As with research, upgrades should stay with each 'power plant'. It seems very counter productive that you upgrade something for one area, and then somehow can't use that same technology for the next place.
I don't know how to put this... 'Robots gone native' is a shitty game mechanic. So, you got a bunch of robots working your various enterprises. Ok. Now what happens when the power runs out? The robots run amok and just disappear? Into the uncharted wilderness of a desert moon? How about no. They turn off, and wait for more power? Would that sound like a better solution?
Ok, I'm sorry but your game is broken. I don't know exactly how (multiple ways), but it is. I went to the second moon after demigod tier 3, and noticed that nothing had changed. I played for a while and figured that I went on too quickly. Felt like everything progressed at the same slow speed. Well, not much time lost, so I reset the game. Second time over, I got totally different numbers than on my first run. After reset I got faster progress. It seems that either it didn't reset properly, or something else is screwed... Well, it doesn't really matter in the long run. I hope you read the three comments I posted, and I hope you take something out of them and make some adjustments. Currently, there's a lot off mess to clean up. I like where you're going with this, but at its current state, I have to call it broken.
Please fix it! I'd really like to try again :)
Adding to my previous comment... there is absolutely no reason to have the "add n robots" button, since productivity only increases with set number of robots. Please make production increase with every robot! The top button is such a small increase compared to your next goal, that it's pointless. Even my last suggestion of 10/25/100 is currently pointless because it doesn't give you anything. Please make is so that robots increase productivity by themselves, and set numbers of robots give the boost, increasing the output (2x, etc). Then my suggestion would make sense.
Productivity boost button should be calculated as "needed robots - amount you have now". Right now it feels like a lot of robots are being wasted because the manual add amount is so small compared to what the next milestone needs. I'd like to have 1/25/100 buttons or similar where all values increased as the milestone increases, instead of the "add n robots" button that is there now.
Robots should increase production per robot, instead of just at milestones. It makes no sense that robots by themselves don't produce anything. Also since robots are produced so slowly and the milestones get ridiculous quite soon into the game.
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