2 points for making a functional game. That's about it. This is the most basic idler/clicker you could make. The name sounds cool but has nothing to do with the game. With that name, you need a plot and a story to go with it. Please, make it so!
Why can I buy the mana upgrades again after reseting, even though they do nothing? I reset with +30mana/sec, and the same upgrades show up, but my mana/sec doesn't increase. Either the mana/sec should increase, or the same upgrades already bought should be disabled after reseting.
I played the first midas gold for a while but it got really grindy really fast. Didn't stick with it for too long. Not sure how much you've changed in this version but i'll try it out for a while. I hope it sticks this time cause it feels like a well thought out incremental. One thing that bothered was the order of the buttons (university, goals, etc.). They just seemed so randomly unorganized. Just figured it out though. Top row all open a new window with stuff, while bottom row replaces the info in the bottom left corner. Makes so much more sense now. Thanks for working on this :)
As with research, upgrades should stay with each 'power plant'. It seems very counter productive that you upgrade something for one area, and then somehow can't use that same technology for the next place.
I don't know how to put this... 'Robots gone native' is a shitty game mechanic. So, you got a bunch of robots working your various enterprises. Ok. Now what happens when the power runs out? The robots run amok and just disappear? Into the uncharted wilderness of a desert moon? How about no. They turn off, and wait for more power? Would that sound like a better solution?