Balbanes' Comments

Game Comments
Play Bloons Tower Defense 4 Bloons Tower Defense 4 Dec. 27, 2014
Two words: Boomerang Thrower. Works great, especially with Ice Tower; Glue Gunner is a good third.
Play Snow Tree Snow Tree Dec. 27, 2014
Neat game and interesting concept; the one problem to me is that you don't seem to get a high enough increase in maximum amount of flakes as you get higher. It's not like I can never get any presents, but it's almost a choice of either getting presents or getting height, unless the presents are one inch away or less.
Play The Valley Rule The Valley Rule Dec. 26, 2014
Don't get any of the easy 3 chests; find Will to Climb and Will to Air Jump. Then go straight to the long difficult climb. Here is a link to the jump. “http://imgur.com/F8UvoZx” It's difficult and has a trick to it. Once attached to a wall and almost to the top of a climb, press left arrow to dislodge from the wall, then, like a hundredth of a second after pressing left, press “S” to jump out to the left. (Jump far enough out so you don't jump into a corner, but not too far away as to miss grabbing the next wall; like I said, tricky). When you're up-left enough, double jump as quick as you can and go back to the right at the same time. Make sure to keep the "UP" and "RIGHT" arrows held so you climb up when you grab the wall, or you could end up falling. If you do it just right, you should be able to grab the next highest wall. Now the rest of the quest to get the other 3 chests will be much easier and you can end the game either calm or not as pissed off as you would have been. XD
Play Cargo Bridge Cargo Bridge Dec. 24, 2014
Wow, this game needs some serious fixing; it makes the definition of insanity null and void: doing the same thing over and over and expecting different results. Well, guess what? I'm using the exact same bridge 2 or 3 or 4 times over and getting different results almost every time.
Play Cargo Bridge Cargo Bridge Dec. 24, 2014
Hmph, guess I gotta give those guys in real life urban development a lot more credit for being able to make huge things that hold massive weight. Cuz if they used my trial and error methods like in this game, there would be a separate graveyard solely for urban construction accidental deaths.
Play Epic Boss Fighter Epic Boss Fighter Dec. 23, 2014
OMFG the hit box area for my guy needs to be one pixel, you know, like EVERY OTHER BULLET HELL GAME I've seen. I'm getting pretty sick of being hit by things that just brush my guy's heel and not knowing what all parts of him count as a hit, especially when the projectiles are spaced apart only one pixel wider than your hit box area.
Play Morningstar Morningstar Dec. 21, 2014
Wow it would be nice if game like this had logic for EVERY part. Like, say, finding the code for shutting off the generator. I had to look at the walkthrough, and when I saw the code, the first three digits made sense, but then the next two had no indication of that they were supposed to be part of it or any connection to anything. The fourth and fifth digits of that code don't make any sense there's nothing to indicate those symbols being part of the shutdown code. If there is anything to show that those last tow symbols are the end of that particular code someone point it out to me in a walkthrough somewhere.
Play Papa's Freezeria Papa's Freezeria Dec. 14, 2014
In all of the Papa's games there are around 35 - 55 total customers. Why would someone make that many on a game like this? Who in God's name would blow that much of their life for something this repetitive? If it wasn't so much of doing almost the exact same thing over and over it might be kind of fun or entertaining to max out customers; but this gets old fast. I mean come one, over FIFTY customers?
Play Submachine 7: the Core Submachine 7: the Core Dec. 11, 2014
It's a good game and a nice series, but just one thing: I'm getting pretty f***ing sick of the secrets being invisible. Why? Were the secrets not hard enough to find before? Its already enough of a pixel hunt as it is, but now we have to slowly scroll the cursor over the entirety of every new screen? It was fine; sometimes it's better to NOT reinvent the wheel, or "Don't mess with success". Know what I mean?
Play Submachine 7: the Core Submachine 7: the Core Dec. 11, 2014
The only thing I have to criticize is that I liked it better when the inventory items were in the side rather than the bottom. It's just my personal thing because I like to zoom the screen to 200% so I can actually see it decently, and I have to scroll down to use my inventory.
