Baturinsky's messagesPublic messages for Baturinsky
Baturinsky
Jul 14, 2008 12:27pm
mvm900
Mar 31, 2012 7:46am
daelyte
Feb 27, 2012 10:48am still can’t post on the void 2 blog, so i’ll comment here instead do you generate AI ships from scratch, or from components at a station? do you plan to add more exploration and trading content to the game, like asteroid mining and such? maybe shipwrecks that can be “mined” for resources like rare alloys, chips, ship parts, … show morestill can’t post on the void 2 blog, so i’ll comment here instead do you generate AI ships from scratch, or from components at a station? do you plan to add more exploration and trading content to the game, like asteroid mining and such? maybe shipwrecks that can be “mined” for resources like rare alloys, chips, ship parts, and so on… also more non-combat missions, like “scouting” enemy bases (by going within sensor range for x seconds), and maybe missions “chains” where you have to complete the first mission to get the second, and third, and so on, and maybe eventually non-money rewards like rare/good ship components the supply missions would be less painful if there were more choice of armed transport hulls too maybe change the repair slot to a more generic electronics slot, that could also contain mining or combat drones, sensor boosters, cloaking/stealth, ECM (screws up guided missiles), targetting computers, and so on and the weapons should be more balanced (and varied) than in void 1 – do you need help with that? show less
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Baturinsky
Mar 2, 2012 8:51am
Range IS an issue for weapons, as it is increasingly hard to hit anything at distance with most weapons. There will be different kinds of boost modes for engines (usually requiring energy). Plain spee… show moreRange IS an issue for weapons, as it is increasingly hard to hit anything at distance with most weapons. There will be different kinds of boost modes for engines (usually requiring energy). Plain speed increase, single impulse, short-range jump. Yes, bombers and liners are a little too good, I’ll nerf them a little. Also, may be replace some of Agency speed with some other bonus. I don’t see a problem in player using a lot of weapons. After all, it is usual in both FPS and RPGs to have a lot of spells/guns at fingertips. Switching other equipment, though, can be somewhat troublesome. Should player be able to hot-swap engines and shields in the middle of battle? I don’t think so. Scouts and Brotherhood will have bonus to hide, Agency bonus to scan radius. Not sure which hull should get bonus to scan. Bomber and Motherships, may be, as they are supposed to be support ships. Algorithm of visibility will be as follows: there is a base visibility range (may be 10 km), which is multiplied/divided by both side’s bonuses. So, scout has x2 hiding, agency fighter has x1.5 scanning, so fighter will see scout at 10 * 1.5 / 2 = 7.5 km. All friendly ships are visible, whoever is in radar range of hostile is visible to everyone. Cargo mines – may be, but it will be somewhat tricky to teach AI to use or avoid them. show less
daelyte
Mar 2, 2012 2:01pm
Whether things are hard to hit at a distance is not relevant. I see no advantage for fast ships to get closer if slow ships can just hot-swap weapons to use more short range firepower. FPS games are u… show moreWhether things are hard to hit at a distance is not relevant. I see no advantage for fast ships to get closer if slow ships can just hot-swap weapons to use more short range firepower. FPS games are usually fully twitch-based, with no ship design screens. I have no twitch skills whatsoever, so I don’t play FPS games much. RPGs with randomly generated equipment have massive amounts of junk to sort through. Anything below what the player currently Look at MechWarrior 2, or the BattleTech universe in general. Few of the equipment in there was really useless, and they have whole forums dedicated to discussing the pros and cons of user-made mecha designs. Bomber and motherships already occupy the huge warship role. Add another hull specialized in scanning and hiding, and give a smaller scan/hide bonus to drones and maybe scouts. Cargo mines – think of them as very slow moving missiles. AI can just dump them around randomly when in combat against a nearby enemy, and avoiding them is no harder than avoiding incoming fire. show less
Baturinsky
Mar 3, 2012 7:45am
Advantage of fast ship is being able to get FURTHER, or being where it is needed most. Scout is a poor choice for one-on-one fight vs bomber, but it can pick and destroy soft targets, that no one else… show moreAdvantage of fast ship is being able to get FURTHER, or being where it is needed most. Scout is a poor choice for one-on-one fight vs bomber, but it can pick and destroy soft targets, that no one else have chance to catch. Void is not a FPS, but not a turn-based RPG either. It’s action-rpg, like Diablo, Elder Scrolls, Titan Quest, Borderlands, Ragnarok Online etc. And they often end up using over dozen of abilities or weapons on hot keys. I doubt, though, player will use more than a few weapons actively. If you don’t have/want to use twitch-based skills, you can tailor your ship/team to fit your style – trade dodging ability for firepower, use weapons that does not demand good aiming skill, etc. Scouts are already (well, as soon as scan range is implemented, that is) specialized exactly on scanning and hiding. Even if they don’t have innate bigger scanning radius, they can fly fast to where reconnaissance is necessary, see enemies before being detected, and run away if necessary. Also, as we already have seen (I suppose), number of types of hulls is not same as number of specializations. I’ll make sure to add options besides hull bonus to increase your scanning range. show less
esran
Aug 23, 2011 6:42pm could you make some sort of development blog for void 2, and maybe release a beta. im dieing to know when its coming out.
