the dog has to come out some time 4- Maybe even report it to the ploice and hope they care about a little stuffed toy, ya never know ;D ...Hmm......... Nope! I'm going to spend a load of time with which the dog could have long since escaped the store with and destroy my stomache and heart all at once with a lethal amount of bloating and cholesterol with the possibility of being so much bigger I can reach that button! Ha ha! I'm coming dog! And stay where you are! Don't use that mass of time to escape!" >:D It's like Peter said on the Family guy after fantasizing about syphoning jet fuel to fly a pickup truck "That's all the motivation I need to actually do this." XD
Play Monster Bark Monster Bark Jul. 03, 2014
Is the music at the beginning from Creeper World only slower?
Play Papa's Wingeria Papa's Wingeria Jun. 28, 2014
You know, a deep fryer has a dial, not an on/off switch. So, it would make sense to have, not a speed boost button, but an option to have them cook at +100%, +50%, -50% and -25%, or something like that. This would help vastly because most of the other operations are such that you overdo them a bit with people coming in so close together and things needing to be done all at the same time. You could also time them all out so that you can actually use the top 4 fryer spots as well, because I don't even use them. It would also be logical to make "next" and "back" arrows to be able to start and work on multiple order plates instead of having to do an entire ONE before even getting to star on another. I work at Los Banditos, and I know that's how those two aspects are; but you don't have to know a food place to realize these things, they're kind of things you'd think of for logic , flow and convienience, ya know?
Play Sky Island Sky Island Jun. 27, 2014
Does this music remind anyone else of Yoshi's Island?
Play Caribbean Admiral Caribbean Admiral Jun. 25, 2014
I'm playing thinking "The Meduim badge should be a Hard badge, because it's getting more and more difficult a bit fast". I also kept seeing that I was being awarded a star every now and then and I wondered what their significance even was. Then, by happy accident, I clicked the star on the post at the very bottom left of the screen when in town. Then, a menu came up to spend those stars on stat upgrades and suddenly my life was WAY easier. :P XD
Play Sonny Sonny Jun. 24, 2014
Cool and fun battle music; puts it from 3/5 stars to 4/5 stars. Sadly the sheer stuipidity my teammates have sometimes puts it back to 3/5; but that's the only bad thing I find about the whole thing.
Play Sonny Sonny Jun. 24, 2014
After beating the game, when facing Illusions in the training battles, whenever one with low HP gets one or two Heals cast on it WITH Intervention (physical immunity for 8 turns) I automatically quit & reload. Especially if my teammates start physically hitting it. Plus this comment if you do the same for that exact instance. I mean, come on, am I seriously going to blow 8 turns while almost all my efforts on that one's HP get wasted while I whittle down another's HP that I KNOW is going to get the same Intervention + two Heals like the last one? You know what I mean?