"Gambling addict! Soccer Character was spotted spending large amounts of cash at the casino. This extravagant, playboy lifestyle will certainly not impress his boss or his fans." Oh, I'm sorry; it's just that I earn over ten times the money at the casino than I, literally the country's best, overall winning and most representing professional soccer player, earn in a Pro soccer game. My fans and boss, I hope you'll forgive me if I want to increase more than just my skills at a snail's pace and get something decent faster than every 20 - 50 games. ;)
UNLIMITED RETRIES - When you raise a skill, you have three "lives". Each time you fail, you lose a star out of the three for each level. This means any skill's level you don't succeeded one the first try for, you'll have to do again if you want the full three stars. There is a way you can retry the level with the same amount of energy as when you tried before; kind of like a save file effect. This is especially useful for "Pace", as there are many times you are simply to far to be able to intercept the ball at the snail's pace your character runs at. Upon failing the skill challenge, it will say FAIL in big translucent letters on the screen. Now, do not click anything on the game screen and as quick as possible before FAIL disappears and you're back to the level selection, refresh the page. If you refreshed quick enough, load up you career and your energy level and skills levels/stars should be where they were before you started clicking skills and which levels you were going to raise.
One day after a Papa's game was BotD, I decided to play every single Papa's game and got all of the badges for all of them. Now I'll never, ever have to say "Come on! Another Papa's game as BotD?! I'm sick of these in general!" or anything like that. I can just get the BotD and smile as I navigate away to go play something else. :D
For those having trouble with Eliza Jones' power puzzle, when I went to @mcpltokgen at Twitter, it didn't work at first either. I just tried every single one on the page; copy/pasted each one of the tweets and deciphered/tried them all one by one even though they were on different days and eventually I got the right one. Try it, it may work for you; it's the best way seeing as the jerk doesn't seem to be paying attention to update them daily... >:(
Wow, I'm glad I didn't play THIS bubble tanks game before the other ones. I actually favorited the other bubble tanks games, but this piece of crap abomination gets a 1 star. I got the medium badge, which should be a hard badge for the ridiculousness of the small fighters swamping your bigger built one as comments below also mention, JUST before the small enemies pelted me down to the lower models making me mean nothing. There are way too many areas with too many quick enemies that have too much life for such a small thing and almost every tank I defeat gives less than half the amount of bubbles they should give for the trouble they are to kill. Also, you move too fast; it's not the most controllable. THANK GOD the other bubble tanks games have been cured of this games many illnesses and I really love them for the great games that they are. But I can't really be mad at the dev, this seems like their first game of this kind, of which they learned very well how to improve future games.
Cuboy "Hey, what about my third team mate?" Hades "Your friend in the box could kill himself." Boss: "No way I-" Hades "Don't worry I'll fix you up back to life after." Boss "Oh OK; on my way Cuboy!" *gun fires; screen goes static* Boss appears with them in Hell with a huge hole in his head. Hades "Well, let's get started." Boss "My head hurts." ROFL XD
When you ask in the beginning "Do you have emotions?" it will say that computers cannot feel emotions. However, it will indicate emotions of itself from some of its responses like "I'd love to show you" and if you say things like "I love you" and "Are you lying to me". Just before the final decision to make whether to stay or go, ask if it has emotions again. It will give a completely opposite response showing a vast range of Human emotions. This gives the concept that machines and computers can become self aware/sentient like on the movies "I, Robot" and the "Terminator" trilogy. SPOILER ALERT In the end, the computer loves him too and would just like to hold and be held to the imminent death.
Decent game, there's just two things wrong. 1- When you move on the ice and then go back on land, some times you will walk extremely slow. Don't know if that's part of the game, and if it is, what does it. 2- When I'm swinging my sword and try to go forward, a lot of the time I will keep going forward after I stop swinging, like kept the button pressed, but I didn't. Then, if I get hit my the monster, I will get pushed back like normal, but then will automatically go back to where I was when the monster hit me, even though I pressed no direction button, making me keep getting hit until I move far enough away. This mostly happens on the ice but a bit on land too. Anyone else have problems like these?
Want to get the best weapon, the Razor Sword, at almost the beginning of the game? It's a bit long, but simple; also, you DO NOT have to wait until you get to the Forge to craft this weapon; you can make it any time. If you have the patience for repetition, you could start collecting Iron Ores after you talk with the statue and learn crafting, but you will need to get Alkahests, so you might as well go to the village to buy those and the Wooden Sword (or craft Wooden Sword with 1 Iron Ore + 3 Wood). Proceed to collect 18 Iron Ores. Now, craft 3 Iron Ingots (x3 Iron Ore + x3 Iron Ore = 1 Iron Ingot). After that, craft an Iron Globe (3 Iron Ingots + 1 Alkahest = 1 Iron Globe). Repeat collecting 18 Iron Ores and crafting all the way to an Iron Globe 4 more times so that you ultimately have 5 Iron Globes; or you could just start off collecting 90 Iron Ores and do them all at once. Finally, craft the 5 Iron Globes and the Wooden Sword to get the Razor Sword. Enjoy the best in early game. :D
If you keep the left or right button held down for more distance than 1 square while you are moving through the air you keep going farther than what you held the button down for. This makes landing in a single square to avoid spikes or going into an enemy extremely difficult. If I want to keep going, I'll keep the button held down longer. Change it.
Wow, the aiming system is a joke. It would be way better if they didn't do the gravity curve thing. You can't make it like that in a game that's this hard to aim an nail targets AND getting punished for getting wrong or missed targets. The aiming line is BEHIND your ammo; it needs to be in FRONT and all the way offscreen as the path it will be traveling. What is the point of having the ability of throwing more than one ball at a time? You miss all but 1 or 2 and then get points lost for the others. What it needs to be is a single shot "gun" (not 5 balls lined up) with a path line going all the way to the edge of the screen at the very least.
This is exactly why I hate these types of game. My skill to win? Apply eye judgment with the arrows and click on the right place on a moving ball. The other teams skill? Just sit back and watch the play reports and decide should I win or not? Many games I sit and watch 3 - 4 of the other team's goals rack up and literally all it's doing is saying "I scored". It's not fun when I have to win against a difference engine of a computer program. All I can do is HOPE the game doesn't decide to give itself too many goals and me too many undoable scenarios. I understand me failing at judgment, but being able to just randomly get things out of nowhere is unfair and unenjoyable.
I've found that a pretty good way to farm gold (and levels, as you gain a huge pile of experience from the boss) is the stage with the Rock Elemental with enemy power set all the way up to 10. Personally, I had Fireball, Frigid Blast, Plague, Crystallize, Alchemist and Plaguebound maxed out and also had Ice Shard and Gargoyle. For those that care, I also had: Permafrost, Hearth and Scourge at 2/3. Even if you lose you keep money and experience gained when you die, so set that enemy power to 10 for max gain. :D
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