BeatrixKatamba's Comments

Game Comments
Play William the Conqueror William the Conqueror Jan. 15, 2015
If a fully maxed character can't idle through the last 10 waves then I feel the upgrade ceilings are too low...
Play Idle Conquest Idle Conquest Oct. 25, 2014
Since the production times differ it would help to be able to see the gold/second or troops/second of a building, since I currently don't know if I am better off investing in farms or markets. Also, the +50% output on the achievements isn't really effecting me as much as I thought it would...
Developer response from CodeRiftStudios

We are working on something like this for a future update! Though it will probably be gold per second instead of a time. Also, some of the achievements don't calculate correctly, working hard to bring out a patch for that, as well as some nice cost adjustments. Stay Tuned!

Play Idleplex Idleplex Apr. 09, 2014
@crossxfire - It's the 'work mode', it makes it look less like a game. You CAN close it, there's a cell with the text Close in the top right
Play Idleplex Idleplex Apr. 08, 2014
Would have loved to see the purchase of level 3 in an upgrade make upgrades 4-10 cheaper by that amount. Without it I always feel bad taking the intermittent steps...
Play Idle God 3 Idle God 3 Apr. 07, 2014
...and it crashed after reloading the page and now just shows NaN for each value. I'll stop now, good luck with any further games you make.
Developer response from belgarionriva

The save issues in idle god 3 have been fixed.

Play Idle God 3 Idle God 3 Apr. 07, 2014
So... what do Perks do? The only thing I've found them to be good for are specific upgrades, specifically the Device of Power ones, but... is that it? Is it just another resource? They look so much more important, considering they're given out on level-up and everything... I guess I was instinctively looking for a "profile page" or something to set my perk.
Play Idle God 3 Idle God 3 Apr. 07, 2014
Too many things that are unclear from the start (e.g. what perks are for), too many things that offer one-time bonuses but still have a scaling cost (e.g. Drones) and no clear way of how to progress or what things are for... not a great first impression (after ~2 hours), I must say.
Play Bit Battles Bit Battles Oct. 21, 2013
That was a ton of fun, go wizards!
Play Royal Offense Royal Offense Oct. 17, 2013
Redoing a mission on a lower difficulty overwrites the "highest difficulty won" indicator on the map...
Play Mauled Zero Mauled Zero Sep. 07, 2013
Conceptually not bad at all, but unfortunately also not really anything special there... Later levels appear to get longer instead of harder.
Play Battalion Commander Battalion Commander Sep. 07, 2013
I don't get it, was this game made before Band of Heroes? That game is so much better in every way. Better upgrades, a story, more enemy variety, proper balancing. I just don't get it....
Developer response from IriySoft

we just tried a game concept tweak with this one.

Play Cursed Treasure 2 Cursed Treasure 2 Sep. 02, 2013
Not a bad follow up, but so many weird design choices. Having to hold down a button to speed up? Clickable pickups? reduced targeting on the undead towers? What happened IriySoft?
Developer response from IriySoft

Check out the update (ver.1.3.1) - some of the issues were addressed there.

Play Spectromancer: Gathering of Power Spectromancer: Gathering of Power Aug. 25, 2013
The dragon king sure is hard...
Play LethalRPGDestiny 2: Conquest LethalRPGDestiny 2: Conquest Jul. 20, 2013
I kept wondering when the plot turned out to be one big joke or the irony to show... but it never did :|
Play Berzerk Ball 2 Berzerk Ball 2 Jul. 20, 2013
....such a polished experience, but so much designed in an odd way. I have a 175 power weapon and am struggling to get the Medium badge, we're supposed to remember both icon and name of each skill as well as what they do and personal level, though capped, doesn't seem to actually do anything...
Play The Peacekeeper The Peacekeeper Jul. 15, 2013
This did not make a great first impression with me, but it totally grew on me as I came back for a second try. You really pushed home your core concept of gratuitous violence and silly humour, well done.
Play Defendless Defendless Jun. 16, 2013
Not much use for mazing if you're not giving us any poison towers... That's a simplification, of course, but the tower variety, even with the fusion system, is a bit sparse.
Play This is not a minimalist game This is not a minimalist game May. 02, 2013
Loved it! Hope you did well in the Ludum Dare
Play Game of Thrones Ascent Game of Thrones Ascent Apr. 23, 2013
Unplayably laggy at times, which is a shame since there's no justification for it and the game is otherwise nice...
Play Hordes of Hordes Hordes of Hordes Apr. 10, 2013
Kind of low impact on upgrading units/traps/spells outside of battle (and only limited to level 10). Would've enjoyed the chance to get a unit up to level 100 and just winning a level with one of that unit and nothing else. Yes, it would break the game, but people would have to play a hundred hours to get to that point, so... please?