Play Vox Populi, Vox Dei(a werewolf thriller) Vox Populi, Vox Dei(a werewolf thriller) Dec. 09, 2014
You know, it might be a good idea to add the tag "Age 13+". XD But kinda seriously, the first action move you learn is the lunge, which throws me into a werewolf. Then I see that I have to press space bar repeatedly; OK. Now I'm watching my character ravenously tearing up this werewolf who's making a sound of utmost deathly agony while writhing on the ground under me. I'm sitting there watching like "Holy sh** dude".
Play Thermo Thermo Dec. 05, 2014
These are what you can do when you press space bar after touching a colored gate. Red floats you upward until impact or space bar again; you cannot move until impact or space bar. Press a direction button and space bar at the same time to go a bit farther when floating. Blue puts a platform under your feet; platform disappears when you jump. Yellow adds effect to red or blue power automatically. With red power, gold allows you to stay on a non-spiked ceiling by floating up into it. You can then move along the ceiling like the floor; dislodge from the ceiling by pressing space bar. With blue power, gold will keep platforms made from disappearing but only the last three. If you touch another gate, even the same color you have on, the gold will dispel. Gray gates dispel all gate power you have on. However, any platforms will still be there and if you were in a red power bubble and on the ceiling, that effect will still be there, you'll just be black again and can't float after dislodging.
Play The Grey Rainbow The Grey Rainbow Dec. 03, 2014
Examines around Wizzard's place: Something evil is hiding beneath this rock :) - This door is so incredibly evil :D - You are not welcome; clearly this mat is evil :'D - This brick is evil and wants to rule the world XD
Play The Grey Rainbow The Grey Rainbow Dec. 03, 2014
[Play Along] Me "I AM evil!" Wizzard "You're evil? Prove it!" Me "I was bullied in school, so I told their parents" Wizzard "Oh, that's so evil!!!!! What else?" Me "I told my girlfriend I didn't love her" Wizzard "Wish I had a girlfriend" (looks sad suddenly) ...... OK, well, I'll try this again. Me "I used steroids in gym class" Wizzard "I don't know what those are, but OK I guess; what else?" Me "I put a worm in a girl's ear" Wizzard "That wasn't nice, you should apologize" ............ Dude, are you serious Wizzard? I thought you were evil; do you have some kind of pirate's code for what is evil or something? LMAO Like "linkforever" in the top 5 comments said: hilarious.
Play Trigger Knight Trigger Knight Dec. 03, 2014
"You were killed by the enemy" No, you cheated by giving me a f***ing Dragon on day 9.
Play Trigger Knight Trigger Knight Dec. 01, 2014
There is nothing to have to spend money on anymore except Elixirs and maybe vouchers, after maxing out armor (to Astral Armor) and weapon (to Astral Blade). So, I think after both are maxed out, all armor shops should become Elixir Pools to instantly restore HP, or Pharmacies to get Elixir more often. It's such a pain in the ass to kill a Dragon and then get another Dragon only one or two enemies later with no Pharmacy in between. I know it's based on luck, but when Dragon appearance frequency is high AND Pharmacy appearance dwindles, that means game over; or maybe that's how the game is made to be, which I guess isn't bad.
Play Knightmare Tower Knightmare Tower Nov. 30, 2014
Just after I beat the boss, I remember that the background of the walls was always moving down meaning I was always moving up. As fast as I was going for as long as it was, that tower has to reach out into space. I think we've finally found the fabled Tower of Babel, the tower to reach the heavens.
Play Liquid Measure 2 Dark Fluid Level Pack Liquid Measure 2 Dark Fluid Level Pack Nov. 27, 2014
Is the badge name "Containers of Dark Water" from the name of a cartoon "The Pirates of Dark Water" ?
Play Sentry Knight Sentry Knight Nov. 25, 2014
It would be neat to have headshots, which would increase the critical hit chance anywhere from 10% - 40% (whichever # the dev. decides).
Play Mu Complex : Episode One Mu Complex : Episode One Nov. 19, 2014
I like how the date and time of the camera is synchronized with the date and time of my computer.