Balbanes' Comments

Game Comments
Play Puzzle Fuzz: Idle Stories Puzzle Fuzz: Idle Stories Jan. 28, 2015
I came back after about 13 hours and I saw that I have over 220,000 gold and over 6,700 ooze. Whoa!! How the f***?! Don't get me wrong, it was pretty cool. :D I read the updates (yay for the changes!), then read the Instructions part: "Pop groups of 3 or more orbs to make money. Or don’t, and you’ll make money anyway. Even if you try closing the window you’ll still make money, because the game calculates offline earnings." Oh, ok, THAT'S how I got so much when I came back. I was going t start the game and let it run while I took a long shower, but I guess I don't have to worry. :D
Play Heavy Weapons Heavy Weapons Jan. 28, 2015
Militant8invader in the top comments has a good strategy for the final boss. Lightning alone didn't work for me, so I looked it up on youtube. Here's the link; Militant8invader is on the right track though. Although, with the youtube guy's strategy, you can beat it in three or four seconds.
Play Heavy Weapons Heavy Weapons Jan. 27, 2015
Seeing past comments I saw the Dev of this game respond by saying levels ARE replayable... AFTER beating all 60 of them. WTF?! What's the point, it's done, over with! Only being able to get higher score is hardly an incentive for replayablility. The real point of replay is to accumulate cash for the shop without having to advance if you don't want.
Play Heavy Weapons Heavy Weapons Jan. 27, 2015
You could make it so we can't replay any past levels, you could make it so we're not invincible after reaching the quota so you can still die if you're not careful enough, you could make it so there's no magnet to instantly get all money left on the field and from enemies I kill between the quota and beam-up or any kind of money magnet whatsoever, you could make it so we can't upgrade the ship's firepower or rate of fire or HP or defense or maybe HP regeneration...... BUT --- not all in the same game. At least put SOMETHING, any of those would have been fine.
Play Glean 2 Glean 2 Jan. 26, 2015
Nice sequel; something that would have been really cool: a consumable item that you can use to instantly teleport back to the ship WITH all the things you've collected no matter how far from the top, or bottom for aerial levels, you are; maybe called "Wormhole Node". The way I would have it activated, is to click on it at the bottom, like the others, then, whenever you want, press C, V, B, N, or M, so it's close to the SPACE bar that you use to dig with. If it had to cost many good items, that would be understandable, given the function of it. Actually it would work wonderfully with the Teleport Pad, because then you wouldn't have to change locations of the Teleport Pad every time you wanted to teleport to the surface. Always have that anchor spot with the T. Pad and keep branching out to different parts from there and then keep using Wormhole Node when close to death. :D
Play Glean 2 Glean 2 Jan. 26, 2015
(Sigh) Alright, now to craft things -.- ...... what's this? ... o.o ... O.O ...... Oh- Oh my God... Oh my God! A tree- A TREE!!! (laughs hysterically and maniacally) Haaaaaallelujah! (wipes tears) XD Seriously, thank God (and the dev.) for this wonderful, quicker and easier crafting tree to replace the million menu click fest of the first Glean.
Play ... :D ... :D Jan. 24, 2015
You think level 24 Hard mode is hard, I think level 19 Hard mode is by far the hardest, where your stopping and turning has to be perfect many times and you can't stop for a nanosecond. >:D
Play King's Guard King's Guard Jan. 19, 2015
OK whoever made this game is a f***ing retard (the only way I will take back those words is if the maker is a child or they actually have something medically wrong with their mind). If I gain ZERO of everything when leveling up it's the EXACT SAME THING as not leveling up at all. I might as well have sat there for those 10 or so minutes with my thumb up my ass (an old analogy). The point of leveling up is to gain higher stats and attributes, not wasted time; and WTF is up with losing points? LOSING! Going down! Becoming weaker than the previous level! That's like almost all insurance companies, doing literally the opposite of what it's supposed to do. "No good deed goes unpunished" is just a phrase; and it's already present enough in life, it doesn't need to be embodied any more than it already is.
