Beerduck's Comments

Comment

Hub Puzzle

Play Hub Puzzle

Feb. 05, 2016

Rating: 0

I played for about 10 levels. Then the game generated a single lonely endpiece with nothing around it :(

Nuclear Gun

Play Nuclear Gun

Jan. 19, 2016

Rating: 0

So much potential, so much lost. This game could have been much better, if you had even tried to hide that it's just a big stinking add for Kizi.

Realm Grinder

Play Realm Grinder

Jan. 15, 2016

Rating: 6

@calyton1372 he probably means Kong 'achievements', as in badges.

Realm Grinder

Play Realm Grinder

Jan. 15, 2016

Rating: 3

What does "Don't Consolidate Updates/Throphies" mean?

Shonen Idle Z

Play Shonen Idle Z

Dec. 18, 2015

Rating: 1

Not loading, tried to be patient. Nothing happening after the logo shows up. On latest firefox.

Reactor idle

Play Reactor idle

Nov. 14, 2015

Rating: 3

As with research, upgrades should stay with each 'power plant'. It seems very counter productive that you upgrade something for one area, and then somehow can't use that same technology for the next place.

Idle Robots

Play Idle Robots

Nov. 02, 2015

Rating: -3

That gave me an idea. A first person shooter game, where you run a farm of workers that manage to escape. Your job would be to hunt them all down. Could be robots, could be anything. Too racist?

Idle Robots

Play Idle Robots

Nov. 02, 2015

Rating: -2

Btw. Thanks for responding to my complaints so promptly, even though I'm just starting to try this out. This really is a cool idler/incremental that I hope you keep working on :)

Developer response from KidAnubis0

Thanks! I suspected there was going to be some balance issues, but had to bite the bullet to get players playing the game so I could really see what was problematic. Believe me, I've had a couple forehead smacking moments when I see some of the things I missed. I should have another update this afternoon or tomorrow morning to address the buggy bonuses.

Idle Robots

Play Idle Robots

Nov. 02, 2015

Rating: -3

How about I get into my dune buggy and hunt them down, reinstating them into my workforce! Goddamnit!

Idle Robots

Play Idle Robots

Nov. 02, 2015

Rating: -3

I don't know how to put this... 'Robots gone native' is a shitty game mechanic. So, you got a bunch of robots working your various enterprises. Ok. Now what happens when the power runs out? The robots run amok and just disappear? Into the uncharted wilderness of a desert moon? How about no. They turn off, and wait for more power? Would that sound like a better solution?

Developer response from KidAnubis0

I did want to make power meaningful, so that required a downside. But I didn't want to punish the player, at least not long term. So the 'native' bots are a resource for the ALT Energy building, which offsets power requirements. As of update 1.1.4, they no longer count towards power drain, power generation is much more generous (especially at low to mid levels), and ALT Energy unlocks much earlier to make those bots useful.

Idle Robots

Play Idle Robots

Nov. 02, 2015

Rating: -1

Please save the sound preferences. No-one likes to push the 'Sound off' button and then get sound when reloading the game.

Developer response from KidAnubis0

Great comment. It's on my bug list to fix soon.

Idle Robots

Play Idle Robots

Nov. 02, 2015

Rating: 0

Ok, I'm sorry but your game is broken. I don't know exactly how (multiple ways), but it is. I went to the second moon after demigod tier 3, and noticed that nothing had changed. I played for a while and figured that I went on too quickly. Felt like everything progressed at the same slow speed. Well, not much time lost, so I reset the game. Second time over, I got totally different numbers than on my first run. After reset I got faster progress. It seems that either it didn't reset properly, or something else is screwed... Well, it doesn't really matter in the long run. I hope you read the three comments I posted, and I hope you take something out of them and make some adjustments. Currently, there's a lot off mess to clean up. I like where you're going with this, but at its current state, I have to call it broken. Please fix it! I'd really like to try again :)

Developer response from KidAnubis0

Thanks for the comments! I'm reviewing the game balance/speed and the demigod bonuses. Also some bugs. Hope to have another versions ready in the next day or two. (NOTE: just uploaded 1.0.21 which overhauls the demigods)

Idle Robots

Play Idle Robots

Nov. 02, 2015

Rating: 0

Adding to my previous comment... there is absolutely no reason to have the "add n robots" button, since productivity only increases with set number of robots. Please make production increase with every robot! The top button is such a small increase compared to your next goal, that it's pointless. Even my last suggestion of 10/25/100 is currently pointless because it doesn't give you anything. Please make is so that robots increase productivity by themselves, and set numbers of robots give the boost, increasing the output (2x, etc). Then my suggestion would make sense.

Developer response from KidAnubis0

I am still working on making every robot count. with update 1.1.4, AI Research and OutSourcing production is based on the number of robots assigned. I'm working on expanding that to the other buildings as well.

Idle Robots

Play Idle Robots

Nov. 02, 2015

Rating: 0

Productivity boost button should be calculated as "needed robots - amount you have now". Right now it feels like a lot of robots are being wasted because the manual add amount is so small compared to what the next milestone needs. I'd like to have 1/25/100 buttons or similar where all values increased as the milestone increases, instead of the "add n robots" button that is there now.

Developer response from KidAnubis0

Just added a fix for this (1.0.20). I'm looking into your other comments because I agree adding robots in smaller increments should have a benefit.

Idle Robots

Play Idle Robots

Nov. 02, 2015

Rating: 0

Robots should increase production per robot, instead of just at milestones. It makes no sense that robots by themselves don't produce anything. Also since robots are produced so slowly and the milestones get ridiculous quite soon into the game.

Developer response from KidAnubis0

I'll be addressing that in a future update. Adding robots at smaller increments should be meaningful.

Mario Torpedo

Play  Mario Torpedo

Oct. 21, 2015

Rating: 2

Not sure exactly what this is a copy of, but it even uses the same save as whatever it copies. I started the game the the third ship almost fully upgraded. gg.

Must-a-Mine

Play Must-a-Mine

Oct. 01, 2015

Rating: 1

Ok, so enhancing was not a part of the tutorial and it took some time before i was willing to try it out with an useless artifact, but artifacts get exp by enhancing them with other artifacts.

Must-a-Mine

Play Must-a-Mine

Oct. 01, 2015

Rating: 0

How do artifacts get exp? Cant figure it out.

The Vault

Play The Vault

Sep. 30, 2015

Rating: 0

Last two updates are great. Game got a lot better with grid and tab-selection. Now, I'd love to be able to move the units around. Could you add that? Pleeease? :D

Yin and Yang

Play Yin and Yang

Aug. 17, 2015

Rating: 0

What is this, Published Aug. 12, 2015, with comments from 2012?