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daelyte
Feb 16, 2012 9:33pm
its all in russian or something over there, i can’t figure out how to leave a comment
Baturinsky
Feb 19, 2012 1:16am
Ouch. Thanks, daelyte. I fixed link, use this: http://baturinsky.blogspot.com?hl=en
TancreDim
Nov 25, 2011 9:50am Your “Void” project looks like a freestyle adaptation of our game “Space Rangers” under flash. It appears that you drew inspiration from it. ;) In any case this is amazing, especially considering that you added their own very interesting game features. I look forward to a sequel final release. Good luck, comrade!
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Baturinsky
Nov 30, 2011 4:55pm
IT has even music from same composer as Space Rangers (with his approval, of cause) :)
TancreDim
Dec 2, 2011 4:45am
То-то я и думал: что-то до боли знакомое. xD Только вот по поводу “Void” я не понял где хард мод и уникальные станции с Элдерами… Или эти фичи так и не были реализованы?
LocknRoll
Oct 1, 2011 2:34am hey are you or can you add this that you can hire people or people will join you for your rank in void please?
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Baturinsky
Oct 2, 2011 4:19am
I am not sure I can hire someone, but I will need soon some help with filling game with content – ship models, weapon types, quests, balancing it all, etc.
Pimgd
Sep 18, 2011 3:49am Could you fix the bug in void that your total weight (and thus, speed) doesn’t update when you sell resources? Thanks.
Dope0
Aug 26, 2011 11:34pm
jankster
Jul 10, 2011 7:29pm In the manual on your website it says you can get Hard mode after you reach elite rank. But i got elite rank and it say’d nothing about hard mode. How do you play on it.
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jankster
Jul 11, 2011 5:58pm
So the only incentive in the game is to get to the highest Rank you can which i believe is Elite 30 or so. in my opinion if i were you, instead of making a whole new game. Just start to update Void un… show moreSo the only incentive in the game is to get to the highest Rank you can which i believe is Elite 30 or so. in my opinion if i were you, instead of making a whole new game. Just start to update Void until you eventually you have made Void 2. We can even give you feedback on what we like an don’t like with the updates. But you do it how you want.
Baturinsky
Jul 15, 2011 1:31pm
No, it’s from Captain Tylor. No, it’s from Captain Tylor.
esran
Aug 12, 2011 8:21pm
when you make void 2, it would be cool if there was more of a plot, and more interesting missions. void 1 was awesome and i am looking forward to 2
br00tal
Aug 10, 2010 10:31pm Void 2 …. I need it ):
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Heavenlyflame
Feb 23, 2011 6:08pm
when is void 2 coming out seriusly. and im not the only one waiting CHUCK NORRIS is also and if he has to wait much longer you will get the chin fist
me929
Apr 15, 2010 12:59pm in void 2 you need to make it so that you can capture stations and build your own also ships hold anoyingly small amounts of stuff and the ones that hold alot are SLOW otherwise good game =)
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Mary12
Apr 11, 2011 11:45am
void 2 need multiplayer version… and “in void 2 you need to make it so that you can capture stations and build your own also ships hold anoyingly small amounts of stuff and the ones that h… show morevoid 2 need multiplayer version… and “in void 2 you need to make it so that you can capture stations and build your own also ships hold anoyingly small amounts of stuff and the ones that hold alot are SLOW” supported’ show less
rayz321
Nov 20, 2010 4:08pm Omg im soo adicted to void and i loveee it soo much your the best
baconlube
Nov 5, 2010 12:47am
Terminatorn
May 19, 2010 8:34am In Paint It Red 2… Please make a camera button… so we could actually save the art we make… Thx! Great Game! :D
Interesting
Mar 13, 2010 6:29pm Void is awesome. What are you thoughts on a possible sequel or update?
Barragor
Jan 22, 2010 5:30am Yo man, I’m playing Void again :D It’s just amazing, really hoping to see Void 2 soon :) Please use the same music, it’s very good… also, (sorry Webenmopher) I think you should keep the background black, it’s in space after all… Your the man Baturnsky! :) l8r
Webenmopher
Dec 22, 2009 6:25am
Webenmopher
Dec 22, 2009 6:21am you make wonderful, imaginative games. i hope to see a void 2 or maybe a different paint-it, possibly green, but with different brushes. |