Play Incursion Incursion Jan. 16, 2015
For the Hard badge, here's a tip for those badge hunters out there: play on Easy mode. It's fastest, but mainly, that 13th level can be difficult even on Easy. If you look at the badge info, it doesn't say any specific mode required to beat the 13 levels with perfect 5 gem rating. (I can only imagine the nightmare sh**storm level 13 is on Hard mode, especially dealing with those Molotov enemies that blow up an entire group of your guys. O.O)
Play Curl Up and Fly! Curl Up and Fly! Jan. 13, 2015
"Plus" this comment if the balloons ruined ALL the fun out of it.
Play Glean Glean Jan. 12, 2015
This is a better graphic, space version of "Utopian Mining", although I don't know which was made first. Don't get the wrong idea, I do love that game so much.
Play FPA: World 1 Remix FPA: World 1 Remix Jan. 12, 2015
In the original World 1 the controls did the opposite routine a lot: tap a direction key and go a mile, hold a direction key and not go nearly the distance you should have, among other things. THANK GOD those are all fixed. Seriously, thanks dev.
Play Papa's Taco Mia! Papa's Taco Mia! Jan. 11, 2015
Holy sh** this is bad even for a Papa's game. Customers just so happen to come in at the perfect time to make you have to choose between a bad grill score or a bad waiting score. You can't choose which thing that's done from the grill to put toppings on, you HAVE TO do it in the order you took it off the grill (goodbye stockpiling preparation). Made even worse by no faster cooking button available to use or to buy. And worst of all, and extremely ridiculous, the teensiest, tiniest, shave of a sliver of a single piece of topping falling a bit to the side not being perfectly placed in order and symmetry that only a machine could do, dives down your score way too much for being one piece. I hope this one was made before the other Papa's game's, showing an improvement in... wait a minute, there's a basic template swap of so many of the same quickly repetitive kind of game... I remembered: I DON'T hope, or care. Sorry to sound like a dick at the end there, but, well, you know...
Play Papa's Pancakeria Papa's Pancakeria Jan. 10, 2015
Hmmm, chocolate syrup, raspberries, pecans, whipped cream... someone remind me just what the hell this concoction is really supposed to be. By the time I'm done with many of them I can't tell WHAT they are anymore.
Play Papa's Pancakeria Papa's Pancakeria Jan. 09, 2015
You know, there is one constant in all Papa's games: the expectation to not let the customers wait too long while: -- needing to meticulously getting the ingredients to near perfection in their placement, with the grill taking as long as it takes even with the fast cooking button, also with customers coming in as fast as they do. But strangely the grill seems to cook 2 - 3 times faster when I'm taking an order and have no choice but to wait until the ssssssslllllllllllooooooooowwwwwww listing of their desired ingredients and toppings. o.O
Play Mighty Knight Mighty Knight Jan. 06, 2015
WTF is wrong with you? You DO NOT put enemies that can attack from a distance against me in the fights where I can't get hit at all to win AND have the Resurrection Rune locked
Play Mighty Knight Mighty Knight Jan. 06, 2015
In the top 5 comments, @LyyN said Where's the "increase allies' IQ" Rune? Everyone who has played Raze 2 will probably have raging flashbacks of how irritatingly difficult the whole game was, especially the final, unwinnable, Alien Campaign level, because of the monumental stupidity of your allies. XD Thank God (and the game developer) this game's allies aren't ridiculously stupid, just a bit unprioritized.
Play Battalion: Nemesis Battalion: Nemesis Jan. 03, 2015
For those who don't know yet, the more HP that a unit loses, the less damage it can deal; so, More HP = More Attack Power. This goes for you AND the enemy. There are lots of times when it's better to have most or all of the enemy units still alive but weaker and surrounding you than to kill some one by one and have the rest of the enemies at full health. In later levels, especially in harder modes, it's the only way to win.
Play Snow Tree Snow Tree Dec. 27, 2014
Neat game and interesting concept; the one problem to me is that you don't seem to get a high enough increase in maximum amount of flakes as you get higher. It's not like I can never get any presents, but it's almost a choice of either getting presents or getting height, unless the presents are one inch away or less.
Play Cargo Bridge Cargo Bridge Dec. 24, 2014
Wow, this game needs some serious fixing; it makes the definition of insanity null and void: doing the same thing over and over and expecting different results. Well, guess what? I'm using the exact same bridge 2 or 3 or 4 times over and getting different results almost every time.