BeatrixKatamba's Comments

Game Comments
Play This is not a minimalist game This is not a minimalist game May. 02, 2013
Loved it! Hope you did well in the Ludum Dare
Play Game of Thrones Ascent Game of Thrones Ascent Apr. 23, 2013
Unplayably laggy at times, which is a shame since there's no justification for it and the game is otherwise nice...
Play Hordes of Hordes Hordes of Hordes Apr. 10, 2013
Kind of low impact on upgrading units/traps/spells outside of battle (and only limited to level 10). Would've enjoyed the chance to get a unit up to level 100 and just winning a level with one of that unit and nothing else. Yes, it would break the game, but people would have to play a hundred hours to get to that point, so... please?
Play Zombie Situation Zombie Situation Mar. 31, 2013
So you get two inflatable boats? That seems excessive for three people. Then again, that town had the largest football team in the history of the world, so who am I to judge?
Play Fear Less! Fear Less! Mar. 10, 2013
That was VERY well executed, well done! Would've liked a bit more story (especially in the ending), but it goes well with the feel of the game to have it as it is. Definitely a 5/5 from me.
Play J-J-Jump J-J-Jump Mar. 08, 2013
*plays through level 1-5* "I rock at this game" *6-8* "Heh, this is starting to get tricky now..." *9* "Whelp, better learn how to swim little dude"
Play Color Tanks Color Tanks Feb. 24, 2013
Technically impressive, but the temporary nature of all upgrades makes the sense of accomplishment and growth very lacking. Would have liked something to actually stick. E.g. upgrades becoming cheaper or more effective the more you use them.
Play Band Of Heroes Band Of Heroes Feb. 19, 2013
Bit of a weird difficulty curve (especially from 4 to 5), but definitely a polished and enjoyable experience. Your games continue to entertain me.
Play Demons vs Fairyland Demons vs Fairyland Jan. 27, 2013
There's not much here that wasn't already used in some other game, but wow does this manage to pull off an excellent combo! 5 stars from me as well. Only thing that is annoying is that new tower types you unlock don't go back to earlier levels.
Play Pinata Hunter 2 Pinata Hunter 2 Nov. 22, 2012
Geo-based language selection with no way to change it in-game? No thank you...
Play Takeover Takeover Oct. 29, 2012
@gryan23: The gold production is still 2, you probably missed the army upkeep penalty taking one off again.
Play Block Miner Block Miner Oct. 17, 2012
So... all I do is keep digging to gather material to make better picks so I can keep digging to gather material make better picks? No thank you, Terraria was great, this IS free and online, which are good points, but I just don't see anything fun here, sorry.
Play Death vs Monstars 2 Death vs Monstars 2 Oct. 15, 2012
Just got past the first boss and already have all upgrades, but keep dying on the next level. Any chance of having some stronger & more expensive upgrades? Kind of odd that you cap out on the main customization mechanic 25% into the game.
Play Intrusion 2 [Demo] Intrusion 2 [Demo] Jul. 31, 2012
This needs to be way, way higher rated. Yes it's a demo, but it's NOT just the first part of a flash game that they broke off to get people to pay them money. This is a great game, both the demo and the full game, and we're lucky to be able to play a part of it for free. 5/5
Play Legacy of Heroes Legacy of Heroes Jul. 23, 2012
@zeogol: "mens sana pone corpus sanum" means "a healthy body, healthy mind"
Play Skullhunter: players pack Skullhunter: players pack Jun. 28, 2012
So... aside from the mini-game there is a finite amount of experience available, yet you make resetting your skills cost experience? That's... kind of weird.
Play Friendly Fire TaD Friendly Fire TaD Jun. 28, 2012
No visible stats, within-type upgrades lost when upgrading to the next type. Some decent ideas, but my main gripe is that a lot just doesn't seem that thought through.
Play Roadkill Revenge Roadkill Revenge Jun. 24, 2012
I can't quite put my finger on it, but this game keeps reminding me of GTA 1 somehow...
Play Go Go Goblin! Go Go Goblin! Jun. 23, 2012
In sore need of some balancing, which is a shame since I do like the art style a lot. Also, at least for me personally, a large part of the draw of launch games comes in the sense of progressing and getting stronger. The upgrades not only seem to be rather limited in impact (e.g. the chance upgrade always needs ~20 perfect launches to refund itself, how many launches do you expect people to have?) and have no visual change. Level 5 armour looks the same as level 1 armour, etc. Only the launchers differ a bit, but even there only in three levels.
Play Flagstaff: Chapter One Flagstaff: Chapter One Jun. 21, 2012
Great concept, love the art style and dialogues. However, the customization elements are very (very) light. 2 unique skills per character isn't really a deep system and there doesn't appear to be anything like stats or equipment or anything. Would have loved to see some more depth there.